General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Pls Can You Send me The Timer Script that used in that Mission (China Mission Protecting the PowerPlant) .... My Problem in My timer is In Milliseconds Mode not In Minute Mode so its subtracting in Milliseconds too and that makes me annoyed Somebody can you help me thanks Pls Send Me the scriptsEdited by user Monday, November 28, 2016 9:59:02 PM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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60000 milliseconds in a minute. |
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1 user thanked klingondragon for this useful post.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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This would be the script that displays the timer as in Mission CHI 02.
*** IF *** Flag named 'INTRO_DONE' IS TRUE *** THEN *** Set timer 'Reinforcement Timer' to expire in 720.00 seconds. Set timer 'Timer Announce 1' to expire in 120.00 seconds. Set timer 'Timer Announce 2' to expire in 420.00 seconds. Show 'Reinforcement Timer' with text Localized String: 'SCRIPT:CHI02xReinforcementTimer'
You can take this script and use it for your own map. Like this:
*** IF *** TRUE *** THEN *** Set timer 'Reinforcement Timer' to expire in 120.00 seconds. Show 'Reinforcement Timer' with text Localized String: 'SCRIPT:CHI02xReinforcementTimer'
All you'd have to do is change the value of the Reinforcement timer to your needs. LEAVE the SCRIPT:CHI02ReinforcementTimer in there as that displays the time.
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1 user thanked zero hour mad map maker for this useful post.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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buts something is wrong with mine AdrianeMapMaker attached the following image(s): |
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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What's your script? You should still use the Localized String: 'SCRIPT:CHI02xReinforcementTimer. |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Originally Posted by: Zero Hour Mad Map Maker What's your script? You should still use the Localized String: 'SCRIPT:CHI02xReinforcementTimer. i had my self a timer or the localized script The Script: set timer rescue come to expire to 600 Show rescue come with localized string Script:Counter |
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Ah, well insert the SCRIPT:CHI02XReinforcementTimer in place of your Script:Counter and see what happens! |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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I forgot to ask, but did this ever work out for you Adriane? |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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NOPE all i can see is a high speed seconds |
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General Joined: 12/30/2011(UTC) Posts: 982
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Originally Posted by: adrianemapmaker NOPE all i can see is a high speed seconds Is the script checked every second or every frame or did you set the gamespeed to max? |
Panem et kirkinses |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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i didnt set the game speed to max .... and the script, wait ill check it Edit: The Script Set To Every Frame Edited by user Tuesday, January 10, 2017 4:36:28 AM(UTC)
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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I get the feeling that you displayed a counter instead of a seconds count down timer. If you set a seconds countdown timer to expire in 60 seconds and you display a counter instead of the second countdown timer you get the countdown in msec so 60 seconds countdown turns into 60000 msec countdown... Not quite sure if this is the problem, if you upload the map we can check it our for you...
Greetz |
Panem et kirkinses |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Woaw !!!! i finaly did it thanks acidbrain and Zerohour for helping me .... The Problem is i used a 'wrong counter-display script' For My 'Counter'. Using this:[Scripting]Counter-Display a individual Counter For Player Instead Of Using This:[Scripting]Timer-Display a individual Counter For Player (this is the right One) Edited by user Tuesday, January 10, 2017 7:42:09 AM(UTC)
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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You're welcome ^^. Glad you found out the mistake. |
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