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Offline bio138  
#1 Posted : Saturday, December 20, 2014 9:14:10 PM(UTC)
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I am trying to find a way to stop any and all money generation, the only way I want money to be flowing inside of my map is either Oil Dereks or the Supply boxes laying around. I have found out how to disable the buildings etc. The problem that is happening is that when in multiplayer my friends say that they are still buildable and the GLA skill "cash bounty" is still possible to grab with their general promotions.

Is there any way to make these buildings and skills off limits to everyone that is playing the map? Or does it only apply to (as the game puts it) the local player/host?
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Offline klingondragon  
#2 Posted : Sunday, December 21, 2014 12:56:31 PM(UTC)
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Are you using scripts or an ini file
Offline bio138  
#3 Posted : Sunday, December 21, 2014 1:14:55 PM(UTC)
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I am using scripts, I have no knowledge of .ini files. I'm aware of what they do and things they can achieve but do .ini's transfer over multiplayer? Or must I give the .ini file to my friends? I would be down for trying an .ini though.
Offline klingondragon  
#4 Posted : Sunday, December 21, 2014 2:07:25 PM(UTC)
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Inis don't transfer over ini but I you send them to friends then you can use them
It is certainly possible to use inis for this
To start open notepad and save it in the map folder as map.ini
The for each building and unit you wish to remove write this code
Code:

Object ObjectName
  Buildable = No
End
Offline Gameanater  
#5 Posted : Sunday, December 21, 2014 2:22:31 PM(UTC)
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If you want, I could try to whip up a map.ini that removes the money-generating stuff in several of the units.

But yeah, .ini's don't transfer well over multiplayer, be aware of that.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Offline UTD^Force  
#6 Posted : Sunday, December 21, 2014 2:27:08 PM(UTC)
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Just explaining what Klingon said:
When playing a map which contains a map.ini file with somebody who doesn't have the map downloaded to his computer before starting, the map.ini file is transferred to the other player, the game starts for a few seconds, then you both are going to get a mismatch. But, when you restart the game, you'll both play without any problems.
That's how it works with me.
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Gameanater on 12/21/2014(UTC)
Offline Gameanater  
#7 Posted : Sunday, December 21, 2014 2:28:14 PM(UTC)
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Originally Posted by: UTD^Force Go to Quoted Post
Just explaining what Klingon said:
When playing a map which contains a map.ini file with somebody who doesn't have the map downloaded to his computer before starting, the map.ini file is transferred to the other player, the game starts for a few seconds, then you both are going to get a mismatch. But, when you restart the game, you'll both play without any problems.
That's how it works with me.


Much better explanation.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
thanks 2 users thanked Gameanater for this useful post.
UTD^Force on 12/21/2014(UTC), bio138 on 12/21/2014(UTC)
Offline bio138  
#8 Posted : Sunday, December 21, 2014 4:09:37 PM(UTC)
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Thank you for swift replys,
So I would do something like this?

Object AmericaSupplyDropZone
Buildable = No
Object 'AirF_AmericaSupplyDropZone
Buildable = No
etc...
End

Or...

Object AmericaSupplyDropZone;
Buildable = No;
Object 'AirF_AmericaSupplyDropZone;
Buildable = No;
etc...
End

***EDIT***

Also I would place the map.ini under...?
\Documents\Command and Conquer Generals Zero Hour Data\Maps\MapName\map.ini

Edited by user Sunday, December 21, 2014 4:11:39 PM(UTC)  | Reason: Not specified

Offline klingondragon  
#9 Posted : Sunday, December 21, 2014 4:11:33 PM(UTC)
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Either should work but do end after each object
And yes that's the right folder place

Edited by user Sunday, December 21, 2014 4:13:10 PM(UTC)  | Reason: Not specified

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UTD^Force on 12/22/2014(UTC)
Offline bio138  
#10 Posted : Sunday, December 21, 2014 4:13:26 PM(UTC)
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Object AmericaSupplyDropZone
Buildable = No
End
Object AirF_AmericaSupplyDropZone
Buildable = No
End
etc..
Like this?
Offline klingondragon  
#11 Posted : Sunday, December 21, 2014 4:14:11 PM(UTC)
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Pretty much
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bio138 on 12/21/2014(UTC)
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