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How to get fixed textures when loading w3d in renx
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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When I want to find the texture from vanilla models .. From the tool material navigator The renx takes me to a different texture.. .. How to fix this guys? |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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The models used by c&c are models from which all the seperate textured objects were combined to a main model, if you do this only one texture is displayed when you look at the model, you have to detach the different objects and reassign the texture, if you want to see a list with added textures you can go to 'File/Summary Info...' or you go to 'Modify/UV Coordinate Modifiers/Unwrap UVW/Edit/Pick Texture/Entire'. When you see model that is completely textured with 'lakedusk.tga' it is a multipass material, only the first pass is saved when you export to W3D so you have to apply the right materials again if you want to edit a model like this.
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Panem et kirkinses |
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How to get fixed textures when loading w3d in renx
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