Originally Posted by: mac_bryan
- Can I add as many Generals as I want in the game? 50 Generals
Yes. But why 50? The stressful part here is making the PlayerTemplate Entries and ControlBarSchemes.
This is probably where "shared" objects come into play, because surely you don't want to code unique objects for all 50 factions. Maybe for unique units and structures, but not for every single object-- quite impractical.
Originally Posted by: mac_bryan
- Can I add Naval Units in the mod? I mean adding non-buggy naval units
Definitely. The challenge is getting the boats onto the water. So mods like, Reborn expect you to build a naval yard specifically facing the water-- but see that's not always going to happen.
Another way is to "deploy" a naval yard on water-- problem, there's no check to whether you deployed the naval yard mcv on water.
Another mod I saw had it with your dozer launching a weapon object onto water. If it "dies" with "WATER" damage, then a negative supply crate(the price of the naval yard), will spawn and "build" the naval yard.
Originally Posted by: mac_bryan
- Can I add several hundreds of units in one General?
Yes, my child.
My question is do you have several hundreds of unit object code on hand?
Originally Posted by: mac_bryan
- Can I make a very highly detailed model (more detailed than the ones in Contra Mod or anyone!) without taxing the game's engines? Will it crash?
Yes you can. But don't expect this really old engine to run smoothly if you have a crapton of the high-poly models running amok the map.
Originally Posted by: mac_bryan
- Is it possible to not add team colors in units to add some realism in the game?
Yeah, you can just not add "HOUSECOLORXX" sub-objects to the model.
I'm against this mainly due to the "gameplay > realism" argument. Game Design teaches you a lot things.
But-hey you can.
It seems that you're really gunning for a mod the surpasses Metal Gear.
I really wouldn't recommend pushing a mod too much to it's limits until you know what you're doing like Contra team does. I'd sooner wait for someone to open-source this aging engine.