Captain Joined: 3/8/2013(UTC) Posts: 81 Location: Antipolo,Rizal Thanks: 13 times
|
I'm making a map and i want to edit the King Raptor unit to have 10 missiles how do i do that? |
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :) |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Make a map.ini and edit the raptors to have 10 I will post again soon with the appropriate map.ini Also this is not the forum to ask this question it should be in the generals worldbuilder forum |
|
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
here is the code you need in your map.ini the thing you needed to change was clip size however you can also change other things like its damage and range Code:Weapon AirF_RaptorJetMissileWeapon
PrimaryDamage = 125.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 350.0
MinimumAttackRange = 100.0
AcceptableAimDelta = 30
DamageType = JET_MISSILES
DeathType = EXPLODED
WeaponSpeed = 1000
ProjectileObject = RaptorJetMissile
ProjectileExhaust = AirF_RaptorMissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = None
FireSound = RaptorJetMissileWeapon
ProjectileDetonationFX = WeaponFX_JetMissileDetonation
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 75 ;150
ClipSize = 10
ClipReloadTime = 2000
AutoReloadsClip = RETURN_TO_BASE
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
ShowsAmmoPips = Yes
End
Weapon AirF_RaptorJetLaserGuidedMissileWeapon
PrimaryDamage = 140.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 350.0
MinimumAttackRange = 100.0
AcceptableAimDelta = 30
DamageType = JET_MISSILES
DeathType = EXPLODED
WeaponSpeed = 1000
ProjectileObject = RaptorJetMissile
ProjectileExhaust = AirF_RaptorMissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = None
FireSound = RaptorJetMissileWeapon
ProjectileDetonationFX = WeaponFX_JetMissileDetonation
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 75 ;150
ClipSize = 10
ClipReloadTime = 2000
AutoReloadsClip = RETURN_TO_BASE
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
ShowsAmmoPips = Yes
End
Edited by user Friday, October 31, 2014 6:43:57 AM(UTC)
| Reason: Not specified |
|
1 user thanked klingondragon for this useful post.
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
|
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
Captain Joined: 3/8/2013(UTC) Posts: 81 Location: Antipolo,Rizal Thanks: 13 times
|
So i just copy and paste all of that code in the map.ini file,seems easy enough :) EDIT: but what if i want a tank to shoot a nuke or missile how should i do it? Edited by user Friday, October 31, 2014 9:42:37 AM(UTC)
| Reason: Not specified |
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :) |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
you could add the fx of a nuke ecploding to the weaponset of a tank |
|
|
|
|
Captain Joined: 3/8/2013(UTC) Posts: 81 Location: Antipolo,Rizal Thanks: 13 times
|
There's a problem it doesn't work, i put it on my custom map then when i build an airfield and i build a couple of King Raptors then they only have 6 missiles(normal) but i wanted them to have 10 missiles. |
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :) |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
It wont show 10 bullet icons but it will fire 10 |
|
|
|
|
Captain Joined: 3/8/2013(UTC) Posts: 81 Location: Antipolo,Rizal Thanks: 13 times
|
but i only saw it shoot 6 missiles then it went back to the airfield.I even set also to 25 and it still shoots 6 missiles,i even set it to 1 and it still shoots 6 missiles,any ideas how that happened? |
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :) |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
ill have a look now ill get back to you in a sec |
|
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
it works fine
make sure the file is called "map.ini" not "[mapname].ini" |
|
|
|
|
Captain Joined: 3/8/2013(UTC) Posts: 81 Location: Antipolo,Rizal Thanks: 13 times
|
I'm sorry but it still doesn't work :(,i have put the map.ini file in the Command and conquer generals zero hour data then Maps folder then in (my map) folder,is that correct? Edited by user Sunday, November 2, 2014 12:11:08 AM(UTC)
| Reason: Not specified |
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :) |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
|
|
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Upload your map and ill see if I can get it to work |
|
|
|
|
Captain Joined: 3/8/2013(UTC) Posts: 81 Location: Antipolo,Rizal Thanks: 13 times
|
Heres the map. Edited by user Wednesday, November 5, 2014 1:48:26 AM(UTC)
| Reason: Not specified |
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. :) |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
i found why it wont work you made a text document and called it map.ini that means it gets called map.ini.txt you need a file called map.ini im uploading the file you actually want: |
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.