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Offline acidbrain  
#1 Posted : Sunday, January 22, 2017 9:58:32 AM(UTC)
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So i have been working on the new application for some time now and it is almost finished, have to finish some code for resizing and the menubar, doing some debugging and cleaning up atm.

Here is a pic:
Cameo_Studio_V1_0

You set a texture/project name and then you can add a placeholder to the canvas, you can apply a texture bij rightclicking the placeholder, there are 2 default sizes for the placeholders, 120x96 and 60x48, you can change the size when the placeholder is added to the canvas.
If you add a 120x96 image you can only make it smaller and back to the original 120x96 size, same goes for the 60x48 image.
You can download an image from the net and apply it to a placeholder, it will be auto resized to fit the placeholder.
At this moment only .png files are supported, still figuring out how to import and export .tga and .dds files, a bit more complicated then i thought initially, i found some good stuff but i would have to change the whole setup of the app so it will come later.
All feedback is welcome, if you have ideas for more stuff then let me know...

Greetz

*Edit
Transparent textures are also possible now, main background texture can be made transparent also so it is possible now to create a spritesheet with textures for 2d animations.

Edited by user Friday, May 25, 2018 1:16:18 PM(UTC)  | Reason: Edit

Panem et kirkinses
thanks 8 users thanked acidbrain for this useful post.
zero hour mad map maker on 1/22/2017(UTC), renaissance on 1/22/2017(UTC), AdrianeMapMaker on 1/22/2017(UTC), R.I.P on 1/22/2017(UTC), NewtronGamer3 on 1/23/2017(UTC), klingondragon on 1/23/2017(UTC), Annihilationzh on 1/23/2017(UTC), elliesy on 4/24/2017(UTC)
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Offline zero hour mad map maker  
#2 Posted : Sunday, January 22, 2017 11:27:33 AM(UTC)
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Wow! That's awesome Acid Brain. You're really talented.
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
thanks 1 user thanked zero hour mad map maker for this useful post.
acidbrain on 1/23/2017(UTC)
Offline AdrianeMapMaker  
#3 Posted : Sunday, January 22, 2017 8:03:20 PM(UTC)
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Wow!!! Gonna download that
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thanks 1 user thanked AdrianeMapMaker for this useful post.
acidbrain on 1/23/2017(UTC)
Offline R.I.P  
#4 Posted : Sunday, January 22, 2017 8:05:32 PM(UTC)
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Good Job man
When will it be available to Download ?
It's me your friendly modder ZOMBATAR!
thanks 1 user thanked R.I.P for this useful post.
acidbrain on 1/23/2017(UTC)
Offline acidbrain  
#5 Posted : Monday, January 23, 2017 3:30:36 AM(UTC)
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Originally Posted by: R.I.P Go to Quoted Post
When will it be available to Download ?

It wont take long, although I usually get new ideas and change stuff.Big Smile

Greetz
Panem et kirkinses
Offline NewtronGamer3  
#6 Posted : Monday, January 23, 2017 7:33:58 AM(UTC)
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I like the addition of the winking smiley face.
(removed signature image, please pick a much smaller one -pk)
thanks 1 user thanked NewtronGamer3 for this useful post.
acidbrain on 1/23/2017(UTC)
Offline acidbrain  
#7 Posted : Monday, January 23, 2017 10:16:57 AM(UTC)
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Wtf klingon you thanked me, i knew it...you still love me...huhuBig Smile

Edited by user Monday, January 23, 2017 10:17:29 AM(UTC)  | Reason: Not specified

Panem et kirkinses
Offline NewtronGamer3  
#8 Posted : Monday, January 23, 2017 12:03:04 PM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
Wtf klingon you thanked me, i knew it...you still love me...huhuBig Smile


You forgot the snark mark.~Big Smile

Edited by user Monday, January 23, 2017 1:24:11 PM(UTC)  | Reason: Not specified

(removed signature image, please pick a much smaller one -pk)
thanks 1 user thanked NewtronGamer3 for this useful post.
AdrianeMapMaker on 1/25/2017(UTC)
Offline klingondragon  
#9 Posted : Monday, January 23, 2017 12:21:29 PM(UTC)
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I thanked the post as it is announcing the upcoming release of a useful piece of software. It matters not, to me, who posted. I am entirely capable of recognising one's merit while, at the same time, being unhappy with their conduct.

The thank button should not be used, as the like button on facebook is used. I use it only to thank genuinely useful posts.
Offline acidbrain  
#10 Posted : Monday, January 23, 2017 2:51:34 PM(UTC)
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Are you always so serious? Inmho the British have the best sense of humour but i havent seen any from you yet, lighten up for once, was just f'ing around with ya dude...
Im so happy that i made a useful piece of software and posted a genuinely useful post, dude you just made my day...Big Smile

Panem et kirkinses
Offline Annihilationzh  
#11 Posted : Monday, January 23, 2017 4:01:11 PM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
At this moment only .png files are supported, still figuring out how to import and export .tga and .dds files, a bit more complicated then i thought initially, i found some good stuff but i would have to change the whole setup of the app so it will come later.

Freeware conversion software should work as a temporary substitute.

Originally Posted by: acidbrain Go to Quoted Post
Are you always so serious? Inmho the British have the best sense of humour but i havent seen any from you yet

We take our humour very seriously. Stiff upper lip and all that. Wink

Edited by user Monday, January 23, 2017 4:11:05 PM(UTC)  | Reason: Not specified

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Offline AdrianeMapMaker  
#12 Posted : Tuesday, January 24, 2017 4:51:12 AM(UTC)
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pls dont do another mess here lol

By the way ,what time do you release it , for download.

Edited by user Tuesday, January 24, 2017 5:01:28 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#13 Posted : Tuesday, January 24, 2017 7:44:38 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
pls dont do another mess here lol

By the way ,what time do you release it , for download.


There is a big difference in making a mess and trying to make some fun, where I come from we make a sport of it to make fun of eachother, the important lesson is to not take life and especially yourself too serious...Big Smile

I have to finish a few more things and then I will release the app, I think in about 1 or 2 weeks.
Already figured out how to make an executable from a jar file and have to try to make an installer for the app also, never did that, im not an ace programmer, im a big noob who spends a lot of time on figuring sjit out...:P
At the moment im working on the resizing code for the cameo when it is already placed on the canvas...
I´ll keep you guys posted.
If you all would do me a favor btw, please give the system and operating systems you use so I can try to make it work on multiple platforms...
I have windows 7 64 bit so it works on my pc, I read that it can give problems on windows 10 but im not sure though...

Greetz

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
elliesy on 4/24/2017(UTC)
Offline Zatsupachi  
#14 Posted : Tuesday, January 24, 2017 7:56:39 AM(UTC)
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Quote:
I read that it can give problems on windows 10


...

Welp. Time to go back to Paint.NET

Edited by user Tuesday, January 24, 2017 7:57:39 AM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline klingondragon  
#15 Posted : Tuesday, January 24, 2017 10:22:14 AM(UTC)
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Quote:
have to try to make an installer for the app also


There's no need. Just upload an executable (and other required files) in a zip. We can extract it to wherever we want and run it from there. The same way we use finalbig.
thanks 1 user thanked klingondragon for this useful post.
AdrianeMapMaker on 1/25/2017(UTC)
Offline acidbrain  
#16 Posted : Thursday, February 2, 2017 9:57:32 AM(UTC)
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Originally Posted by: Zatsupachi Go to Quoted Post
Quote:
I read that it can give problems on windows 10


...

Welp. Time to go back to Paint.NET


I tested the app on windows 10 past weekend and it worked like a charm...
Almost done now, some save and read project to/from file stuff and a little tutorial and the app is done...

Greetz
Panem et kirkinses
Offline AdrianeMapMaker  
#17 Posted : Thursday, February 2, 2017 9:49:46 PM(UTC)
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So ... Where is it now ?
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Offline acidbrain  
#18 Posted : Friday, February 3, 2017 5:53:25 PM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
So ... Where is it now ?


Patience, im very busy atm with other things so dont have much time to work on the app...
When im the the mood and have the time im spending my time on debugging, found something that doesnt work the way i want to, am figuring it out atm...

Greetz
Panem et kirkinses
Offline AdrianeMapMaker  
#19 Posted : Monday, April 24, 2017 1:37:44 AM(UTC)
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Some Question in The Cameo Studio:

Question1:is the app make the picture's name to change like we do in CameoName in Cameo Studio?

or We had To Change The Name Manually?

Question2:So We will Copy The Texture one (In The Texture Folder) Not The Picture Right (In Picture Folder? Then Covert it to Tga Right ?

Question3:Is this Supposed to happen?
look At The InI ((There Was No Name In The Texture?

Code:

MappedImage ScoutRanger_L
  Texture = .tga
  TextureWidth = 512
  TextureHeight = 512
  Coords = Left:7 Top:4 Right:127 Bottom:100
  Status = NONE
End

Edited by user Monday, April 24, 2017 1:49:50 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#20 Posted : Monday, April 24, 2017 2:35:18 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post

Question1:is the app make the picture's name to change like we do in CameoName in Cameo Studio?
or We had To Change The Name Manually?

In the app you create new cameos with unique names, you have to enter a project name which is the texture name.

adrianemapmaker wrote:

Question2:So We will Copy The Texture one (In The Texture Folder) Not The Picture Right (In Picture Folder? Then Covert it to Tga Right?

If you have generated a new texture in the app it is saved in the projects folder in a folder with the texturename, load that texture in paint.net and convert it to .tga.

adrianemapmaker wrote:

Question3:Is this Supposed to happen?
look At The InI ((There Was No Name In The Texture?

Code:

MappedImage ScoutRanger_L
  Texture = .tga
  TextureWidth = 512
  TextureHeight = 512
  Coords = Left:7 Top:4 Right:127 Bottom:100
  Status = NONE
End


If im not mistaking there is a check for the texturename when you extract the ini file, I think you have deleted the texturename before you extracted, I will check the code 2nite, not at home atm.

Greetz
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 4/24/2017(UTC)
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