Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline AdrianeMapMaker  
#1 Posted : Wednesday, September 14, 2016 1:31:24 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Can you please answer all these questions in this topic

-that might help other modders or player

Edited by user Wednesday, September 14, 2016 1:35:58 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Sponsor
Offline AdrianeMapMaker  
#2 Posted : Wednesday, September 14, 2016 1:32:37 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
How to build a team that will be used for 100 times or more?

by what?
-changing maximum quantity
-use scripts and change ..seconds of deployment and click the box
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline AdrianeMapMaker  
#3 Posted : Wednesday, September 14, 2016 1:34:48 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Can you post a code here of these unit pls
a terrorist
a policeman
a ranger
a humvee

or just say to me where can i see all of those in game folders.

Edited by user Wednesday, September 14, 2016 1:41:43 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline UTD^Force  
#4 Posted : Wednesday, September 14, 2016 4:13:36 PM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 817
Jordan
Location: Middle east

Thanks: 430 times
Was thanked: 184 time(s) in 168 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
Can you post a code here of these unit pls
a terrorist
a policeman
a ranger
a humvee

or just say to me where can i see all of those in game folders.


You'll have to download FinalBIG and then open a file called INIZH.BIG with that program, and select extract all, then extract to either generals folder or the data folder.
Then for the terrorist code, search in the GLAUnits.ini (As far as I remember :) the ranger is in USAUnits.ini (Units or Infantry). And the HumV in USAvehicle.ini.
As for the policeman, I think it's CivlianSOMETHING.ini.
Good luck, enjoy it.

INIZH.BIG is found the the zero hour directory.
If you are doing it the vanilla generals, it will be called INI.BIG.
I can't post the codes as I don't have CnC on this PC :)
Proud Muslim

UTD^Force

Moderator and former map reviewer
CnC Labs
thanks 1 user thanked UTD^Force for this useful post.
AdrianeMapMaker on 9/14/2016(UTC)
Offline UTD^Force  
#5 Posted : Wednesday, September 14, 2016 4:14:29 PM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 817
Jordan
Location: Middle east

Thanks: 430 times
Was thanked: 184 time(s) in 168 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
How to build a team that will be used for 100 times or more?

by what?
-changing maximum quantity
-use scripts and change ..seconds of deployment and click the box


Try learning this one from the mission maps.
Proud Muslim

UTD^Force

Moderator and former map reviewer
CnC Labs
Offline AdrianeMapMaker  
#6 Posted : Wednesday, September 14, 2016 5:44:59 PM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
another question

how can you delete a fog for a second then it will back

for a mission that will need camera that need a scene
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline UTD^Force  
#7 Posted : Friday, September 16, 2016 3:54:34 AM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 817
Jordan
Location: Middle east

Thanks: 430 times
Was thanked: 184 time(s) in 168 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
another question

how can you delete a fog for a second then it will back

for a mission that will need camera that need a scene


I don't understand what do you mean by fog?
Proud Muslim

UTD^Force

Moderator and former map reviewer
CnC Labs
Offline AdrianeMapMaker  
#8 Posted : Friday, September 16, 2016 5:01:36 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
THE BLACK FOG MAN THAT COVER THE MAP
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline AdrianeMapMaker  
#9 Posted : Friday, September 16, 2016 5:20:15 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Need help on a train that will spawn and gone after unloading some civilians to rescued by the helicopters

Main objective
train will gone in map using censored-area
train will spawn in a waypoint

if this is right scripts , need a comment
[unit]spawn-"named unit" on a "team" on a "waypoint"
[unit]follow exactly a waypoint {after it spawned}
[unit]kill a specific unit {after it enters the area}

in
**if**

[unit]enters an area

Edited by user Friday, September 16, 2016 5:21:08 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline AdrianeMapMaker  
#10 Posted : Saturday, September 17, 2016 1:03:22 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
anyone?
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline UTD^Force  
#11 Posted : Friday, September 23, 2016 2:32:58 PM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 817
Jordan
Location: Middle east

Thanks: 430 times
Was thanked: 184 time(s) in 168 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
THE BLACK FOG MAN THAT COVER THE MAP


Scripting - Actions if true - map - shroud or reveal. As I remember.
Proud Muslim

UTD^Force

Moderator and former map reviewer
CnC Labs
thanks 1 user thanked UTD^Force for this useful post.
AdrianeMapMaker on 9/23/2016(UTC)
Offline AdrianeMapMaker  
#12 Posted : Monday, September 26, 2016 4:33:49 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
.question1
What script is for those skirmish ai that ai will capture a capture-able building in far location coz my ai doesn't capture any capture-able buildings in far location only near location?

.question2
what script is for those skirmish ai will garrison a specific building in a far or near location?
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline jman  
#13 Posted : Tuesday, October 25, 2016 8:45:00 AM(UTC)
jman
Private
Joined: 9/13/2013(UTC)
Posts: 33

Was thanked: 4 time(s) in 2 post(s)
For garrison buildings
unit > garrison > specific building (needs to be named unit type of building) or nearby building (near to the unit location

For capturing , not sure, maybe use ability,
unit > command button > use ability on unit, or object but the ability window is empty in my worldbuilder

Edited by user Tuesday, October 25, 2016 8:45:38 AM(UTC)  | Reason: Not specified

Offline AdrianeMapMaker  
#14 Posted : Thursday, October 27, 2016 5:46:37 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
ini. problems

this is my second attempt to modify my ini the carpet bomber ini, i using the first version of general that doesn,t have any expansion pack

i have questions if i just missed to place a command button in a ini it will crash the game???

just like this "ive forgot to place the spy satellite command button"
Code:
CommandSet AmericaCommandCenterCommandSet
  1 = Command_ConstructAmericaDozer         
  9 = Command_CarpetBomb
 10 = Command_RallyPoint
 12 = Command_Sell
End
 
Object AmericaCommandCenter
 AddModule
  Behavior           = OCLSpecialPower ModuleTag_Override01
    SpecialPowerTemplate = SuperweaponCarpetBomb
    OCL                  = SUPERWEAPON_CarpetBomb
    CreateLocation       = CREATE_AT_EDGE_NEAR_SOURCE
  End 
 End
End

i already test this one it doesn't work
what will i change or do

Edited by user Thursday, October 27, 2016 5:48:04 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline zero hour mad map maker  
#15 Posted : Tuesday, November 1, 2016 6:22:46 PM(UTC)
zero hour mad map maker
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 12/27/2013(UTC)
Posts: 681
Canada
Location: MLP

Thanks: 181 times
Was thanked: 143 time(s) in 119 post(s)
I'm not much use when it comes to modding, but have you checked for typos? Haha.
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.