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Offline ratare40  
#1 Posted : Saturday, December 8, 2018 8:56:08 AM(UTC)
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I am making a map where i want to put Supply Drop Zone in player's base , but i can't make it capturable!
Does someone know what to do? Big Smile Big Smile Big Smile
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Offline Unknown Editor  
#2 Posted : Saturday, December 8, 2018 9:33:56 AM(UTC)
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Well , As far as I'm concerned It IS capture-able already under the following terms filled by EA LA :

Code:
Object AmericaSupplyDropZone
  ; *** ENGINEERING Parameters ***  
  ; Please note that this structure is not a kindof IMMUNE_TO_CAPTURE, ther is code that allows 
  ; CAPTURABLE+STRUCTUES, and FS_TECHNOLOGY kindofs to be disabled, unless explicitly IMMUNE_TO_CAPTURE...
  ; If this boggles too much, then it is time for a KINDOF_DISABLEABLE!--ML 
  KindOf              = STRUCTURE SELECTABLE IMMOBILE SCORE FS_TECHNOLOGY MP_COUNT_FOR_VICTORY FS_SUPPLY_DROPZONE
End


At least in Zero Hour expansion . (Believe me I don't remember Vanilla C&C Generals)

Edited by user Sunday, December 9, 2018 10:12:12 PM(UTC)  | Reason: You will never find out

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
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ratare40 on 12/10/2018(UTC)
Offline UTD^Force  
#3 Posted : Saturday, December 8, 2018 1:00:38 PM(UTC)
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Make a map.ini file and place it in the map's folder in my documents, then edit the file with notepad (or any other text editing software).
Paste this into the file and save it.
Code:
Object AmericaSupplyDropZone
 KindOf = +CAPTURABLE
End
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ratare40 on 12/10/2018(UTC)
Offline ratare40  
#4 Posted : Monday, December 17, 2018 4:23:30 PM(UTC)
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Thanks guys! I pasted this code into my map.ini and it works fine! Can you give me list of objects names (Object AmericaSupplyDropZone for example).
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Offline i^love^mixery  
#5 Posted : Tuesday, December 18, 2018 2:56:11 PM(UTC)
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Jesus *censored*ing christ, this guy's signature is 1920x1080pixels
Offline zero hour mad map maker  
#6 Posted : Tuesday, December 18, 2018 3:26:33 PM(UTC)
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Originally Posted by: i^love^mixery Go to Quoted Post
Jesus *censored*ing christ, this guy's signature is 1920x1080pixels


Yeahhh, I fixed that... that is definitely too big! O_<

@ratare40. Please keep your signature size reasonable Big Smile Thumb Up

Edited by user Tuesday, December 18, 2018 3:27:24 PM(UTC)  | Reason: Not specified

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Offline ratare40  
#7 Posted : Friday, December 21, 2018 12:09:26 PM(UTC)
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Sorry , i thought this website would set the size automatically. It was so funny i wanted to keep it like that!
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Offline zero hour mad map maker  
#8 Posted : Friday, December 21, 2018 12:44:01 PM(UTC)
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You're fine haha!! To be honest, it made me laugh so much lol!! But it just took up too much room on your posts haha!!
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Offline AdrianeMapMaker  
#9 Posted : Saturday, December 22, 2018 5:59:23 AM(UTC)
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be aware of mismatches map.ini makes mismatches .... make sure all players dat you want to connect with is have the files before playing the map ... if you guys use zh transfer .. you guys mismatches / instead of zh transfer .... manually copy it Documents/CNC gen zh data/Maps/here
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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Offline Unknown Editor  
#10 Posted : Sunday, December 23, 2018 11:11:47 PM(UTC)
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And be aware if the map.ini usage is only about Display (Sounds,Particles,Animations,...) and not engine(Weapon,Locomotor,OCL,AI,...)
It won't cause any mismatch but if other players do not restart their game , they won't be able to see the visual changes .
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
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