Private Joined: 6/8/2015(UTC) Posts: 2
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I am having issues using the 'HelicopterSlowDeath' module, currently it spins very erratically and never actually hits the ground and disappears!
I never modded Zero hour, so I have no experience using this module. It appears that some of the settings have changes, and it is also highly likely that a number of the entries are no longer needed.
Can anyone help me? Has anyone used this in C&C3? (I know that it has been used in a couple of mods).
Here is my code:
<HelicopterSlowDeath id="ModuleTag_HelicopterSlowDeath" DestructionDelay="9999s" SpiralOrbitTurnRate="80" SpiralOrbitForwardSpeed="110" SpiralOrbitForwardSpeedDamping=".9999" MaxBraking="210" MinSelfSpin="40" MaxSelfSpin="120" SelfSpinUpdateDelay="0.3s" SelfSpinUpdateAmount="5" FallHowFast="20" DelayFromGroundToFinalDeath="20"> <DieMuxData DeathTypes="ALL" DeathTypesForbidden="TOPPLED"/> </HelicopterSlowDeath>
I am using the 'NODCarryallLocomotor' (which has 'LocomotorWorksWhenDead = Yes'), because I am trying this module on a Helicopter based, vehicle transport.
Thanks for any help!
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Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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My recommendation would be to look at how those C&C 3 mods use HelicopterSlowDeath module. I don't know of any units in the vanilla game that use it. |
CommieDog: Because someone has to do your dirty work for you |
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Private Joined: 6/8/2015(UTC) Posts: 2
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I have left a message for them, I will see if they get back to me.
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