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Offline qqqqqqqqqp  
#1 Posted : Saturday, June 28, 2014 5:42:57 PM(UTC)
qqqqqqqqqp
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1 is it possible to make a unit switch locomotors like the rangers weaponset
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Offline V  
#2 Posted : Saturday, June 28, 2014 7:34:17 PM(UTC)
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Probably... I'll have to try.
The mind is quicker than the eye.
Offline qqqqqqqqqp  
#3 Posted : Tuesday, July 8, 2014 9:39:04 AM(UTC)
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Ok just wandering
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Offline klingondragon  
#4 Posted : Tuesday, July 8, 2014 10:12:15 AM(UTC)
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That would be cool but you'd have to make it a fair unit in game bu making it have some sort of deploy button so it slows down and uses a big weapon or speeds up and uses a weak weapon
Else it might end up being an unfair unit
Offline acidbrain  
#5 Posted : Tuesday, July 8, 2014 11:22:41 AM(UTC)
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I dont think its possible, once you upgrade the locomotor you cant switch back, tried it a few times, i used the worker logic to switch between commandsets and remove the upgrade wich switches to the second locomotor, the upgrade is removed but the locomotor doesnt switch back, it stays upgraded.
Maybe im wrong, never was the smartest kid of the class Tongue
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Offline CommieDog  
#6 Posted : Wednesday, July 9, 2014 7:34:54 PM(UTC)
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It's been a long time since I looked at Generals code, but what about bike logic?
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Annihilationzh on 7/27/2014(UTC)
Offline qqqqqqqqqp  
#7 Posted : Monday, July 14, 2014 8:14:57 PM(UTC)
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Never thought of that...


Also how can I lift a aircraft off the ground and make it take from the height is at
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Offline qqqqqqqqqp  
#8 Posted : Saturday, July 26, 2014 4:37:16 PM(UTC)
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Because I got the carrier to work but when you build the planes fall three to the ground since planes HAVE to take off from ground. If there is no way to lift the planes to take off the carrier I'll do a model work around then I have to have mom way to .get the carriercraft not be able to land on a regular airfield or else it will leave a nice glitch . Also I don't need help just want .ro know if I can add the bunkerbuster to the gla ied bomb thing. That's about all for right now.




Edit:now that I remember what Iwas going to type. I need something that i will kill a unit after it builds something

Edited by user Saturday, July 26, 2014 4:41:12 PM(UTC)  | Reason: Not specified

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Offline precision_bomber  
#9 Posted : Sunday, July 27, 2014 6:23:15 AM(UTC)
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Changing Locomotors.
Like CommieDog said try Biker Logic.

Check the Aircraft Carrier-specific Raptors, see if you can find something different from normal Raptors(like a certain locomotor or something)

Bunker Buster IEDs? Just check out how the Bunker Buster works. I think it has a damage type?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Offline qqqqqqqqqp  
#10 Posted : Monday, July 28, 2014 4:52:32 PM(UTC)
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That phone autocorret is the worst ever.

But I think I will do a model work around. For the carriers planes.
I'll look at biker logic and bunker buster missile. Then I think I'll work a ocl into a gun for the carrier that will do damaged to self and spawn the boat form of the carrier.
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Offline qqqqqqqqqp  
#11 Posted : Thursday, August 7, 2014 8:43:03 PM(UTC)
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Ok made the bunkertrap turns out the bunker buster part is a weapon. And bike logic it has 2 locomotors in the normal locomotor.
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Offline qqqqqqqqqp  
#12 Posted : Saturday, August 9, 2014 3:09:01 PM(UTC)
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So I. Did the "deploy" and now my aircraftcarrier works
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Offline qqqqqqqqqp  
#13 Posted : Monday, August 25, 2014 6:54:27 PM(UTC)
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So I got the IED made and it works. Now I'm going to. work on a minimod. Basically makeing it where as America. Your veteran units can self. Release the pilot from itself
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Offline klingondragon  
#14 Posted : Tuesday, August 26, 2014 3:19:09 AM(UTC)
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I did that at one point but I couldn't make the unit kill itself at the same time as ejecting it
All you need is an upgrade to trigger the pilot ocl module and add it to every us vehicle
Hope that helps you or at least gives you a starting point
Offline qqqqqqqqqp  
#15 Posted : Tuesday, August 26, 2014 11:29:49 AM(UTC)
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im just going to add bomb truck code to it and give it a suicide weapon that fires 2 ocls or 1 ocl that creates the original unit and rank 3 pilot or both
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Offline klingondragon  
#16 Posted : Tuesday, August 26, 2014 11:34:35 AM(UTC)
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That may end up blowing up the pilot also you would need a separate ocl for each vehicle
Sounds like a lot of work for one little mod
Offline qqqqqqqqqp  
#17 Posted : Wednesday, August 27, 2014 10:54:54 AM(UTC)
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simple copy and paste job
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Offline klingondragon  
#18 Posted : Wednesday, August 27, 2014 10:55:56 AM(UTC)
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you need a seperate ocl for each vehicle
Offline qqqqqqqqqp  
#19 Posted : Wednesday, August 27, 2014 10:57:47 AM(UTC)
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yep i already got that so copy/paste that ocl change it for each use land or air vehicle.
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Offline klingondragon  
#20 Posted : Wednesday, August 27, 2014 10:58:54 AM(UTC)
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not sure about using it with planes
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