Private Joined: 1/17/2018(UTC) Posts: 4 Location: I live in C:\Earth\Europe\South Europe\Serbia\(PRIVATE)\(PRIVATE)\House Thanks: 4 times
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I am making a map where i want to put Supply Drop Zone in player's base , but i can't make it capturable! Does someone know what to do? |
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
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Well , As far as I'm concerned It IS capture-able already under the following terms filled by EA LA : Code:Object AmericaSupplyDropZone
; *** ENGINEERING Parameters ***
; Please note that this structure is not a kindof IMMUNE_TO_CAPTURE, ther is code that allows
; CAPTURABLE+STRUCTUES, and FS_TECHNOLOGY kindofs to be disabled, unless explicitly IMMUNE_TO_CAPTURE...
; If this boggles too much, then it is time for a KINDOF_DISABLEABLE!--ML
KindOf = STRUCTURE SELECTABLE IMMOBILE SCORE FS_TECHNOLOGY MP_COUNT_FOR_VICTORY FS_SUPPLY_DROPZONE
End
At least in Zero Hour expansion . (Believe me I don't remember Vanilla C&C Generals) Edited by user Sunday, December 9, 2018 10:12:12 PM(UTC)
| Reason: You will never find out |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
1 user thanked Unknown Editor for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Make a map.ini file and place it in the map's folder in my documents, then edit the file with notepad (or any other text editing software). Paste this into the file and save it. Code:Object AmericaSupplyDropZone
KindOf = +CAPTURABLE
End
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
1 user thanked UTD^Force for this useful post.
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Private Joined: 1/17/2018(UTC) Posts: 4 Location: I live in C:\Earth\Europe\South Europe\Serbia\(PRIVATE)\(PRIVATE)\House Thanks: 4 times
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Thanks guys! I pasted this code into my map.ini and it works fine! Can you give me list of objects names (Object AmericaSupplyDropZone for example). |
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Colonel Joined: 10/13/2008(UTC) Posts: 782
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Jesus *censored*ing christ, this guy's signature is 1920x1080pixels
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Originally Posted by: i^love^mixery Jesus *censored*ing christ, this guy's signature is 1920x1080pixels Yeahhh, I fixed that... that is definitely too big! O_< @ratare40. Please keep your signature size reasonable Edited by user Tuesday, December 18, 2018 3:27:24 PM(UTC)
| Reason: Not specified |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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Private Joined: 1/17/2018(UTC) Posts: 4 Location: I live in C:\Earth\Europe\South Europe\Serbia\(PRIVATE)\(PRIVATE)\House Thanks: 4 times
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Sorry , i thought this website would set the size automatically. It was so funny i wanted to keep it like that! |
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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You're fine haha!! To be honest, it made me laugh so much lol!! But it just took up too much room on your posts haha!! |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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be aware of mismatches map.ini makes mismatches .... make sure all players dat you want to connect with is have the files before playing the map ... if you guys use zh transfer .. you guys mismatches / instead of zh transfer .... manually copy it Documents/CNC gen zh data/Maps/here |
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
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And be aware if the map.ini usage is only about Display (Sounds,Particles,Animations,...) and not engine(Weapon,Locomotor,OCL,AI,...) It won't cause any mismatch but if other players do not restart their game , they won't be able to see the visual changes . |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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