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Offline Unknown Editor  
#1 Posted : Wednesday, April 18, 2018 6:52:28 AM(UTC)
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Well , Yeah Hello . I really want to have a sort of Water Splash from Hydrants when they're Damaged .

I've found an Emitter in "EXHydrant.w3d" but I don't exactly know What it is or how to use it .

Is it even supported by Game or an upcoming feature which has never been arrived ?

Should I use a Particle System to make it work ? If so , No Idea How . (as I'm a Noob in Particle Works)

Help !

Thanks for Reading Big Smile
Asking is Not a Problem , Problem is Not to Know Something .

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Offline Zatsupachi  
#2 Posted : Wednesday, April 18, 2018 10:41:35 AM(UTC)
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It looks like an unfinished prop object that disappears after 5 seconds.
Other than that, it's just a model on its art assets.

You can use just use a ParticleSystem for this, I can try giving you some ParticleSystem code if you can specify the effect.
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Death Label HAS BEEN RELEASED(go get v0.99):
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Offline Unknown Editor  
#3 Posted : Thursday, April 19, 2018 10:34:23 PM(UTC)
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Well EXHydrant.w3d contains the Particle I want as an Emitter and It doesn't seem like we can actually make a Code to use Emitters and so on , I tried to extract the Emitter's information and put them into a ParticleSystem but still many things are wrong .

There is how I've done it & Here are my 2 issues :

1. Particle System looks like anything but what I wanted .
2. New Objects do not Use Geometry ; So , I'll need to make it to work for 2 existing objects .
- Or I'll need to find a way like Second life or Such Things .



Here are the Information I've found : {as image}

EX Hydrant Emitter
EX Hydrant Emitter Settings

Edited by user Thursday, April 19, 2018 11:02:27 PM(UTC)  | Reason: Top Secret

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline AdrianeMapMaker  
#4 Posted : Friday, April 20, 2018 8:09:51 AM(UTC)
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1. Particle System looks like anything but what I wanted ... Is what?
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Offline Unknown Editor  
#5 Posted : Saturday, April 21, 2018 3:51:29 AM(UTC)
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An Emitter you can find inside EXHydrant.w3d
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline AdrianeMapMaker  
#6 Posted : Saturday, April 21, 2018 6:53:40 AM(UTC)
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You Should see particle system it self.. Try to look on bunker buster try to what's the name of the middle part particle.. Where he pukes like an emitter but for a sec only
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Offline Unknown Editor  
#7 Posted : Tuesday, May 8, 2018 12:34:56 PM(UTC)
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Well , this code is how it's done I guess but if there is a more efficient way , I'll be too happy .
You know how sensitive I am on art parameters .

The code bellow totally works for map.ini and is also easy to convert for Core INI :



Well , here are the requests :

1. Anyone knows any W3D model for the Exploded hydrants ? {This one looks just fine but not good enough}
2. Anyone knows a better working Splash Line ? {This one has a little bit dots on start , I mean at the bottom of it , it just looks to be cut from the upper side particles and a single dot ; anyway to fix this ?}

Special Thanks for Reading .

Edited by user Tuesday, May 8, 2018 12:37:10 PM(UTC)  | Reason: To stay in Formation .

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
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