C&C Labs Forums
»
C&C Maps and Modding
»
Generals: Modding
»
How to use vanilla voice/speeches into zero hour
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
|
|
|
|
|
Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
|
If you're trying to use Generals speech in a Zero Hour map, this might help: http://www.cnclabs.com/f...-Zero-Hour-missions.aspxEdited by user Sunday, June 10, 2018 3:43:06 PM(UTC)
| Reason: Not specified |
|
1 user thanked SkyMix_RMT for this useful post.
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
This will help, Want To Get The "Preview Sound" Button Working?Extract the Original Generals sounds or whatever you need (not everything like in the guide) into the zero hour sounds folder the way it's specified in the tutorial, then use the .ini files to add the sounds to Zero hour if they aren't there already. Btw, if you extract a sound effect from Vanilla Generals that was modified in Zero Hour and put it in Zero hour's folders, the game will use the ones from Vanilla.
EDIT: This way changes it for the whole zero hour, but if you want it for maps, Skymix's way is better and easier. Edited by user Sunday, June 10, 2018 4:03:10 PM(UTC)
| Reason: Not specified |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
1 user thanked UTD^Force for this useful post.
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
|
|
|
|
|
Users browsing this topic |
Guest
|
C&C Labs Forums
»
C&C Maps and Modding
»
Generals: Modding
»
How to use vanilla voice/speeches into zero hour
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.