Actually, you just need to name the object HOUSECOLORxx [x's are numbers]and you can give it whatever texture you want.
The team color will combine with whatever texture you use. So, if you color the object red and the player selects green, the object will be yellow in game due to the colors combining. Grey will darken the team's color.
You can use this to achieve different effects, like making an an exhaust port be the house color, and have the texture get dark in the middle so it looks like the housecolor has been covered in soot from the exhaust, things like that. Or don't put any texture and it should just give you the team color.
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And the main thing you'll probably use chilli skinner for is the Auto Detach function. It's right under the Detach Angle thingy, the icon looks like a cube with some gears. Select your object, then click that icon and it should turn most of the surfaces into little pieces that you can texture individually.
Another thing you can do, since you're just trying to texture two sides, is to copy your object, then delete the front half of one copy and delete the back half of the other copy. Then your object will be two sides instead of a bunch of little pieces like what chilli will do.
Edited by user Wednesday, November 19, 2014 5:15:06 PM(UTC)
| Reason: Not specified