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Offline braxt  
#1 Posted : Thursday, July 2, 2015 7:29:06 PM(UTC)
braxt
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So, I've added one of the unused units, Retextured it and all.

Animated the turret spinning. But thats all In one model? Is that bad?
Also, Its turret doesn't spin. The shell just kinda comes out of the Middle of the tank
How can I fix that aswell.

And thats about it. Thanks.


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Offline oliver  
#2 Posted : Friday, July 3, 2015 9:11:20 AM(UTC)
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Animated the turret? You dont animate nothing, unless is details like a dish spinning or something like that... You have to name the turret "TURRET", open a model and see... As for the firing, you need to creates bones for that.
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CommieDog on 7/3/2015(UTC), braxt on 7/3/2015(UTC)
Offline braxt  
#3 Posted : Friday, July 3, 2015 11:28:05 PM(UTC)
braxt
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Originally Posted by: Oliver Go to Quoted Post
Animated the turret? You dont animate nothing, unless is details like a dish spinning or something like that... You have to name the turret "TURRET", open a model and see... As for the firing, you need to creates bones for that.




Thanks man, I saw the turret part in the model code when I added it in, Wasn't so sure about it so I asked.


Also, Uh... Any sorta details on the bone creating you or anyone else can give me?
Kinda lost on bones.

Edited by user Saturday, July 4, 2015 1:47:48 AM(UTC)  | Reason: Not specified

Offline Zatsupachi  
#4 Posted : Saturday, July 4, 2015 1:56:00 AM(UTC)
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create a sub-object, a really small one, on the model, label it to something like "WEAPONAxx" or "TURRETMSxx" and chain it to the barrel.

(of course, replace the xx with numbers)
You do know how to chain sub-objects to sub-objects right?
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline braxt  
#5 Posted : Saturday, July 4, 2015 2:58:27 AM(UTC)
braxt
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Originally Posted by: Zatsupachi Go to Quoted Post
create a sub-object, a really small one, on the model, label it to something like "WEAPONAxx" or "TURRETMSxx" and chain it to the barrel.

(of course, replace the xx with numbers)
You do know how to chain sub-objects to sub-objects right?




Nope. I'm just pretty much barely getting into the groove of Modelling.

Also... Whats a subobject?

Edited by user Saturday, July 4, 2015 3:00:01 AM(UTC)  | Reason: Not specified

Offline oliver  
#6 Posted : Saturday, July 4, 2015 10:12:14 AM(UTC)
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he means linking objects/meshes, so that when one parts is moving, the other moves with it... Not sure about renx, but 3ds max has a button for that... Also, if you dont know how to create bones, just import a model and use their bones.
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Offline braxt  
#7 Posted : Saturday, July 4, 2015 9:40:01 PM(UTC)
braxt
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Originally Posted by: Oliver Go to Quoted Post
he means linking objects/meshes, so that when one parts is moving, the other moves with it... Not sure about renx, but 3ds max has a button for that... Also, if you dont know how to create bones, just import a model and use their bones.





Yeah well, Im still having quite a few problems.

1. The shooting effect from the barrel has black around it.

2. I used bones, named them the crap the other guy said and linked em to the barrel. Shell still comes out of the Chassis.

So... Can someone just like, Give me a few steps to follow?
Offline Zatsupachi  
#8 Posted : Sunday, July 5, 2015 4:04:14 AM(UTC)
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1. It has something to do with fixing Alphas using RenX material(? need citation)

2. Did you actually go to the unit code and have the Sub-object be the WeaponLaunchBone?

Code:

WeaponLaunchBone = PRIMARY WEAPONAxx ;Weapon source, Sub-oject from model
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
thanks 1 user thanked Zatsupachi for this useful post.
braxt on 7/5/2015(UTC)
Offline oliver  
#9 Posted : Sunday, July 5, 2015 7:45:58 AM(UTC)
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2. Make sure you check the box "Export Transform (bone)" in W3D tools, otherwise the bone won't even be exported.

Edited by user Sunday, July 5, 2015 7:48:37 AM(UTC)  | Reason: Not specified

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braxt on 7/5/2015(UTC)
Offline braxt  
#10 Posted : Monday, July 6, 2015 9:47:11 PM(UTC)
braxt
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Alright! I got the Shell to come out of the barrel.

Just have a few more questions,

1. The shooting effect still comes out of the chassis of the tank, Solution?

2. To make a double barreled tank do I just put the same named bone on each side? Is there another way? Just wondering

3. The firing effect. When I open Renx it just the regular white fire effect, I acctually deleated it for a bit for testing. And when I put it back its part of the model instead of being a thing that shows up when it shoots.

To put more detail, Its basically sticking off the barrel 24/7 with a black around the firing effect.


Thanks.
Offline Zatsupachi  
#11 Posted : Tuesday, July 7, 2015 5:00:33 AM(UTC)
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1. Same way you did with the Shell coming out of the barrel.
Have this in the art code
Code:

WeaponFireFXBone = PRIMARY Muzzlexx ;or what ever fx bone you named it
WeaponMuzzleFlash = PRIMARY MuzzleFXxx


2. No. Never have duplicate sub-object names. When you have "WeaponA01" the other barrel should be "WeaponA02"

3. It has something to do with fixing Alphas using RenX material(?)
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline braxt  
#12 Posted : Tuesday, July 7, 2015 5:06:30 AM(UTC)
braxt
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3. It has something to do with fixing Alphas using RenX material(?)




What the crap does that mean!? And how can I do it?
Sorry, New to this stuff.
Offline oliver  
#13 Posted : Tuesday, July 7, 2015 7:31:03 AM(UTC)
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Bones and Material settings

Here, this tutorial will help you.
3D/2D Artist
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