Private Joined: 1/16/2017(UTC) Posts: 21
Thanks: 7 times
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Hello! I've modified the Scorpion a little (gmax + RenX), gave it a siege animation and exported it as W3D. I did this before with minor changes (and a few other units) and it worked, the animation played in-game, all good. However, with my new version I cannot see the unit in-game, it's just invisible. I can box-select it or select it with the select all units on screen button and it works as before, yet it remains invisible. When I put in another (older custom) unit (INI) it's visible. I did change the unit's texture though and I assume there lies the problem. I've tried it as TGA or 4bit + no alpha DDS (which seems to result in the same filesize as the original files) and saved it in Art/Textures. (All parts of the model including its tracks are invisible though!)
Has anyone experienced this issue already or do you know what I could try next to fix this? Thanks!
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Major Joined: 3/27/2015(UTC) Posts: 490
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Did you spell the Model name correctly? |
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Private Joined: 1/16/2017(UTC) Posts: 21
Thanks: 7 times
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Yes I did! Doublechecked that, then copied the name right from the folder. The name was 2 letters longer than the previous name so I've just tried to give it a shorter name, same issue. EDIT: Ok the issue seems to be the texture (format?) for some reason. When I pick a premade texture from an extracted BIG file in the Art/Textures folder the unit is visible. Or do I need to add textures to a BIG file to work? Seems unlikely to me. Edited by user Friday, February 17, 2017 5:13:33 AM(UTC)
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Try to use tga instead of dds |
Panem et kirkinses |
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