The game thinks that there are 2 PlyrCivilian players in your map (teamPlyrCivilian and teamPlyr Civilian), thus executing all the Civ Scripts twice.
If you go ahead and remove all players in the players list and then check any unit in your map, you will see that there is still "Plyr Civilian" Player in the "Team:" dropdown list. This shouldn't be the case. Only "neutral" should remain there.
I am not sure how you managed to break your map like that. It very likely has something to do with importing the comp scripts.
It would be interesting if you could reproduce what is causing the secondary "Plyr Civilian" player in the dropdown list.
Your map is bricked. There is nothing you can do to remove that secondary Plyr Civilian through worldbuilder-internal functions.
Even if you remove all objects, all scripts, all teams, all players, "Plyr Civilian" will still be there. And if you re-add Skirmish Players and create a quick test script for Plyr Civilian, it will still be executed twice.
I also tried to fix your map by disabling map compression and using a HEX Editor, but changing, deleting or renaming Plyr Civilian will prevent your map from starting.
So.. long story short.. you can't fix it but now at least you know what is going on :)
Edited by user Monday, November 13, 2017 1:47:51 PM(UTC)
| Reason: Not specified