Captain Joined: 10/15/2014(UTC) Posts: 85 Location: Under the sofa Thanks: 13 times Was thanked: 22 time(s) in 17 post(s)
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Konnichiwa. I'm having a bit of a problem with the UFO I'm making for Gameanater's mod. Somehow during the process of building the top half of the UFO a polygon was deleted. I've taken too many steps forwards to be able to Undo my steps enough to put the polygon back. How would I go about replacing the Polygon that was accidentally deleted without getting rid of the Vertices that i'd rather keep? |
Never compromise. Not even in the face of Armageddon. I may not be available between November 22nd and December 4th due to travelling. If you require my assistance, please Private Message me |
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Convert your model to editable poly then go in the selection list click the border button then click the holes of your model make sure its been choosen then go to modifier list choose capholes then check the checkbox smooth with old faces.Thats it you bring it back to its original looks cheers. Edited by user Friday, November 21, 2014 6:03:28 PM(UTC)
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2 users thanked menard for this useful post.
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