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Saboteur behavior hardcoded? => base defenses
Private Joined: 1/16/2017(UTC) Posts: 21
Thanks: 7 times
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Hello! I want to change the Saboteur's behavior in a way that it allows to attack/ temporarily disable base defenses for a while. When I look at the GLAInfantry.ini it says stuff like the following: Quote: Behavior = SabotageInternetCenterCrateCollide SabotageTag_08 BuildingPickup = Yes SabotageDuration = 15000 End Is the Saboteur's behavior hardcoded into the game or can I extend those events myself? Thanks.
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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You hit the nail on the head. It's hard-coded. However, you can do it in other ways. You could use EMP with a suicide weapon or you could experiment with hijacking it. Or you could simply mess with the base defence structures so that they're considered other buildings. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
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2 users thanked Annihilationzh for this useful post.
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Private Joined: 1/16/2017(UTC) Posts: 21
Thanks: 7 times
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Well okay, thanks for the response! The suicide EMP attack is a good idea, let's see if I can figure this out.
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