Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Is this correct?
I'm just bored by having red exhaust for veteran units' weapons, so i'm trying the toxin weapon exhaust for a change.
Weapon ChinaInfantryTankHunterMissileLauncherAir2
ProjectileObject = TankHunterMissile2 ProjectileExhaust = MissileExhaust VeterancyProjectileExhaust = HEROIC Chem_InfantryStingerMissileExhaustGamma
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Assuming you just copied the exhaust name and replaced the existing one, should be fine. |
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Apparently deleting the HEROIC caused crash, any idea why? just curious.
And please have a look at the initial payload question I posted.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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It's a veterancy exhaust. If you delete the type of veterancy, then the game can't decide that line. |
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1 user thanked klingondragon for this useful post.
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