I do know how...
I will take the powtruck as an example...
I took the original texture avpowtruck.tga
I cut out the windows and saved as avpowtrck.tga(notice the different name)
I downloaded a glass reflection texture from the net because the lakedusk texture looked like sjit, i named it glassref02.tga, the size of the glassreflection texture is the same as the size of the powtruck texture
Opened Gmax/Renx, loaded the model and asigned a new material to the chassis, made it a 2 pass material, used the change button to adjust the amount of passes
Pass 1 holds the glass reflection texture, set 'Stage 0 Mapping type' to 'Environment'(in the red box), the shader is opaque and the texture is glassref02.tga, dont publish or display the texture
Pass 2 holds the powtruck texture, set the shader to alpha blend
This is how the model looks in Gmax/Renx when the new texture is applied
How it looks in worldbuilder
Have fun with creating shiny windows...:P
Cheers
Edited by user Thursday, May 24, 2018 11:03:44 AM(UTC)
| Reason: Not specified