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Gameplay
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2
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Aesthetics
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0
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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When you download a map, what is it you want most?
Would you rather play a somewhat barren mission with great gameplay? Or would you rather play an easy mission with phenomenal details?
(I realise these are 2 extremes but it is a hypothetical question) |
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Neither. Balance is key.
I see you didn't put an other option ;) |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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The point is to decide between the two extremes. Obviously a level of balance is needed in an actual map. But, if you had to sacrifice one to improve the other, which would you prioritise? |
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