Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
|
I'm very happy to announce that Operation Kihill Beach V2 has been released, You can download it here or check bellow. You can send feedback through email/PM, discord, or in this thread. Any type of feedback is very much appreciated, wether it's negative or positive, what matters is honesty! Enjoy! Edited by user Thursday, June 14, 2018 10:19:27 PM(UTC)
| Reason: Not specified |
|
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
is there any changelog? :) |
|
|
|
|
Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
|
Originally Posted by: adrianemapmaker is there any changelog? :) Yes it is included in the .zip file but I can paste it here: Code:
V2 Changelog
General:
- Changed .tga files
- Rangers and Laser Rangers now have flashing effects.
Part 1: (Overall the intro scene has been made even more epic, more effects, more bullets, more realism!)
- Infantry in the first outpost are now running all over the place to give the effect of panic in the intro scene.
- Added long range units in the intro scene for more bullets flying around everywhere.
- Fixed american allies running out of power when too many laser crusaders were on the field.
- Tunnel networks will no longer spawn rebels when they are in hole form.
- Replaced garrisoned workers with rebels so they can't repair if you don't kill them.
- Added extra defenses in the top middle area (after the beach) to prevent the player from going where he shouldn't.
- Added the Commanches that Rangers were asking for.
Part 2: (The difficulty gap in the first version was very little, what I mean is, Normal was almost as hard as Brutal, hopefully it's fixed in V2)
- The AI will now only build 1 raptor on Normal, 2 on Hard, and 4 on Brutal.
- The AI will no longer build rocket buggies on Normal difficulty.
- Increased Scud Storm countdown timer on Normal and Hard difficulties.
- Some enemy units' damage has been reduced in Normal mode and slightly reduced in Hard mode.
- Some enemy units have less health in Normal and extra Health in Brutal.
- Some Player units' damage has been increased in Normal mode and slightly increased in Hard mode.
- Some Player units have extra health in Normal.
- Nerfed Crusader health.
- Added some explosive barrels in the road where GLA's AK47 Supply Truck go through, it's up to you what you can do with them ;)
Edited by user Wednesday, June 20, 2018 10:09:43 AM(UTC)
| Reason: Not specified |
|
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
the map is good 10 of 10 ;D ... i played the beach opening (i didnt see any changes as using my noob perspective)
will try the second one later
|
|
1 user thanked AdrianeMapMaker for this useful post.
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.