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Offline klingondragon  
#1 Posted : Wednesday, May 13, 2015 5:30:58 AM(UTC)
klingondragon
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Just meke the unit the same way you would in normal nodding but use add module before each module
Then share the map and play
It should work as long as every player has the map.ini
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Offline acidbrain  
#2 Posted : Monday, May 25, 2015 1:13:17 AM(UTC)
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Originally Posted by: xdamned4life Go to Quoted Post
Originally Posted by: klingondragon Go to Quoted Post
Just meke the unit the same way you would in normal nodding but use add module before each module
Then share the map and play
It should work as long as every player has the map.ini


I have little to none knowledge on Modding or Mapmodding for that matter and the guides I've seen assume you know what to do, what a module is and how to find what the right module for what you want to do is. It would be much appreciated if someone could direct me to a user friendly, step by step guide on how to Map Mod and how to apply things you would usually do for modding the game into Map Mods occordingly.



Just start with small changes to learn how it all works and expand your horizon, feel free to ask all the questions you want, the few people who are still active can help you out for sure

Panem et kirkinses
Offline klingondragon  
#3 Posted : Monday, May 25, 2015 8:04:18 AM(UTC)
klingondragon
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C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Everyone starts the same way, I remember making super Humvees by changing its rate of fire and other small stuff.
Now I can create entire new factions.

Just keep learning.
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