Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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Yeah , As you can see , Even after Hero dies , The Indicator Still remains and get teleported to a random Spawned Object such as Constructed Units or their OCL ... even Projectiles like Missiles . I've tried removing many things from my map to get to the reason but nothing looks to be working ; tried Disabling Scripts , doing lots and lots but nothing . BTW this is a Multiplayer mission and I remember once having the same Problem in a Single Player one . Although I wish nobody ever have this Problem , I hope somebody had and solved it . Thanks for Reading Edited by user Thursday, September 27, 2018 10:11:26 PM(UTC)
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Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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Private Joined: 9/16/2018(UTC) Posts: 5 Was thanked: 2 time(s) in 1 post(s)
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Personally I've never run into this issue. The only times I have this issue is when I'm observing a replay.
Is the Jarmen already spawned when you start the mission or did you build him later on?
Does the enemy start with an already-spawned hero unit?
Is the enemy a 'Hard Army' or a newly created player via WorldBuilder? |
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