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Offline AdrianeMapMaker  
#21 Posted : Thursday, January 12, 2017 5:18:15 AM(UTC)
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Originally Posted by: KlingonDragon Go to Quoted Post

(Note, this is not an attack but some constructive advice.)


I Know , ThanksLaugh .

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Offline klingondragon  
#22 Posted : Thursday, January 12, 2017 5:30:12 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Originally Posted by: KlingonDragon Go to Quoted Post

(Note, this is not an attack but some constructive advice.)


I Know , ThanksLaugh .



That was for acidbrain. Every time they say they're done with me, they start up another fight somewhere else. My off hand comments about people's use of English are one of the quirks of British humour yet they get taken seriously.
I just wanted to cover my bases and ensure I didn't get anymore unjustified hate thrown my way.
Offline zero hour mad map maker  
#23 Posted : Thursday, January 12, 2017 7:27:56 AM(UTC)
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Uh Oh.....
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Offline acidbrain  
#24 Posted : Thursday, January 12, 2017 1:04:41 PM(UTC)
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You know what the problem is adriane, mister klingon said something which he meant because he said it multiple times in multiple threads, people confronted him with it and now he wiggles his way out of it by saying it was all a joke.
When someone says something what mr klingon doesnt like then he starts crying that he is attacked or that people ventilate unjustified hate towards him.
He starts a charm offensive by starting a mod project right after he got a warning and now he acts like the big boy, it is really laughable...
Try to make some lgbt jokes and see how he likes that, just say that people do that often in the place where you live and that it just a joke for you and see how mr. klingon likes that...
Oh btw me calling mr klingon mr is just a joke, lmao over here, so much fun...

Edited by user Thursday, January 12, 2017 1:05:31 PM(UTC)  | Reason: Not specified

Panem et kirkinses
Offline klingondragon  
#25 Posted : Thursday, January 12, 2017 1:12:36 PM(UTC)
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I've been thinking about that mod for months and I was talking about it in the staff forums for days before that argument even started. This is no charm offensive. It's a genuine mod that we're developing together (as a community).
One of the many aspects of British Humour is jokes about stereotypes. Sorry if those jokes don't work internationally.

And, now I've seen that people are actually getting offended, I've stopped. You continue to call me 'mr klingon', even though I have told you I don't like it.
Offline zero hour mad map maker  
#26 Posted : Thursday, January 12, 2017 2:08:10 PM(UTC)
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I think you both might be forgetting this Tongue :


Originally Posted by: adrianemapmaker Go to Quoted Post
Can You Stop Guys I dont Want To Do another Thread ... I dont want to talk about this.. ok Lets start Again ..
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thanks 2 users thanked zero hour mad map maker for this useful post.
AdrianeMapMaker on 1/12/2017(UTC), CommieDog on 1/14/2017(UTC)
Offline SkyMix_RMT  
#27 Posted : Thursday, January 12, 2017 2:35:25 PM(UTC)
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There's another thing you can't do with map.inis:
Create locomotors, you can only use or modify existing ones.
Check out:

My Music (Techno/House/Experimental)

My Website (GeneralsCentral)

My Youtube Channel (Inactive)

World Builder Community Discord
Offline klingondragon  
#28 Posted : Thursday, January 12, 2017 2:37:42 PM(UTC)
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That explains why my crop-duster ini (made to help someone in another thread) only worked when I used existing locomotors.
Offline AdrianeMapMaker  
#29 Posted : Friday, January 13, 2017 2:01:46 AM(UTC)
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Question:15
How to Do A New CommandButton For CommandSet?

i Noticed that In CommandSet.. The Names Of There Button's Is Not The Same

Ex: In CommandSet
1 = Command_DetonateConvoyTruckNuke (The Name of The Button In The CommandSet)


In CommandButton
CommandButton ConvoyTruckSuicideWeapon (The Name of The Button)

Edited by user Friday, January 13, 2017 2:10:09 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#30 Posted : Friday, January 13, 2017 5:46:41 AM(UTC)
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That's because that's a different commandbutton. The names have to be identical.
To create a new commandbutton: copy an existing one and make the required modifications; To add it to the commandset: add the line: ' # = Command_Whatever_You_Called_It'.
thanks 1 user thanked klingondragon for this useful post.
AdrianeMapMaker on 1/13/2017(UTC)
Offline AdrianeMapMaker  
#31 Posted : Friday, January 13, 2017 6:27:53 AM(UTC)
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Can AnyOne Helpme..... i Dont Know How To Work With this Command's thingy
i Know Only How Rename them and To Replace Them (TheCode's)

This Is for The Vehicle ConvoyTruckNuke That Being Used To My Infantry Terrorist,It Look Like Completed But When I Tried To Just Rename To What i want ,In Game-They Crash Why? -Need Help-
Code:

CommandSet GLAInfantryTerroristCommandSet
  1 = Command_DetonateConvoyTruckNuke
  12 = Command_Stop
End

CommandButton Command_DetonateConvoyTruckNuke
  Command           = FIRE_WEAPON 
  WeaponSlot        = PRIMARY 
  Options           = OK_FOR_MULTI_SELECT
  TextLabel         = CONTROLBAR:DetonateNuke
  ButtonImage       = SNNukeLaunch
  ButtonBorderType  = ACTION ; Identifier for the User as to what kind of button this is
  DescriptLabel     = CONTROLBAR:TooltipDetonateNuke
End

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Offline klingondragon  
#32 Posted : Friday, January 13, 2017 6:34:51 AM(UTC)
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I've found, when you want to mess with commandsets in map.inis, that renaming the commandset and giving the object the new commandset works (when just modifying the existing one doesn't).
Also, if I understand what you want to do, you need not actually change the commandset and commandbutton. merely the weapon the terrorist has when he runs into things.
As such, you should probably just have some code which looks like this:
Code:
Object Terrorist
  WeaponSet
    PRIMARY = Nuke
  End
End

Obviously with the correct names and stuff.

It is important never to make more changes than you actually need to (at least, not until you get it working).
Offline klingondragon  
#33 Posted : Friday, January 13, 2017 6:40:06 AM(UTC)
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is this the code you're using?:
http://www.cnclabs.com/forums/c...snippets.aspx#post142874

If so I think I found a problem:
Code:
Object GLAInfantryTerrorist
  WeaponSet
    Conditions = None 
    Weapon = PRIMARY TerrorNuke
  End
End
 
Object GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End

Should look like:
Code:
Object GLAInfantryTerrorist
  WeaponSet
    Conditions = None 
    Weapon = PRIMARY TerrorNuke
  End

 ReplaceModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 ReplaceModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End


What I have done is have only one entry for the whole terrorist (instead of 2 (I think this was what caused the crash)).
I also changed your remove and add modules to replace modules (although this shouldn't matter).

Edited by user Friday, January 13, 2017 6:45:07 AM(UTC)  | Reason: BB code

thanks 1 user thanked klingondragon for this useful post.
AdrianeMapMaker on 1/13/2017(UTC)
Offline AdrianeMapMaker  
#34 Posted : Friday, January 13, 2017 8:15:20 PM(UTC)
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ohhh.... thanks!!!!!!!!
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Offline klingondragon  
#35 Posted : Saturday, January 14, 2017 7:11:12 AM(UTC)
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Is it working now?
Offline AdrianeMapMaker  
#36 Posted : Saturday, January 14, 2017 8:13:48 PM(UTC)
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yah , thanks ... i love this community guys
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Offline zero hour mad map maker  
#37 Posted : Saturday, January 14, 2017 11:11:00 PM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
yah , thanks ... i love this community guys


Don't we all? Big Smile Big Smile It definitely grows on ya Sleepy
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Offline AdrianeMapMaker  
#38 Posted : Monday, January 16, 2017 6:29:19 AM(UTC)
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Hey Guys,New.

Question:16
In a mod,How you can do another unique Buildcost and also The Buildtime,is it possible in a mod?

Question:17
the art folder , it will popup after you extract it on the gameroot by using finalbig?

Question:18
Where do i found some unique Images like tga\dds file for my new unit(I am using the gmax now with the Non-virus renegade mod tool) is there a purposed program to do this?Need help on this guys thanks

Thanks in advanceLaugh .

Edited by user Monday, January 16, 2017 6:30:44 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#39 Posted : Monday, January 16, 2017 6:57:26 AM(UTC)
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16. Yes. Simply change that line of code in the object's ini code.

17. Do you mean "When you extract the art big files, Will the art folder be created?"?
If so, Yes but I wouldn't advise doing this. I'd advise extracting the folders to your documents and copying files to the game folder when you need to use them.

18. Try paint.net. You can either create an image in there, or load an existing image and change the file type.
Offline zero hour mad map maker  
#40 Posted : Monday, January 16, 2017 7:25:35 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Hey Guys,New.


Question:18
Where do i found some unique Images like tga\dds file for my new unit(I am using the gmax now with the Non-virus renegade mod tool) is there a purposed program to do this?Need help on this guys thanks

Thanks in advanceLaugh .


Paint.Nethas full support of those files and can convert any image file into dds or tga. If you want a new image either make one yourself, or find one. (Most likely they'll be in png, jpeg, or bmp format)

Once you have your image, you can open it with Paint.net and click the save-as feature. Then from the drop down list, you'll be able to save it as any format you like. In this case you'll want to save it as a tga, or a dds.

I use Paint.net as my photoshop, lol.
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