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Offline Tank Destroyer  
#1 Posted : Friday, October 31, 2014 4:52:32 AM(UTC)
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I'm making a map and i want to edit the King Raptor unit to have 10 missiles how do i do that?
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :)
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Offline klingondragon  
#2 Posted : Friday, October 31, 2014 5:44:41 AM(UTC)
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Make a map.ini and edit the raptors to have 10
I will post again soon with the appropriate map.ini
Also this is not the forum to ask this question it should be in the generals worldbuilder forum
Offline klingondragon  
#3 Posted : Friday, October 31, 2014 6:43:23 AM(UTC)
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here is the code you need in your map.ini
the thing you needed to change was clip size however you can also change other things like its damage and range
Code:
Weapon AirF_RaptorJetMissileWeapon
  PrimaryDamage               = 125.0            
  PrimaryDamageRadius         = 5.0
  ScatterRadiusVsInfantry     = 10.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
  AttackRange                 = 350.0
  MinimumAttackRange          = 100.0
  AcceptableAimDelta          = 30
  DamageType                  = JET_MISSILES
  DeathType                   = EXPLODED
  WeaponSpeed                 = 1000
  ProjectileObject            = RaptorJetMissile
  ProjectileExhaust           = AirF_RaptorMissileExhaust
  VeterancyProjectileExhaust  = HEROIC HeroicMissileExhaust
  FireFX                      = None
  FireSound                   = RaptorJetMissileWeapon
  ProjectileDetonationFX      = WeaponFX_JetMissileDetonation
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  DelayBetweenShots           = 75 ;150
  ClipSize                    = 10 
  ClipReloadTime              = 2000
  AutoReloadsClip             = RETURN_TO_BASE 
  ProjectileCollidesWith      = STRUCTURES
  AntiAirborneVehicle         = Yes
  AntiAirborneInfantry        = No
  ShowsAmmoPips               = Yes
End

Weapon AirF_RaptorJetLaserGuidedMissileWeapon
  PrimaryDamage               = 140.0            
  PrimaryDamageRadius         = 5.0
  ScatterRadiusVsInfantry     = 10.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
  AttackRange                 = 350.0
  MinimumAttackRange          = 100.0
  AcceptableAimDelta          = 30
  DamageType                  = JET_MISSILES
  DeathType                   = EXPLODED
  WeaponSpeed                 = 1000
  ProjectileObject            = RaptorJetMissile
  ProjectileExhaust           = AirF_RaptorMissileExhaust
  VeterancyProjectileExhaust  = HEROIC HeroicMissileExhaust
  FireFX                      = None
  FireSound                   = RaptorJetMissileWeapon
  ProjectileDetonationFX      = WeaponFX_JetMissileDetonation
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  DelayBetweenShots           = 75 ;150
  ClipSize                    = 10 
  ClipReloadTime              = 2000
  AutoReloadsClip             = RETURN_TO_BASE 
  ProjectileCollidesWith      = STRUCTURES
  AntiAirborneVehicle         = Yes
  AntiAirborneInfantry        = No
  ShowsAmmoPips               = Yes
End

Edited by user Friday, October 31, 2014 6:43:57 AM(UTC)  | Reason: Not specified

thanks 1 user thanked klingondragon for this useful post.
Tank Destroyer on 10/31/2014(UTC)
Offline UTD^Force  
#4 Posted : Friday, October 31, 2014 8:35:13 AM(UTC)
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Offline Tank Destroyer  
#5 Posted : Friday, October 31, 2014 9:40:52 AM(UTC)
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So i just copy and paste all of that code in the map.ini file,seems easy enough :)
EDIT: but what if i want a tank to shoot a nuke or missile how should i do it?

Edited by user Friday, October 31, 2014 9:42:37 AM(UTC)  | Reason: Not specified

Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :)
Offline klingondragon  
#6 Posted : Friday, October 31, 2014 10:31:41 AM(UTC)
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you could add the fx of a nuke ecploding to the weaponset of a tank
Offline Tank Destroyer  
#7 Posted : Saturday, November 1, 2014 6:34:50 AM(UTC)
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There's a problem it doesn't work, i put it on my custom map then when i build an airfield and i build a couple of King Raptors then they only have 6 missiles(normal) but i wanted them to have 10 missiles.
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :)
Offline klingondragon  
#8 Posted : Saturday, November 1, 2014 7:44:07 AM(UTC)
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It wont show 10 bullet icons but it will fire 10
Offline Tank Destroyer  
#9 Posted : Saturday, November 1, 2014 8:49:34 AM(UTC)
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but i only saw it shoot 6 missiles then it went back to the airfield.I even set also to 25 and it still shoots 6 missiles,i even set it to 1 and it still shoots 6 missiles,any ideas how that happened?
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :)
Offline klingondragon  
#10 Posted : Saturday, November 1, 2014 9:12:44 AM(UTC)
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ill have a look now
ill get back to you in a sec
Offline klingondragon  
#11 Posted : Saturday, November 1, 2014 9:19:28 AM(UTC)
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it works fine

make sure the file is called "map.ini" not "[mapname].ini"
Offline Tank Destroyer  
#12 Posted : Sunday, November 2, 2014 12:09:47 AM(UTC)
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I'm sorry but it still doesn't work :(,i have put the map.ini file in the Command and conquer generals zero hour data then Maps folder then in (my map) folder,is that correct?

Edited by user Sunday, November 2, 2014 12:11:08 AM(UTC)  | Reason: Not specified

Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :)
Offline klingondragon  
#13 Posted : Sunday, November 2, 2014 4:34:44 AM(UTC)
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That should be right
Offline klingondragon  
#14 Posted : Monday, November 3, 2014 3:26:39 AM(UTC)
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Upload your map and ill see if I can get it to work
Offline Tank Destroyer  
#15 Posted : Wednesday, November 5, 2014 1:32:29 AM(UTC)
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Heres the map.

Edited by user Wednesday, November 5, 2014 1:48:26 AM(UTC)  | Reason: Not specified

File Attachment(s):
The Air Campaign.zip (11kb) downloaded 5 time(s).
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :)
Offline klingondragon  
#16 Posted : Wednesday, November 5, 2014 2:13:25 PM(UTC)
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i found why it wont work
you made a text document and called it map.ini
that means it gets called map.ini.txt
you need a file called map.ini
im uploading the file you actually want:
File Attachment(s):
Zipped Folder.zip (1kb) downloaded 8 time(s).
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