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Offline Jundiyy  
#1 Posted : Saturday, March 4, 2017 3:06:57 PM(UTC)
Jundiyy
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Joined: 1/8/2017(UTC)
Posts: 78

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Hi all, firstly I would like to apologise as I have posted 2 times before but I'm a complete noob at this website and don't even know how to get back to my posts...

Secondly, as the title says, I want to make 5/10 super weapons shoot at the start of the map. Let me explain, I just want to make a show map for myself with some BOOM, I know someone has already made a guide for making the civilian player launch super weapons but I want it a bit different.
1. I have made it a bit simpler, nuke 1 will shoot at waypoint 1 after 10 mins.
2. Script will be along the lines, unit nuke 1 uses special power bla bla bla at waypoint 1.

However the parts I want different are 2...
1. I want to change all the cool down timers to 15 secs, so once the map starts they will all shoot after 15 secs. I'm sure I need to use the INI file, so if I do, I would appreciate if someone could give me all 3 command sets as I don't know them myself apart from copying and pasting from another map but I'm sure I will make a mistake and I don't have finalbig, nor am I experienced with it. (I'm sure you can shoot the first time instantly without timers, but maybe I've forgotten as that was years ago).

2. I want the particle cannon to move from one waypoint to another, I think I have done this in the past but not sure how now. (Like in the start of the challenges vs laser and super weapon generals).
Also make them stay in one spot rather than the S shape?
I suppose if I can make them follow a waypoint then I can make that path very small so it's in one spot.

Thanks and hope that's clear?

If no one can do this, I will just stick to the standard cool down but I'm sure it can be done, just need that command set.

Edited by user Thursday, March 9, 2017 8:42:12 AM(UTC)  | Reason: Not specified

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Offline Jundiyy  
#2 Posted : Thursday, March 9, 2017 8:43:17 AM(UTC)
Jundiyy
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Ok
so I managed to get the scuds to shoot constantly, so that's sorted.
I have managed to get the particle to shoot but in the S shape, any idea of following a straight line AND just to stay in one spot?
Thanks
Offline AdrianeMapMaker  
#3 Posted : Friday, March 10, 2017 5:52:00 AM(UTC)
AdrianeMapMaker
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Try To edit The Special Power .ini

Some of Them Are Self Explanatory And Some Of Them Are Commented By The developer
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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Offline Jundiyy  
#4 Posted : Friday, March 17, 2017 6:42:25 AM(UTC)
Jundiyy
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Thanks, not sure how that works.

I have managed to get the particles to do what I want, but it's a very fragile script, I still mess it up sometimes and it makes the screen go black...well I think it's that anyway, screen will go black if script it wrong?
Offline AdrianeMapMaker  
#5 Posted : Friday, March 17, 2017 3:13:04 PM(UTC)
AdrianeMapMaker
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For Map.INI : Try To Adjust This to Yours (Kindly find the SpecialPower Name in your version just like that and its code ; My Version Is Older Than Yours - C&C: Generals)

";" After This Semi Colon all the line of code's behind them will be unread , so as the developer they use this to comment some of their line of codes

Code:

SpecialPower SuperweaponNeutronMissile
  Enum                    = SPECIAL_NEUTRON_MISSILE
  ReloadTime              = 660000   ; change me to yours
  InitiateSound           = AirRaidSiren  ; plays at source
  InitiateAtLocationSound = AirRaidSiren  ; plays at target
  PublicTimer             = Yes
  ViewObjectDuration      = 40000
  ViewObjectRange         = 250
  RadiusCursorRadius      = 210
End

SpecialPower SuperweaponParticleUplinkCannon
  Enum              = SPECIAL_PARTICLE_UPLINK_CANNON
  ReloadTime        = 540000 ; change me to yours
  PublicTimer       = Yes
  ViewObjectDuration  = 30000
  ViewObjectRange     = 250
End


For The Script : Nah its just a matter of time and some of the scripts itself is explantory so if you want help ask me lol.

Edited by user Friday, March 17, 2017 3:35:09 PM(UTC)  | Reason: Not specified

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Offline Ken Mordeno  
#6 Posted : Tuesday, October 4, 2022 10:24:54 PM(UTC)
Ken Mordeno
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Joined: 10/4/2022(UTC)
Posts: 2

"
Originally Posted by: AdrianeMapMaker Go to Quoted Post
For Map.INI : Try To Adjust This to Yours (Kindly find the SpecialPower Name in your version just like that and its code ; My Version Is Older Than Yours - C&C: Generals)

";" After This Semi Colon all the line of code's behind them will be unread , so as the developer they use this to comment some of their line of codes

Code:

SpecialPower SuperweaponNeutronMissile
  Enum                    = SPECIAL_NEUTRON_MISSILE
  ReloadTime              = 660000   ; change me to yours
  InitiateSound           = AirRaidSiren  ; plays at source
  InitiateAtLocationSound = AirRaidSiren  ; plays at target
  PublicTimer             = Yes
  ViewObjectDuration      = 40000
  ViewObjectRange         = 250
  RadiusCursorRadius      = 210
End

SpecialPower SuperweaponParticleUplinkCannon
  Enum              = SPECIAL_PARTICLE_UPLINK_CANNON
  ReloadTime        = 540000 ; change me to yours
  PublicTimer       = Yes
  ViewObjectDuration  = 30000
  ViewObjectRange     = 250
End


For The Script : Nah its just a matter of time and some of the scripts itself is explantory so if you want help ask me lol.
"


Hello Guys,
I'm a newcomer here and still a noob about editing INI and creating maps from worldbuilder. Need help where to find the values or what ini file and specific code to adjust the timer when after the particle cannon fires, let's say when we activate the particle cannon, it takes at least 15 or 20 seconds for it to stop and fade. Need help please.


Thank you

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