I don't know about the differences between GLATunnelNetworkNoSpawn, GLASneakTunnelNetwork and GLASneakTunnelNetworkStart. But let me guess:
GLATunnelNetworkNoSpawn will not spawn tank hunters.
GLASneakTunnelNetwork is the finished tunnel from Generals Ability.
GLASneakTunnelNetworkStart is probably a cinematic version of the Generals Ability tunnel (with the deployment animation). Maybe it will turn into a usable tunnel, maybe it's just an animation. You need to test it.
But all of that is not really important, because all you need is this:
There is a script to set units/teams to hunt from inside tunnel network.
So, set units/teams to hunt from inside tunnel network.
Put those units/teams inside a tunnel network via script.
Make a script "Unit Use command button on waypoint"
Spawn a named GLA Command Center for the comp.
Make the named GLA command Center use command ability "sneak attack" on waypoint "sneak attack" to make it create an ambush tunnel.
Units will automatically leave the tunnel network and attack nearby enemies around the tunnel.
That's quite limited.
If you want to manually make the units exit the tunnel and drive around, you will have to SPAWN a named tunnel instead of using the command ability, which will look a little less fancy (and won't trigger an automatic sneak warning sound).
I don't have the Worldbuilder installed on my current machine, so I can't give you the exact script names/locations. Hopefully you will be able to find the scripts.
Anything else you want to know?
Edited by user Thursday, August 9, 2018 3:26:12 AM(UTC)
| Reason: Not specified