Some of you may or may not have found out that you can make the Worldbuilder use a custom resolution by going to the file...
Code:C:\Users\###User###\Documents\Command and Conquer Generals Zero Hour Data\Worldbuilder.ini
...and changing these values:
Some of you may or may not have noticed, that the worldbuilder does not correctly scale Waypoint Labels in maximized window mode. The more you zoom out, the bigger the offset between waypoint and label, like so:
Fixing this is a little tricky, so have a guide:
Step 1:
Find out what your windows menu scaling options are:
W10:
W7:
Step 2:
Make a screenshot witht he Print Key, paste the picture into MSPAINT and measure with mspaint how big the W3D area of your worldbuilder application actually is in maximized mode:
Step 3:
Take these two values and devide them by the windows scaling.
EXAMPLE:
1920x1080p screen
The W3D Area has a width of 1920 pixels and a Height of 952 pixels.
The windows scaling is set to 150%.
1920 / 1,5 = 1280
952 / 1,5 = roughly 635 pixels
So changes the values to this:
Close the worldbuilder before making changes to the Worldbuilder.ini, enter the calculated values, safe the changes, start the worldbuilder and be happy!
Edited by user Monday, November 19, 2018 11:52:57 AM(UTC)
| Reason: Not specified