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Offline Pasha  
#1 Posted : Saturday, June 23, 2018 12:46:46 PM(UTC)
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I could not load the team into Amphibious Transport and move it into the Border Line If I spawn a team out of the border line while I make AOD map.

I can do it with same script if i move spawn point in the border line.

It's strange.
File Attachment(s):
SpawnInBorder.png (2,078kb) downloaded 13 time(s).
SpawnOutBorder.png (2,335kb) downloaded 15 time(s).
Pasha attached the following image(s):
SpawnAttemptLoad.png
Move.png
Unload.png
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Offline SkyMix_RMT  
#2 Posted : Saturday, June 23, 2018 4:16:49 PM(UTC)
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try to put the Z1 waypoints and the amphibious transport on the exact same location (on top of each other)
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Offline Pasha  
#3 Posted : Sunday, June 24, 2018 5:17:07 PM(UTC)
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SkyMix_RTM,

Nothing changed.

:(

Edited by user Sunday, June 24, 2018 5:18:14 PM(UTC)  | Reason: Not specified

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Offline SkyMix_RMT  
#4 Posted : Monday, June 25, 2018 7:05:53 AM(UTC)
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I think you can't have the spawn and the garrison actions in the same script, I have this in my operation kihill beach missions and I have 2 different scripts, one for spawning the team, and one for loading the team into transport.

SPAWN SCRIPT
Quote:
*** IF ***
Flag named 'Outpost1AttackingTeam' IS TRUE
*AND* Flag named 'Outpost1AttackingTeamSPAWN' IS TRUE
*** THEN ***
Spawn Unit 'Outpost1AttackingTeam1 Technical1' of type 'GLAVehicleTechnical' on Team 'teamGLAEnemy' at waypoint Waypoint 'Outpost1AttackingTeamSpawn1'
Spawn Unit 'Outpost1AttackingTeam1 Technical2' of type 'GLAVehicleTechnical' on Team 'teamGLAEnemy' at waypoint Waypoint 'Outpost1AttackingTeamSpawn1'
Spawn an instance of Team 'Outpost1AttackingTeam1 Tech Inf. 1' at Waypoint 'Outpost1AttackingTeamSpawn1'.
Spawn an instance of Team 'Outpost1AttackingTeam1 Tech Inf. 2' at Waypoint 'Outpost1AttackingTeamSpawn1'.
Enable Script '1Tech+InfGARRISON'.


GARRISON SCRIPT
Quote:
*** IF ***
True.
*** THEN ***
Team 'Outpost1AttackingTeam1 Tech Inf. 1' attempt to load into Unit 'Outpost1AttackingTeam1 Technical1'
Team 'Outpost1AttackingTeam1 Tech Inf. 2' attempt to load into Unit 'Outpost1AttackingTeam1 Technical2'
Restart timer 'Outpost1AttackingTeam1Tech+InfMOVE'
Enable Script '1Tech+InfMOVE'.


Hope that works.

Edited by user Monday, June 25, 2018 11:36:45 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#5 Posted : Monday, June 25, 2018 12:47:11 PM(UTC)
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Are you running the script that makes them enter the vehicle sequentially?
Code:

Script:Spawn and execute script sequentially
 Spawn an instance of Team 'The A-Team' at Waypoint 'OverThere'.
 Spawn Unit 'Black Van' of type 'GMC' on Team 'Van Team' at waypoint Waypoint 'OverHere'
 Team 'The A-Team' executes Script 'On the Jazz' sequentially.

Script: On The Jazz
*** IF ***
    True.
*** THEN ***
  Team 'The A-Team' attempt to load into Unit 'Black Van'
  Unit 'Black Van' changes his attitude to Aggressive
  Unit 'Black Van' begins hunting.


Or something like that, maybe im full of sjit...
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Offline Pasha  
#6 Posted : Tuesday, June 26, 2018 5:32:14 AM(UTC)
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SkyMix_RMT,

I don't think its beacuse of "spawn and load/garrison" in same script.
I did not change anything rather than spawn and load waypoints location. All others same.
It works if spawn waypoints in Orange Map boundry line,
It does not work if i move spawn waypoints out of orange map boundry line.

Your script also spawn transport units.
In my case Transporter (Ammphibious Tansporter) already on the map because i want to make it indestructible.

Map makers spawn teams out of orange map boundry line on the most of the AOD maps. I believe in this case problem coming from neuatral, unmanned unit (Amphibious Transporter).

Pasha.

Edited by user Tuesday, June 26, 2018 6:11:35 AM(UTC)  | Reason: Not specified

Offline SkyMix_RMT  
#7 Posted : Tuesday, June 26, 2018 3:23:21 PM(UTC)
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In my map I spawn everything outside of border so it must work, maybe try to spawn the amphibious transport instead of having it already on the map, you can set it to indestructible using the script in [Unit] > [Affect flags set on object panel] > [Unit '<This Object>' changes the value of flag Object Flag: Indestructible to TRUE.]

Edited by user Tuesday, June 26, 2018 3:25:35 PM(UTC)  | Reason: Not specified

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thanks 1 user thanked SkyMix_RMT for this useful post.
Terakota on 9/22/2018(UTC)
Offline acidbrain  
#8 Posted : Tuesday, June 26, 2018 4:27:06 PM(UTC)
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wow, just wow...Im really sorry i interrupted you guys, i go play some on my flute now and contemplate on life and inner space...Cheers Thumb Up
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Offline SkyMix_RMT  
#9 Posted : Tuesday, June 26, 2018 5:32:53 PM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
wow, just wow...Im really sorry i interrupted you guys, i go play some on my flute now and contemplate on life and inner space...Cheers Thumb Up


cheers mate CoolThumb Up
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Offline Pasha  
#10 Posted : Wednesday, June 27, 2018 7:58:29 AM(UTC)
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SkyMix_RMT,

Let's do a workshop with other map makers.

I made a simple AOD map which has a player and an AI (GLA).
AI wants to do following objects;
Object 1 : AI wants to spawn one team (Team) which has 9 Rebels on waypoint (S_Out) outside the orange border lines and the other on waypoint (S-In) inside the orange border lines.
Object 2 : AI wants to load teams in Amphibious Transporters (T_In and T_Out).
Object 3 : AI wants to move Amphibious Transporters to “CIA Area” at the middle of map.
Object 4 : AI wants to unload teams in “CIA Area” at the middle of map.
Object 4 : AI want to kill CIA Officer (team "CIA") in “CIA Area” at the middle of map.

AOD Workshop v00 map needs to be fix;
Amphibious Transporter (T_In) accomplishes the mission but Amphibious Transporter (T-Out) does not come in map.

AOD Workshop v01 map needs to be fixed;
It crushes when it start.

What I want you to do in this workshop is;
Make your version by modify to fix the problem and sent me your version by email.
I will share all your versions here.
Please No .ini file.

I believe this workshop will be useful for new mapmakers.

Pasha😉
pasha@pashacnc.com

Workshop v00
Workshop v01

Edited by user Wednesday, June 27, 2018 8:03:36 AM(UTC)  | Reason: Not specified

Offline SkyMix_RMT  
#11 Posted : Wednesday, June 27, 2018 4:40:40 PM(UTC)
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It seems you have to make everything spawn in exact same location and use a subroutine script to make them load "On Create" in order for everything to work properly.

Edited by user Wednesday, June 27, 2018 4:45:58 PM(UTC)  | Reason: Not specified

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Offline Pasha  
#12 Posted : Thursday, June 28, 2018 5:19:49 AM(UTC)
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SkyMix_RMT,

Let's leave the workshop open for now. It did not seem very rational to spawn a team unit by unit.

Pasha

Edited by user Thursday, June 28, 2018 7:34:09 AM(UTC)  | Reason: Not specified

Offline SkyMix_RMT  
#13 Posted : Thursday, June 28, 2018 5:33:18 AM(UTC)
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What do you mean "it did not seem very rational"? It's the only way to spawn everything in the exact same location, and it works that's what matters, it's not like this will break your map, what's the big deal?

Edited by user Thursday, June 28, 2018 10:46:32 AM(UTC)  | Reason: Not specified

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Offline Pasha  
#14 Posted : Thursday, June 28, 2018 7:42:25 AM(UTC)
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It's a long way to spawn all units in a team individually. That's why I said not very rational. Other map makers can produce better solutions. For this reason, I said leave the workshop open.

Pasha

Edited by user Saturday, July 7, 2018 8:16:16 AM(UTC)  | Reason: Not specified

Offline acidbrain  
#15 Posted : Thursday, June 28, 2018 9:39:17 AM(UTC)
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Here is a test map i made a while ago.
Chinook spawns and team spawns or burton if player has sw.
Normal team loads into chinook, chinook flies to the savest of 4 areas, unloads, team loads into humvee and starts hunting, when attacked chinook unoads, same goes for humvee.
Chinook spawns in area SP and chinooks checks area 1-4, put some troops in areas and remove to see how the ai picks an area.
Check it out or completely ignore it, i really dont give a sjit, just wanna help out...
Some people just like to make things complicated while they are not...

Cheers

Edited by user Thursday, June 28, 2018 9:41:24 AM(UTC)  | Reason: Not specified

File Attachment(s):
Chinook Assault_TestStuff.rar (11kb) downloaded 15 time(s).
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