Alright, here's the overall overview..... with a new edition!
General Robert Wilkes, USA Hi-Tech and Energy Weapon General
Rank: General, unknown rank
Branch: USA
Stationed: Has many stations around the world. Most notable are in the US, Europe, Iraq, and Japan.
Tactical Overview: Superior Technology
Availability: Skirmish, Generals Challenge, Online
Formerly a subordinate under General Townes, General Wilkes has always been fond of high-tech weaponry. However, seeing the weaknesses of General Townes's weaponry at the time, General Wilkes started to learn from his superior's mistakes. After a while, he shifted his job to General Alexander's. However, the same things happened. He included the brand-new plasma weaponry which can take out masses of infantry, new Positron weaponry, and enhanced laser and Particle Cannon technology. He was also formerly an Avenger operator, taking out masses of aircraft while designating targets for other units. However, by the time of President Bradford, all his projects were shut down, including his Peer tank prototype. This infuriated him, since seeing the President as not allowing his new toys to battle. However, by the year 2065, all his new projects were recommissioned, now once again approved under a different president.
He has a decent army in both land and air.
As a general, General Wilkes has been always using more advanced weapons, not to mention his energy weapons, drone bombers, and orbital strikes. He also has a good defense, good enough in neutralizing heavy attacks. His main weakness, however, is power dependency, leaving his Orbital Artillery and tanks powerless if power is left unchecked.
Info:
All aircraft have PDLs.
All vehicles(including drones) can hover over water by default.
Barracks:
Regulars(They are armed with plasma machine guns to attack both ground and air. Uses Plasma Grenades to clear buildings.))=300.
Designated Marksmen(They are armed with semiauto lasers, can target designate, and call orbital strikes when upgraded.)=450.
Hunter(Basically a pathfinder with a railgun and fully stealthed.)=550.
EMP Missile Defender(Stops and damages vehcles and destroys aircraft.)=325.
Medic(Self-Explanatory)=200.
Advanced Barracks:
Plasma Missile Defender(Can destroy groups.)=700. Requires Strategy Center.
Jetpack Trooper(Flies and uses plasma machineguns and laser cannons.)=600.Requires Strategy Center.
Advanced Officer(Boosts morale by 30% and can call in reinforcements and orbital laser strikes. armed with laser pistol.)=1000. Requires Strategy Center.
Positron Cannon Trooper(yes, uses powerful Energy Tank shell to kill)=700. Requires Strategy Center.
Energy Burton(Can attack with knife, timed plasma demo charge,remote plasma demo charge,space laser strike, Plasma Grenade to clear buildings and infantry,has supersuit to enhance armor by 100%, stealthed,deflector shield increases life further by 25%, hover jetpack is always on, and armed with automatic laser rifle.)=1600 and 1 power. If power is down he acts like a normal Burton with a laser rifle and grenade launcher and demo charges. Requires Research Center.
War Factory:
Laser Tank(Same as Townes')=700 and 1 power
Laser Paladin=1150 and 1 power.Requires Strategy Center.
Laser Humvee(Laser for all purpose attacking, including aircraft)=600.
Advanced Microwave Tank= 750. Requires Strategy Center.
Advanced Ambulance=450.
Advanced Sentry Drone(Has a PDL and fully stealthed.)=550
Advanced Avenger(Has twice the damage and lasers than it has before.Yes, since every vehicle is capable of hovering,it does as well.)=1400.
Plasma Tomahawk= 1100.
Super APC(carries 10 soldiers at once and armed with plasma projectiles.)=800
Repair Tank(It repairs nearby tanks.)= 750
"Reaper" Stealth Tank(Uses laser cannons and AA plasma missiles.)=1000 and 1 power. Requires Strategy Center.
Advanced War Factory:
Positron Crusaders(yes, uses powerful Energy Tank shell to kill)=1000 and 1 power.Requires Strategy Center.
"Eradicator"Railgun Artillery(Imagine it like the Pandora with 2 railguns from Townes' Railgun Artillery, and hovering)=1750 and 1 power. Requires Research Center.
Orbital Strike Artillery Variant One(pretty much the Athena Cannon, which can hover, but must deploy to fire)=1850 and 2 power.Requires Strategy Center.
Orbital Strike Artillery Variant Two(can fire at unlimited range but must deploy to fire)=2250 and 3 power. Requires Research Center.
Mammoth Tank Mark IV(PDL, 2 positron cannons, 2 AA plasma missile launchers, can hover, upgradeable by deflector shields)=2250 and 4 power.Requires Strategy Center.
Enforcer Tank(Uses plasma cannons and streamers. Capable of teleportation.)=1200 and 1 power.Requires Research Center.
Positron Humvee(Uses long range positron cannons to destroy tanks and works exactly like a LOSAT.)= 750. Requires Strategy Center.
The Peer Tank- An experimental super heavy tank that is armed with 2 super heavy positron cannons, has a PDL and AA laser, has plasma missile pods that attack both ground and air, can hover over water, has nanobots to repair itself and other vehicles around its vicinity, has deflector shields, can upgrade to Dual Super Heavy Particle Cannons and Dual Super Heavy Solar Cannons. Has modular weapons as well, such as Mobile Bunker, pulse cannons to attack infantry and aircraft, a missile jammer, and a railgun to attack targets at long range. However, it can only be built once in the field. Costs 10000 and 50 power.
Requires Research Center and Advanced Laser Uplink Cannon.
Air Field:
King Raptor Mark II(Has PDL and has 10 plasma missiles, can deploy countermeasures more often.)=1250
Laser Comanche(uses laser cannons and plasma projectiles)=1350
2037 Drone Bomber(Unmanned and fast drone bomber)=1000
Plasma Nighthawk(drops plasma missiles)=1500. Requires Strategy Center.
Banshee Fighter(uses laser cannons and plasma missiles)=1500. Requires Strategy Center.
Advanced Air Field:
Plasma Aurora Bomber=2000. Requires Strategy Center.
ETA 2 interceptor(like the Star Wars one, armed with lasers,3x faster than the fastest unit in the game)=1400. Requires Research Center.
Laser Stealth Prototype Fighter(yeah, a prototype, a new model)=1750. Requires Strategy Center.
Orca(can bring 5 soldiers and has fireports, armed with Plasma bombs and plasma machineguns)=1800. Requires Strategy Center.
Space Battle Cruiser(Armed with automatic laser cannons, can attack anything INCLUDING aircraft, and uses the Solar Cannon ability to incinerate anything in its way.)5000 and 10 power. Requires Research Center and Advanced Laser Uplink Cannon.
Advanced Laser Turret=1250 and 4 power
Plasma Patriot=1000 and 4 power
EMP Patriot=1000 and 3 power
Laser Designator Base(same as one in Shockwave)=1000
Railgun Turret=1250 and 1 power
Research Center=2250 and 5 power
Advanced Barracks=500 and 2 power. Requires Strategy Center.
Advanced War Factory=2000 and 3 power. Requires Strategy Center.
Advanced Air Field=1000 and 2 power. Requires Strategy Center.
Advanced Cold Fusion reactor(Supplies 10 power.)=650
Advanced Laser Uplink Cannon(superweapon. Has better damage and longer duration and faster speed than an ordinary Particle Cannon. Its color is red like Townes' one in ShW.)=4000 and 15 power. Requires Research Center.
Plasma Grenades (They can target almost any ground unit. Clears infantry from buildings.)=900.
Deflector Shields(all units will receive 25% less damage.)=1000
Advanced PDLs(fire faster)=2000
Orbital Strike Designation for Designated Marksmen=1400
Focusing Crystals for all laser weapons=2500
High Heat Weaponry(for all plasma and positron weapons)=2500
Focused Railguns for all rail guns(including the Hunter and the Eradicator.)=2500
Laser Gun(for Sentry Drone)=400
Advanced Control Rods Upgrade(Gives 300% power, all in all 40 per power plant.)=250
Solar Reactors(Reduces power requirement for every unit. Units with 1 power requirement will not require power. Peer only requires 40 power.)=1800
Energy Reactors-Increase damage of all units and reduce power requirement even further.Peer only requires 30 power.
Units with 2 power requirement will not require power. Costs 3000.
Composite armor-25% faster and more armored tanks. Costs 2000.
Still has old upgrades, but a bit cheaper.
Orbital Strike Atrillery at 1-star , 1 point
Advanced Spy Drone 1-star, 1 point
Advanced Emergency Repair(1-star to 3-star)1 point per level, up to Level 4(Level 4 is capable of recovering vehicles)
Hunter,1-star, 1 point
Space Laser Strike- Bombard the area with 30-60 lasers from space. Rank 3 and levels only twice.
Positron Bomber Strike(Carpet bombs the area with a 2018 concept bomber and leaves fire traces, drops twice simultaneously), 3-star, 1 point,once only
2037 Bomber Strike(bombards the area with plasma projectiles and plasma missiles, burning the area afterwards, much like a mix of A-10s and napalm strikes), up to Level 3, 3-star, 1 point per level
Advanced Specter Gunship(bombards area with plasma projectiles and laser cannons, burning the area,up to Level 3)at 3-star, 1 point per level
Advanced Paradrop(Paradrops a group of Regulars,Designated Marksmen, EMP Missile Defenders, and Laser Humvees at a location. Up to Level 3) 3-star, 1 point per level.
RKV Strike replaces Fuel Air Bomb(A kinetic payload is catapulted VERY FAST from space, dealing massive damage over a large area upon impact)at 5-star, 1 point
Advanced EMP bomb strike(A 2018 concept bomber drops 2 EMP bombs, disabling everything including infantry),5-star, 1-point
A repost of the old one, to be more elaborate.
And, if you plan to replace this general with an old one, replace the Laser General with this one.
Edited by user Thursday, January 22, 2015 7:38:19 PM(UTC)
| Reason: Not specified