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Offline elliesy  
#21 Posted : Thursday, May 25, 2017 9:25:24 PM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
You need to have main class with this method in it
Code:

public static void main(String[] args) {
  // Do stuff here
}


Check you tube for tuturials, plenty of them.
This is no java forum, on yt there are a lot more people that can help you...

Greetz



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I don't like ask in youtube .... i like to ask
directly to Sir Acidbrain and all the members of the CnClabs this is
our projects ..:D
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Happy coding generals..:D
Offline mr_hymn_  
#22 Posted : Friday, May 26, 2017 2:41:21 AM(UTC)
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If you have high speed computer you may like to try Unreal engine. I tried once and I got laggy like hell because 8 Gb ram isn't enough for this big app but run fine in Unity.

I would better learn how to make a RTS game in Unity I think it's easy and possible to do so and I think unity will make a game able to run on mac as well.

BTW I may able to run unreal engine in a next couple months when my 64gb ram will be delivered to me.
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elliesy on 5/26/2017(UTC)
Offline CommieDog  
#23 Posted : Friday, May 26, 2017 2:55:33 AM(UTC)
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I once put together a half-working RTS game framework in the Unreal engine. It was a lot of hard work, and that was with Unreal handling all of the real work (like 3D rendering and pathfinding).

If you really want to make a 3D RTS game engine from scratch, the first thing you should do is find a Java 3D graphics library (probably something using OpenGL) to handle the rendering. Making a 3D graphics library is quite an undertaking, and you shouldn't even think about making your own unless you've studied what others have done in that area.
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CommieDog: Because someone has to do your dirty work for you
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Offline elliesy  
#24 Posted : Friday, May 26, 2017 7:27:22 PM(UTC)
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Originally Posted by: Gameanater Go to Quoted Post
i have basically zero experience in programming but hey i'd love to try someday.

And if we could create a free version of Zero Hour that's way more optimized and all that.... Like SkyMix said, that would be kickass.

My biggest concern would be that EA, being the greedy stupid company they are, would see us making it and order us to Cease and Desist. Although you could solve that by not really calling it Generals or Zero Hour and making your own art and assets for it.


Also there are other options than programming from the ground up. The Source Engine seems to be very flexible for modding and is fairly optimized. Just look at Half-Life 2 Wars/Lambda Wars: https://lambdawars.com/

Which I really want to play.


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Don't try someday .. we need you now..:D just come on ...
Offline elliesy  
#25 Posted : Friday, May 26, 2017 7:41:56 PM(UTC)
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Originally Posted by: CommieDog Go to Quoted Post
I once put together a half-working RTS game framework in the Unreal engine. It was a lot of hard work, and that was with Unreal handling all of the real work (like 3D rendering and pathfinding).

If you really want to make a 3D RTS game engine from scratch, the first thing you should do is find a Java 3D graphics library (probably something using OpenGL) to handle the rendering. Making a 3D graphics library is quite an undertaking, and you shouldn't even think about making your own unless you've studied what others have done in that area.

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not Only for me Sir admin CommieDog this project is for us....this is our real
problem ... this is our real battle ..... battle that we need to WIN ..
..
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As i said before this is OpenSource ... if you think you have a
good code in your computer just share it.... right now
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i'm tired ... if anyone willing to help to our project
just suggest your code, idea , plan, layout ... what programming language that we need to use
stick to 1 please ..... i don't like to make this Projects SOLO

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it's sucks Generals .... I need you .... we need each other ... to accomplish our mission
don't forget our Motto "Experiment - Create - and Play "

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happy modding Generals ..:D

Edited by user Friday, May 26, 2017 7:44:04 PM(UTC)  | Reason: Not specified

Offline Unknown Editor  
#26 Posted : Saturday, May 27, 2017 2:35:30 AM(UTC)
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So , I think First We'll need More Tech Buildings , Then New In-Game Scripts , And Also map.zip : This can contain Textures for a Map , Sounds and etc ... , Have you ever Played MineCraft ? If So , You'd Seen that we can Change Blocks Textures and Sounds and ... in a resources.zip File and That's Really Cool .
Even Now there are Lots of Unused Models in Generals and ZH , So If you're Gonna Edit Generals , There are Lots of things to use and Improve . We must Also make World Builder Able to read map.ini to Use The Edited Information , And Players (player0 , player1 , ... , player7) must be added In World Builder (Right Now If we want the best Result , We'll Need to Add them Our Self Disapprove ) , so Noone will take any Problems about the Players in an Skirmish Map .
There are just so many things WE CAN DO about the Map Creating .
GOOD LUCK Everyone Wink

Edited by user Saturday, May 27, 2017 2:42:05 AM(UTC)  | Reason: Just a Bit Private , So I can not Say I Had Dectation Problems :-(

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
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elliesy on 5/27/2017(UTC)
Offline acidbrain  
#27 Posted : Saturday, May 27, 2017 3:01:51 AM(UTC)
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I think a few of you dont have the slightest idea what a huge undertaking it is to create a 3d game from scratch, you will need a team of at least 5 to 8 people with differents skills and it will take you at least 2 years to release a playable alpha and that is just the game not an additional worldbuilder and other development tools...

Greetz

Edited by user Saturday, May 27, 2017 3:04:29 AM(UTC)  | Reason: Secret

Panem et kirkinses
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elliesy on 5/27/2017(UTC)
Offline Unknown Editor  
#28 Posted : Saturday, May 27, 2017 3:26:35 AM(UTC)
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Yap , Maybe It Even Take more than 2 Years , Just any Mission or Map I'm Gonna Create Takes about 2 Or more Months , So That Needs a Really Bigger Idea than a Map , Much More Skills , Too Many Things and It Wouldn't Be Any Easy .
Maybe Will Need a GMA (Global Modification Army) {Modified from GLA for FUN} , If you have Seen The Credits of Generals , You'll Understand How Many People (Peofational People) Worked on it !

Edited by user Saturday, May 27, 2017 3:51:37 AM(UTC)  | Reason: Not specified

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline CommieDog  
#29 Posted : Saturday, May 27, 2017 3:32:52 AM(UTC)
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Originally Posted by: elliesy Go to Quoted Post
As i said before this is OpenSource ... if you think you have a
good code in your computer just share it.... right now

I want to keep the hope alive that something will come of my work someday. But I can certainly share the tutorial series that I followed to build my work:


Originally Posted by: elliesy Go to Quoted Post
i'm tired ... if anyone willing to help to our project
just suggest your code, idea , plan, layout ... what programming language that we need to use
stick to 1 please ..... i don't like to make this Projects SOLO

If I were running this, I would stick to an existing free-to-use 3D engine such as Unreal or Unity. There's no need to go deep into 3D rendering code when you can just use someone else's work. Tongue

The next step would be to figure out what you want to make. A straight-up recreation of Generals is out of the question, as EA almost certainly wouldn't allow it. The closest thing you would be able to make is something in the spirit of Generals: an RTS game set in a near-future version of the real world. You could copy the factions (though you'll need to come up with a new name for your GLA clone) but you'll need you own ideas for units and buildings. Basically, you'll need to make it different from Generals, even if it has the same feel to it.

After that, I would recommend sitting down and writing a design document laying out everything from basic gameplay to outlines of your factions and their units and structures. Doing so will help you think about aspects of your not-a-clone-of-Generals game, which in turn will influence things like programming and art style.

Now if you can do all that, then congratulations--you've gotten about as far into making a game as I have. Tongue
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CommieDog: Because someone has to do your dirty work for you
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elliesy on 5/27/2017(UTC)
Offline elliesy  
#30 Posted : Saturday, May 27, 2017 7:28:07 AM(UTC)
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sir How to Layout in UNity 3d

i have a unity 3d 4. i don't kno w how to start
.
in front page game

Edited by user Saturday, May 27, 2017 7:29:09 AM(UTC)  | Reason: Not specified

Offline qqqqqqqqqp  
#31 Posted : Saturday, May 27, 2017 10:05:55 AM(UTC)
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I think there are unity games that are rts and open source so you could open using unity take a gander at the code and modify to get your game. Where these are I don't remember. Time why's of this project will take a while as everyone said and you still have to find a texture and modeler along with possibly other coders. I will not be good for anything besides moral support. So I wish you the best of luck.
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
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elliesy on 5/27/2017(UTC)
Offline CommieDog  
#32 Posted : Saturday, May 27, 2017 3:50:04 PM(UTC)
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Originally Posted by: qqqqqqqqqp Go to Quoted Post
I think there are unity games that are rts and open source so you could open using unity take a gander at the code and modify to get your game. Where these are I don't remember.

A quick search on Google found two open source Unity RTS projects:
  • Here's a project that looks a lot like Red Alert.
  • And this topic taks more about a Generals-themed RTS.
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Offline elliesy  
#33 Posted : Saturday, May 27, 2017 7:09:44 PM(UTC)
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Originally Posted by: qqqqqqqqqp Go to Quoted Post
I think there are unity games that are rts and open source so you could open using unity take a gander at the code and modify to get your game. Where these are I don't remember. Time why's of this project will take a while as everyone said and you still have to find a texture and modeler along with possibly other coders. I will not be good for anything besides moral support. So I wish you the best of luck.


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this is not only mine this is OUr project ..:D Sir...

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the advantage of this is all the user can see a source code
and can modify easily to improve much much better .... this is the objective
why .... we need to push to this project....

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some said is a clone but it is a more than a clone..:D
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think about Linux and Windows OS ...... what do you think Linux is clone come on .... fellas

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Happing modding Generals ..:D

Edited by user Saturday, May 27, 2017 10:16:13 PM(UTC)  | Reason: Not specified

Offline roachburn  
#34 Posted : Thursday, November 23, 2017 5:27:19 PM(UTC)
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Don't know if anyone still cares, but I've been making something like that for a month or so.
http://forums.swr-produc...ndex.php?showtopic=13318
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elliesy on 12/21/2017(UTC)
Offline Zatsupachi  
#35 Posted : Friday, November 24, 2017 8:13:46 PM(UTC)
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oooh. Also Necrobump...

When are you going to open-source it or nah?
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline elliesy  
#36 Posted : Thursday, December 21, 2017 2:26:16 AM(UTC)
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Originally Posted by: roachburn Go to Quoted Post
Don't know if anyone still cares, but I've been making something like that for a month or so.
http://forums.swr-produc...ndex.php?showtopic=13318




This is the start nice ... interesting...
How can we help you .... do you like to share with your CNCLabs teams or not ..:D
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" CNCLabs Project " - Operation RTS Opensource Project.
List of CNCLabs Teams Members.
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.
1. AcidBrain - Game Editor Maker.
2. Commiedog
3. Zatsupachi
4. EllieSy - Motivational Forum Speaker ..:D
5. qqqqqqqqqp - Modding helper and Modmaker
6. Unknown Editor - Scripter, ArtsWorks
7. Mr_Hymn_
8. SkyMix_RMT - Scripter
9. Gameanater
10. roachburn - Game Changer (GAME Maker)
11. Rrtaya_tsamsiyu
12. DetoNato
13. adrianemapmaker - Mapmaker
14. klingondragon
15. Annihilationzh
. PLease pm me if you are interested for the TEAM . to add your name.
we have a lot of slot and JObs of course

..... Choose Your Jobs Generals..:D

Software tools ....
-Please Choose our tools comfortable to everyone check all specs
to our computer ...

Communications tools
-Please suggest . a i'am comfortable in facebook and twitter ..how about yours ..:D

Edited by user Thursday, December 21, 2017 9:04:27 PM(UTC)  | Reason: Not specified

Offline SkyMix_RMT  
#37 Posted : Thursday, December 21, 2017 10:23:46 AM(UTC)
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I could do scripting.
Check out:

My Music (Techno/House/Experimental)

My Website (GeneralsCentral)

My Youtube Channel (Inactive)

World Builder Community Discord
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elliesy on 12/21/2017(UTC)
Offline Unknown Editor  
#38 Posted : Thursday, December 21, 2017 3:12:48 PM(UTC)
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PLZ also sign me up for INI about the missing Arts (of which they might be control-able) and of course Scripting , thx
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
thanks 1 user thanked Unknown Editor for this useful post.
elliesy on 12/21/2017(UTC)
Offline roachburn  
#39 Posted : Thursday, December 21, 2017 3:38:13 PM(UTC)
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I'm afraid it doesn't use INI's (at least for now), or any Generals-like scripting for that matter. I'd welcome anyone who is familiar with Unity engine and/or C# though.
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elliesy on 12/21/2017(UTC)
Offline elliesy  
#40 Posted : Thursday, December 21, 2017 8:51:06 PM(UTC)
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Originally Posted by: roachburn Go to Quoted Post
I'm afraid it doesn't use INI's (at least for now), or any Generals-like scripting for that matter. I'd welcome anyone who is familiar with Unity engine and/or C# though.



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Don't be afraid men for INI i think we have a options .... here we are your CNCLABS team
to help you and simplify your works ....


Generals Platform and options for Modding

Programming Language : C++, please add....

Software : FinalBig Editor , WorldBuilder , RenX /GMax, mspaint


Modding Files: .INI .CSF .WND ...etc please add

Compression : .big ...



Please fill up.. Sir roachburn

Title of the Game: Note .. Stick to 1 title DOn't forget this word " Opensource "

Programming Language :

Software :

Modding Files:

Compression :

Image Upload: https://imgur.com - Create you account here or sign via your facbook account

What do you think the "github" for being part of our opensource file ... - Project by Linus Torvalds Linux creator...

Please add the missing part ... if you think that i forget...
more power to us....cnclabs teams

Edited by user Friday, December 22, 2017 5:30:53 AM(UTC)  | Reason: Not specified

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