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Offline zzc  
#1 Posted : Saturday, September 6, 2014 2:11:58 AM(UTC)
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So here goes the crash txt

Release Crash at Fri Sep 05 23:33:10 2014
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 4016e0
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:0000006C was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x0046E508

Details:
Register dump...
Eip:0046E508 Esp:0012F86C Ebp:00000007
Eax:00000000 Ebx:00000000 Ecx:00000000
Edx:00A18F24 Esi:0D2F7378 Edi:00000000
EFlags:00010202
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
EIP bytes dump...

Bytes at CS:EIP (0046E508) : 39 6F 6C 74 5D 8A 87 4C 01 00 00 84 C0 53 89 6F 6C 8B 9F C0 00 00 00 74 3C A1 58 AC A1 00 85 C0


Current stack:

quite useless for error tracking, worldbuilder opens fine

I made china stronger by cloning units and adding upgrades.
all china buildings have;
UpgradeCameo1 = Upgrade_AmericaCompositeArmor
Behavior = MaxHealthUpgrade ModuleTag_xx
TriggeredBy = Upgrade_AmericaCompositeArmor
AddMaxHealth = 5000.0
ChangeType = ADD_CURRENT_HEALTH_TOO ;Choices are PRESERVE_RATIO, ADD_CURRENT_HEALTH_TOO, and SAME_CURRENTHEALTH
End

Object Infa_ChinaVehicleListeningOutpost2 - gave it extra slots and new commandset
gave chinaair units countermeasures upgrade
made laser paladin with horde ability
new firebase for china
chinook with bigger supply boost from upgrade


commandset sample;
CommandSet ChinaPropagandaCenterCommandSet
1 = Command_UpgradeChinaNationalism
2 = Command_UpgradeChinaChainGuns
3 = Command_UpgradeChinaSubliminalMessaging
4 = Command_UpgradeChinaBlackNapalm
5 = Command_UpgradeAmericaCompositeArmor
6 = Nuke_Command_UpgradeChinaIsotopeStability*
7 = Command_UpgradeAmericaAdvancedTraining
8 = Command_UpgradeChinaUraniumShells
9 = Command_UpgradeChinaNuclearTanks
10 = Command_UpgradeChinaNeutronShells
11 = Command_UpgradeAmericaChemicalSuits
13 = Command_UpgradeChinaMines
14 = Command_Sell
End

CommandSet ChinaPropagandaCenterCommandSetUpgrade
1 = Command_UpgradeChinaNationalism
2 = Command_UpgradeChinaChainGuns
3 = Command_UpgradeChinaSubliminalMessaging
4 = Command_UpgradeChinaBlackNapalm
5 = Command_UpgradeAmericaCompositeArmor
6 = Nuke_Command_UpgradeChinaIsotopeStability*
7 = Command_UpgradeAmericaAdvancedTraining
8 = Command_UpgradeChinaUraniumShells
9 = Command_UpgradeChinaNuclearTanks
10 = Command_UpgradeChinaNeutronShells
11 = Command_UpgradeAmericaChemicalSuits
13 = Command_UpgradeEMPMines
14 = Command_Sell
End

*does it need to be changed to Command_xxx?

Edited by user Saturday, September 6, 2014 2:14:36 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#2 Posted : Saturday, September 6, 2014 3:20:30 AM(UTC)
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Could you put the code in
Code:
[code=plain]
Code line 1
  Code Line 2
  Code line 3
Code Line 4

Edited by user Saturday, September 6, 2014 3:23:10 AM(UTC)  | Reason: Not specified

Offline Annihilationzh  
#3 Posted : Saturday, September 6, 2014 3:59:49 AM(UTC)
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Originally Posted by: zzc Go to Quoted Post
*does it need to be changed to Command_xxx?

No. That would crash the game. Nuke_ is just a part of the name and has no relevance to the code. If you were to remove the Nuke_ then you would be referring to a non-existent command.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Offline Rrtaya_tsamsiyu  
#4 Posted : Saturday, September 6, 2014 4:43:16 AM(UTC)
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From what your post said, you changed a whole bunch of stuff then tested it. You always should change some, test, change some, test, and so on. It makes catching errors much easier. Also keeping a backup of your work is a good idea too. As for what is wrong, we can't tell without seeing the code, unless Annihilation pulls one of his black magic tricks again.
one soul at a time
Offline zzc  
#5 Posted : Saturday, September 6, 2014 8:01:15 AM(UTC)
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Arite I found a repeated module, couple leftover armorsets and that fixed the game - WB apparently did not catch the last repeated module after catching a whole lot of emThumb Up

Anyone has any success allowing multiple internet centers? Tried it and it crashed.

There used to be a rank.ini and I could make the general up to rank8 even. Where in ZH can I do that?

Edited by user Saturday, September 6, 2014 9:13:13 AM(UTC)  | Reason: Not specified

Offline Gameanater  
#6 Posted : Saturday, September 6, 2014 12:02:40 PM(UTC)
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Originally Posted by: zzc Go to Quoted Post
Anyone has any success allowing multiple internet centers? Tried it and it crashed.


I found this in the Nuke General's Internet Center:

Code:

  ;*******************************************************************************************************************
  MaxSimultaneousOfType = 1 ; *** Kris: DO NOT INCREASE THIS NUMBER -- UNLESS YOU WANT TO INTRODUCE A LOT OF BUGS! ***
  ;*******************************************************************************************************************


My guess is that is exactly why you can only have one Internet Center per faction...

btw, can anyone help me in finding the vanilla factions' buildings in FinalBIG? I can't find them anywhere.

Edited by user Saturday, September 6, 2014 12:03:52 PM(UTC)  | Reason: Typo

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Offline UTD^Force  
#7 Posted : Saturday, September 6, 2014 12:45:43 PM(UTC)
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Originally Posted by: Gameanater Go to Quoted Post
Originally Posted by: zzc Go to Quoted Post
Anyone has any success allowing multiple internet centers? Tried it and it crashed.


I found this in the Nuke General's Internet Center:

Code:

  ;*******************************************************************************************************************
  MaxSimultaneousOfType = 1 ; *** Kris: DO NOT INCREASE THIS NUMBER -- UNLESS YOU WANT TO INTRODUCE A LOT OF BUGS! ***
  ;*******************************************************************************************************************


My guess is that is exactly why you can only have one Internet Center per faction...

btw, can anyone help me in finding the vanilla factions' buildings in FinalBIG? I can't find them anywhere.


I think in FactionBuilding.ini ,but I'm not sure. I found the fire base there as I remember.
Is "Kris" one of INI editors, I saw his name in CommandSet.ini.
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Gameanater on 9/6/2014(UTC)
Offline Gameanater  
#8 Posted : Saturday, September 6, 2014 1:35:31 PM(UTC)
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I'm pretty sure Kris was a developer for Zero Hour and maybe vanilla Generals.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Offline precision_bomber  
#9 Posted : Saturday, September 6, 2014 2:14:38 PM(UTC)
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Originally Posted by: zzc Go to Quoted Post

There used to be a rank.ini and I could make the general up to rank8 even. Where in ZH can I do that?


Just Get Rank.ini from Vanilla and put it on Data/
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
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CommieDog on 9/7/2014(UTC)
Offline Annihilationzh  
#10 Posted : Saturday, September 6, 2014 2:17:52 PM(UTC)
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Originally Posted by: zzc Go to Quoted Post
Anyone has any success allowing multiple internet centers? Tried it and it crashed

You can prevent the bugs by removing the spying ability. If you don't want to do that, you can always create a hacking truck. I quite like modifying the listening outpost to contain hackers.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 1 user thanked Annihilationzh for this useful post.
CommieDog on 9/7/2014(UTC)
Offline zzc  
#11 Posted : Saturday, September 6, 2014 8:02:03 PM(UTC)
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After modding always start new skirmish/mission - loading from save caused crashThumb Up

Quote:

My guess is that is exactly why you can only have one Internet Center per faction...

btw, can anyone help me in finding the vanilla factions' buildings in FinalBIG? I can't find them anywhere.

I think in FactionBuilding.ini ,but I'm not sure. I found the fire base there as I remember.
Is "Kris" one of INI editors, I saw his name in CommandSet.ini.


Yup all faction buildings are found in there, use crtl+f to find em

Quote:

You can prevent the bugs by removing the spying ability. If you don't want to do that, you can always create a hacking truck. I quite like modifying the listening outpost to contain hackers.


Or can I duplicate/clone the building but take out its spying ability?

Edited by user Saturday, September 6, 2014 8:10:29 PM(UTC)  | Reason: Not specified

Offline Gameanater  
#12 Posted : Saturday, September 6, 2014 8:45:51 PM(UTC)
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Originally Posted by: zzc Go to Quoted Post
Or can I duplicate/clone the building but take out its spying ability?


I would do this:

Duplicate the building like you said, but also duplicate it's CommandSet in CommandSet.ini and change it in the duplicate CommandSet so that the Spying ability is not simply not on it. Problem solved (probably).

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Offline zzc  
#13 Posted : Saturday, September 6, 2014 10:26:11 PM(UTC)
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Originally Posted by: Gameanater Go to Quoted Post
Originally Posted by: zzc Go to Quoted Post
Or can I duplicate/clone the building but take out its spying ability?


I would do this:

Duplicate the building like you said, but also duplicate it's CommandSet in CommandSet.ini and change it in the duplicate CommandSet so that the Spying ability is not simply not on it. Problem solved (probably).



Gah now its crashing again;
Code:

Object ChinaInternetCenter2

  ; *** ART Parameters ***
  
  UpgradeCameo1 = Upgrade_AmericaCompositeArmor
  
  ; ------------ the main building itself -----------------
  SelectPortrait         = SNIntCnt_L
  ButtonImage            = SNIntCnt
  Draw                   = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes
    

  ; ***DESIGN parameters ***
  DisplayName       = OBJECT:InternetCenter
  Side              = China
  EditorSorting     = STRUCTURE
  Prerequisites
    Object            = ChinaWarFactory
  End
  BuildCost         = 2500
  BuildTime         = 30.0           ; in seconds
  EnergyProduction  = 0  
  CommandSet        = ChinaInternetCenterCommandSetOne2
  VisionRange       = 200.0           ; Shroud clearing distance
  ShroudClearingRange = 200
  ArmorSet
    Conditions      = None
    Armor           = StructureArmorInternetCenter
    DamageFX        = StructureDamageFXNoShake
  End
  ExperienceValue     = 200 200 200 200  ; Experience point value at each level

  ;*******************************************************************************************************************
  ;MaxSimultaneousOfType = 1 ; *** Kris: DO NOT INCREASE THIS NUMBER -- UNLESS YOU WANT TO INTRODUCE A LOT OF BUGS! ***
  ;*******************************************************************************************************************

  ; *** AUDIO Parameters ***
  VoiceSelect       = InternetCenterSelect
  SoundOnDamaged        = BuildingDamagedStateLight
  SoundOnReallyDamaged  = BuildingDestroy

  UnitSpecificSounds
    UnderConstruction     = UnderConstructionLoop
  End

  ; *** ENGINEERING Parameters ***
  RadarPriority     = STRUCTURE
  KindOf            = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE IMMUNE_TO_CAPTURE MP_COUNT_FOR_VICTORY FS_INTERNET_CENTER

  Body              = StructureBody ModuleTag_08
    MaxHealth       = 2500.0
    InitialHealth   = 2500.0

    ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health.
    ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.
    SubdualDamageCap = 2700
    SubdualDamageHealRate = 500
    SubdualDamageHealAmount = 100
  End

  Behavior = InternetHackContain ModuleTag_10 ; Contain module that gives aiHackInternet command to passengers
    PassengersAllowedToFire = No
    Slots                 = 18
    ScatterNearbyOnExit   = No
    HealthRegen%PerSec    = 10
    DamagePercentToUnits  = 50% 
    AllowInsideKindOf     = MONEY_HACKER
    ExitDelay         = 500
    NumberOfExitPaths = 1 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = No ; AI Will tell people to set their mood to Aggressive on exiting
  End

  Behavior             = DestroyDie ModuleTag_12
    ;nothing
  End
  Behavior             = CreateObjectDie ModuleTag_13
    CreationList  = OCL_LargeStructureDebris
  End
  Behavior             = FXListDie ModuleTag_14
    DeathFX       = FX_StructureMediumDeath
  End


  Behavior = ArmorUpgrade ModuleTag_30
    TriggeredBy = Upgrade_ChinaEMPMines
  End
  Behavior = CommandSetUpgrade ModuleTag_31
    CommandSet = ChinaInternetCenterCommandSetOneUpgrade2
    TriggeredBy = Upgrade_ChinaMines


  End





  Behavior = ProductionUpdate ModuleTag_22
  End

  Behavior = GenerateMinefieldBehavior     ModuleTag_23
    TriggeredBy           = Upgrade_ChinaMines
    MineName              = ChinaStandardMine
    SmartBorder           = Yes
    AlwaysCircular        = Yes

    Upgradable            = Yes
    UpgradedTriggeredBy   = Upgrade_ChinaEMPMines
    UpgradedMineName      = ChinaEMPMine
  End


  Behavior = FlammableUpdate ModuleTag_24
    AflameDuration = 5000         ; If I catch fire, I'll burn for this long...
    AflameDamageAmount = 5       ; taking this much damage...
    AflameDamageDelay = 500       ; this often.
  End

  Behavior = TransitionDamageFX ModuleTag_25
    ;-------------DESIGNED FOR MEDIUM SIZED FACTION BUILDING TRANSITIONS-------------------
    DamagedParticleSystem1       = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
    ;---------------------------------------------------------------------------------------
    ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
    ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion
    ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave
  End

  Behavior = MaxHealthUpgrade ModuleTag_26
    TriggeredBy   = Upgrade_AmericaCompositeArmor
    AddMaxHealth  = 2500.0
    ChangeType    = ADD_CURRENT_HEALTH_TOO   ;Choices are PRESERVE_RATIO, ADD_CURRENT_HEALTH_TOO, and SAME_CURRENTHEALTH
  End
  
  Geometry            = BOX
  GeometryMajorRadius = 50.0
  GeometryMinorRadius = 50.0
  GeometryHeight      = 36.0
  GeometryIsSmall     = No
  Shadow              = SHADOW_VOLUME
  BuildCompletion     = PLACED_BY_PLAYER

End

Edited by user Sunday, September 7, 2014 1:44:52 AM(UTC)  | Reason: Not specified

Offline klingondragon  
#14 Posted : Sunday, September 7, 2014 2:30:23 AM(UTC)
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I saw a missing end for the draw module
Offline Annihilationzh  
#15 Posted : Sunday, September 7, 2014 3:57:15 AM(UTC)
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Not just the end. The majority of the draw module is AWOL.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 1 user thanked Annihilationzh for this useful post.
Rrtaya_tsamsiyu on 9/7/2014(UTC)
Offline klingondragon  
#16 Posted : Sunday, September 7, 2014 3:59:42 AM(UTC)
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All of it except change. Colour
Offline zzc  
#17 Posted : Sunday, September 7, 2014 7:18:48 AM(UTC)
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cause i tried putting the whole code and it maxed out the chara limit.

Apparently removing the mines causes the crash tooQuestion

I did try 18 slots but it crashed too - only this specific building?? but I do remember making the overlord bunker have more slots than its commandset exit buttons and it worked fine...

Trying to build a 4th building in skirmish made it crash too

Or should I clone the old detention camp and put in just the modules related to putting in hackers?

Originally Posted by: precision_bomber Go to Quoted Post
Originally Posted by: zzc Go to Quoted Post

There used to be a rank.ini and I could make the general up to rank8 even. Where in ZH can I do that?


Just Get Rank.ini from Vanilla and put it on Data/


That works thank you lots.

Originally Posted by: Annihilationzh Go to Quoted Post
Originally Posted by: zzc Go to Quoted Post
Anyone has any success allowing multiple internet centers? Tried it and it crashed

You can prevent the bugs by removing the spying ability. If you don't want to do that, you can always create a hacking truck. I quite like modifying the listening outpost to contain hackers.


Made the infantry general's troop crawler into a 12 slot hacking crawlerBig Smile

So no idea why the building dont work, but the hacking crawler works fine until trying to build more of em, odd

For locomotors, some have suspension, movebackward, wheelextension, wheel compression, frontwheel turn
So if I give the listening outpost a tank locomotor[does not have all that] will it crash?

Anyhow when using composite armor to add more hp should this be erased?

Code:

    ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health.
    ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.
    SubdualDamageCap = 500
    SubdualDamageHealRate = 500
    SubdualDamageHealAmount = 50


arite now it keeps crashing still after having checked over all he modded units.
Does ai pathing cause it too?

Edited by user Wednesday, September 10, 2014 12:36:36 AM(UTC)  | Reason: Not specified

File Attachment(s):
Object ChinaInternetCenter2.txt (40kb) downloaded 10 time(s).
Object Infa_ChinaVehicleTroopCrawler2.txt (9kb) downloaded 14 time(s).
zzc attached the following image(s):
untitled.JPG
Offline zzc  
#18 Posted : Sunday, September 14, 2014 7:33:03 AM(UTC)
zzc
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Release Crash at Sun Sep 14 20:28:51 2014
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 4016e0
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:0000002C was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x00567220

Details:
Register dump...
Eip:00567220 Esp:0012F8B4 Ebp:00000000
Eax:00000000 Ebx:00000000 Ecx:00000000
Edx:00000000 Esi:0C254C40 Edi:0C254C48
EFlags:00010216
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
EIP bytes dump...

Bytes at CS:EIP (00567220) : 8B 45 2C 8B D0 C1 EA 05 F6 C2 01 75 4E 8B C8 C1 E9 04 F6 C1 01 75 44 F6 C2 01 8B 5C 24 10 8B 4B


Current stack:


gave everything the right module numbers and still going wrong somewhere
WB opens fine
Offline Annihilationzh  
#19 Posted : Sunday, September 14, 2014 10:20:55 AM(UTC)
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Would you like to upload all your INI files? I can fix the errors a heck of a lot faster that way.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Offline zzc  
#20 Posted : Sunday, September 14, 2014 11:14:49 AM(UTC)
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arite putting em up now


thats the whole lot of em

cloned and modded units into vanilla chinafaction - cloned units start from top of file, has correct command buttons, commandset
cloned and modded weapons and locomotor for new units
set cloned aurora to supersonic speed after attacking
made chinabuildings stronger with composite armor
speakertower can heal structure
made barrage power have more shells, faster cooldown
americasupplydrop halved cooldown time

Edited by user Sunday, September 14, 2014 11:28:55 AM(UTC)  | Reason: Not specified

File Attachment(s):
INI.rar (1,763kb) downloaded 13 time(s).
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