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Offline Omar_Gamer  
#61 Posted : Friday, January 13, 2017 6:50:32 AM(UTC)
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i need reference to work on such units look and tanks and so
or at least unit names i will google by my selfSmile
Offline klingondragon  
#62 Posted : Friday, January 13, 2017 6:53:31 AM(UTC)
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I'm working on the unit flowcharts (should have shield done tomorrow).
You could also use http://mcu.wikia.com. It should have plenty of information.

Although I think step one is to watch the films.

Edited by user Friday, January 13, 2017 6:54:07 AM(UTC)  | Reason: URL

Offline Omar_Gamer  
#63 Posted : Friday, January 13, 2017 9:36:24 AM(UTC)
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i have watched a lot of movies Smile
i will try to see some good units to make
i have discord account we can chat on it if you likeBig Smile
Offline Zatsupachi  
#64 Posted : Friday, January 13, 2017 12:50:46 PM(UTC)
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Can you provide the Discord channel?
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
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Next Episode:
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Offline klingondragon  
#65 Posted : Monday, January 16, 2017 12:23:25 PM(UTC)
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I made a HYDRA flowchart.
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Please remember, all these flowcharts are things to jump off of. We don't need to stick to them and they need adding to.
Offline Zatsupachi  
#66 Posted : Monday, January 16, 2017 1:28:41 PM(UTC)
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ConYard Style-building eh?

I have devised a way to do that(if you're willing to embrace the silly) for my upcoming 'Ideas Dump' mod.

Edited by user Monday, January 16, 2017 1:29:27 PM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline klingondragon  
#67 Posted : Monday, January 16, 2017 1:49:54 PM(UTC)
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My way of doing it (and I got it working (mostly)) was to add the dozer module to the CC (It let's you build within a certain area but if the building is too far away it won't build and you have to 'stop' it).

How do you do it?

Edited by user Monday, January 16, 2017 1:50:33 PM(UTC)  | Reason: Little Question

Offline Zatsupachi  
#68 Posted : Monday, January 16, 2017 2:21:01 PM(UTC)
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So.

Really Long.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
thanks 1 user thanked Zatsupachi for this useful post.
zero hour mad map maker on 1/16/2017(UTC)
Offline klingondragon  
#69 Posted : Monday, January 16, 2017 2:58:16 PM(UTC)
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Is that the same as this?
Offline Zatsupachi  
#70 Posted : Monday, January 16, 2017 3:57:00 PM(UTC)
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I took a quick glance at it...

And oh wow. It's very similar-- save for the fact I like the DetoNato's utilization of a STATUS weapon-- since it reduces a good chunk of code compared to mine.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline klingondragon  
#71 Posted : Monday, January 16, 2017 4:13:30 PM(UTC)
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For the SHIELD faction, I was thinking of having some drones that are slaves of a CC they'd be the 'dozer's and you could build more to build more things at once. 
A mix of the ConYard and Dozer build styles.
Offline CommieDog  
#72 Posted : Tuesday, January 17, 2017 11:51:38 AM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
Reactions - Think this is a good or bad idea? Please tell me why, so I can improve it.

I'm mostly just curious, but is there any reason in particular why this mod is being made in Generals? If I were making this mod, I would consider RA3 as the engine as it's a newer game with more modding potential and I think the default RA3 shaders would look good for something like this.
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CommieDog: Because someone has to do your dirty work for you
Offline zero hour mad map maker  
#73 Posted : Tuesday, January 17, 2017 12:05:42 PM(UTC)
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Possibly because I think that the Generals series are more popular than RA 3 and C&C 3. And that it has a dozer concept. But, that's just me thinking out loud.
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Offline klingondragon  
#74 Posted : Tuesday, January 17, 2017 1:10:05 PM(UTC)
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Why generals? Because I came up with the mod and it's the only game I know how to mod. That and the above 2 points. And because other people are also limited to generals.
Offline Omar_Gamer  
#75 Posted : Tuesday, January 17, 2017 2:29:21 PM(UTC)
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Hello there in couple of days i was trying to learn gmax and its renx addon any way i was working on blender before we met so i think i can export models from blender as 3ds and import it to gmax
and texture and how much polygon for units ? that i cannot answer right now
and search for couple of hours for units to make!
i rely need some on that !
and about discord cheanel it we be public or private?
it well be ready in hours from now
thanks for reading>Big Smile Smile
Offline Zatsupachi  
#76 Posted : Tuesday, January 17, 2017 4:27:18 PM(UTC)
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Performance-wise keep it under 10000 polys. Not too many sub-objects.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline klingondragon  
#77 Posted : Tuesday, January 17, 2017 6:49:40 PM(UTC)
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Still need to fully come up with a list of available units.
We need to come up with a variety, else the game could get stale.
Offline Omar_Gamer  
#78 Posted : Wednesday, January 18, 2017 2:12:06 PM(UTC)
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https://discord.gg/AzdmySE
this is discord link join to chat ok
Offline zero hour mad map maker  
#79 Posted : Wednesday, January 18, 2017 3:52:55 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
Still need to fully come up with a list of available units.



Ghost Rider's one. >=)

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Offline klingondragon  
#80 Posted : Wednesday, January 18, 2017 4:43:01 PM(UTC)
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I was thinking we could have an upgrade which unlocks all the members of coalson's team.
Similarly have upgrades which unlock units for the other teams.
And I thought about giving hydra speaker towers which cause shield agents to defect if they get too close (not 100%, probably more like 20%).
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