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Offline AdrianeMapMaker  
#1 Posted : Thursday, January 26, 2017 5:56:56 AM(UTC)
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Hey Guys this is the 2nd TestRun of the Map Humanity Last Hope and I need A One or More Who Can Test the Map And Critique it, Soon as Possible

Download it on my topic:Link

Humanity last Hope

Edited by user Thursday, January 26, 2017 5:58:38 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#2 Posted : Thursday, January 26, 2017 6:54:19 AM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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I can in about 2 hours.
Offline SkyMix_RMT  
#3 Posted : Thursday, January 26, 2017 2:03:29 PM(UTC)
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I got to the part where the counter "Bombers arrive in:" is 0. But after that nothing happens, it just keeps blinking.
Also the terrorist walk in a straight line wich is not very realistic maybe you should make the path with diffrent ways and not just 1 so they dont go all together in the same line.
And also you should remove the sniper upgrade in the generals points menu, because a player might waste points there and you can even build them so no point.

Other than that it's a fun map to play! Good work.

Edited by user Thursday, January 26, 2017 2:04:29 PM(UTC)  | Reason: Not specified

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Offline klingondragon  
#4 Posted : Thursday, January 26, 2017 2:13:20 PM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Positives:
  • Wave Counter
  • Giant Terrorists


Negatives:
  • No money to build anything (Either provide: more starting money, more starting units, a supply gatherer, or receive reinforcements more often)
  • Wave Counter covers Briefings (Making some things hard to read)
  • Few Starting Forces - Heavy reliance on Allied AI
  • Poor Grammar and Sentence Structure in Strings (I can fix this for you, if you want)
  • Terrorists Standing Around doing nothing
  • Terrorists Getting Stuck
  • Giant terrorists are too easy to kill


Some of the above are minor things that bother me (and probably don't bother others). Some are more serious and really should be changed.
Offline AdrianeMapMaker  
#5 Posted : Thursday, January 26, 2017 8:36:21 PM(UTC)
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SkyMix Said:Undone Script
-Bomb Script:Look Like I forgot to Delete That Script Sorry
-General Points: Are Already Done Now I will Just Apply it In Next And Last Test Run
-Unrealistic Movement:If You See The Map using Worldbuilder i Put Several Waypoint Paths In The Whole Map ... That Being Randomly Chosen By The Ai .... Are You Requesting to add More Waypoints if Yes,Where Should i?

Klingon Said:About Negative

-The Boss is Easy To Kill ..."its Purposed"
-Wave Counter ..."i Think The Wave Counter is Nice"
-terrorist getting Stuck... How This Happens? when They hunting the Player's Humvee? or Chinese Police car?
-Money ... Look like ive Done Another Mess
-Standing Terrorist/Boss ... They Maybe Cause Of The Waypoint Path , I Extend it Already.
-Few Starting Forces ... "its Purposed" i will just adjust the player's money

-Grammar... Soon I will Give You The Original BackUp Text Of The Map

By The Way Guys ,What Wave Did You Got or Withstand?

Edited by user Thursday, January 26, 2017 8:39:20 PM(UTC)  | Reason: Not specified

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Offline klingondragon  
#6 Posted : Friday, January 27, 2017 7:50:51 AM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Quote:
-terrorist getting Stuck... How This Happens? when They hunting the Player's Humvee? or Chinese Police car?
When they go round buildings some rub up against them and then stop walking.
Quote:
-Standing Terrorist/Boss ... They Maybe Cause Of The Waypoint Path , I Extend it Already.
They don't even start along the paths. they just stand around at the spawn areas (this might be intentional, but it doesn't look good).

Quote:
By The Way Guys ,What Wave Did You Got or Withstand?
Bombers arrive in:
I never found I was really doing anything. I was relying on the UN. I never had the money to build anything.
Offline AdrianeMapMaker  
#7 Posted : Friday, January 27, 2017 7:57:22 AM(UTC)
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Some of The Terrorist is intentionally to be standby in StartPoint

By The Way Here is The Code: In Map.str For Grammar Check
Code:
intro1
"Northern Canada. Usa Safe Zone.
\n Humanity's Last Hope"
END

intro2
"U.N. Forces And Chinese Tech Are Here To Support Us
\n General"
END

intro3
"The President Is Now On Board"
END

intro4
"Main Objective:
\n Defend The City as well Our Command Center
\n Protect The President"
END

hint1
"The U.N. Has Give Another Reinforcements"
END

hint2
"The U.N. Base Is Under Attack"
END

SCRIPT:countdown
"Wave:"
END

boss
"Holy ****,General We have Found a Giant Creature Incoming
\n We Need some help over Here"
END

boss2
"Beware Theyre Armed With Dangerous HighExplosive"
END

pres
"General,The City is Now Being Overrun
\n This is Bad ,Be Ready To Defend The Base"
END

pres2
"General,We Cant take any heavy losses
\n The President is Order To Bomb The City"
END

hint3
"Sir We have Found a Gla Vehicle Luring
\n Infecteds ,Look Like ,this is Theyre Plan"
END

hint4
"We have seen another Giant here, General
\n Prepare to Stop Them"
END

SCRIPT:bomb
"Bomber's Arrive In:"
END

presdie
"General,The President Died
\n We Have Been Defeated"
END

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Offline klingondragon  
#8 Posted : Friday, January 27, 2017 8:04:42 AM(UTC)
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Quote:
Some of The Terrorist is intentionally to be standby in StartPoint
I expected as much, but it still doesn't look very good (to me), perhaps you could reduce the number.

And I already have the str file. It's in the map folder. I was going to wait until the final version (unless the strings are finished and ready.).
Offline AdrianeMapMaker  
#9 Posted : Tuesday, February 21, 2017 4:43:03 AM(UTC)
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Hey Guy's I really need a Comment For My 3rd Version of the Humanity Last Hope? Is it Good Now Is there A Problem On it?

Download it Here: If you Dont Have The File Already

Humanity last Hope

Edited by user Tuesday, February 21, 2017 4:44:39 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#10 Posted : Tuesday, February 21, 2017 7:26:03 PM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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I'll review it in the morning.
Offline klingondragon  
#11 Posted : Thursday, February 23, 2017 5:58:52 AM(UTC)
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Most of my above problems with your map still stand.
thanks 1 user thanked klingondragon for this useful post.
AdrianeMapMaker on 2/23/2017(UTC)
Offline AdrianeMapMaker  
#12 Posted : Thursday, February 23, 2017 6:02:26 AM(UTC)
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What Wave you Withstand?
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Offline klingondragon  
#13 Posted : Thursday, February 23, 2017 6:06:22 AM(UTC)
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Wave 21/22 ish.

I just don't feel like I'm playing. I send in my Humvees and a few rangers and, after a couple of waves, they're dead and I'm out of money.

Also the wave counter still covers up the briefings.

I also had a problem with the giant terrorists. When I try to select them, I have to click their legs because: when you scaled them up, you didn't increase their selection size.

I can fix my 2 latter points myself and send you the code if you like.
Offline AdrianeMapMaker  
#14 Posted : Thursday, February 23, 2017 6:08:24 AM(UTC)
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Just like what i need i need that code pls


; The Code Your Trying to Share Is a Great Advance To My Works

Edited by user Thursday, February 23, 2017 6:11:29 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#15 Posted : Thursday, February 23, 2017 6:11:24 AM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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I'll post it soon. I'll need to test it first.
thanks 1 user thanked klingondragon for this useful post.
AdrianeMapMaker on 2/23/2017(UTC)
Offline klingondragon  
#16 Posted : Thursday, February 23, 2017 6:54:56 AM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Code:
    NamedTimerCountdownPosition         = X:0.01 Y:0.6 

Code:
 GeometryMajorRadius = 40.0
 GeometryMinorRadius = 40.0
 GeometryHeight = 48.0
 ShadowSizeX = 56;
 ShadowSizeY = 56;


Feel free to play around with those.

Y:0.6 puts the wave counter below the briefings.

The geometry stuff was just me doubling a few numbers (it's not perfect).
Offline SkyMix_RMT  
#17 Posted : Tuesday, February 28, 2017 7:20:04 AM(UTC)
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Klingon did you buy flashbangs? It makes the mission so much easier
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Offline AdrianeMapMaker  
#18 Posted : Tuesday, February 28, 2017 7:22:21 AM(UTC)
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Lol I forgot To Remove That There but its now Deleted in The Download Section Map Version
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Offline AdrianeMapMaker  
#19 Posted : Tuesday, February 28, 2017 7:36:53 AM(UTC)
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There Will Be A Hardcore Mod For That Map Because For Those Beterans And Elites Who Wants Some Real Action ; In The Night

Edited by user Tuesday, February 28, 2017 7:37:49 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#20 Posted : Tuesday, February 28, 2017 9:48:55 AM(UTC)
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I couldn't buy flash bangs. I can't beat the mission. And I don't accept any map until I (or another reviewer) manage to beat it (as proof the victory scripts work).
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