Major Joined: 2/26/2016(UTC) Posts: 222 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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I need Over Power ..... . . . :D . . Please help GENERALS ...:D |
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Private Joined: 10/13/2017(UTC) Posts: 7 Location: Buenos Aires
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I don't understand too much actually, you want to add multiple weapons to Jarmen? If is that the case, i think you need edit the model (and add bones or something like that), im not a model modder, im very basic in modding. But i heard that to add multiple weapons you need to add bones and more animations to the unit. Also, check weapons.ini and glainfantry.ini, also check americainfantry.ini for the knife of colonel burton, and for the rocket launcher again, glainfantry.ini, seek for the "rocketlauncher" trooper. Maybe this tutorial can help you in some way: https://forums.cncnz.com...=comments#comment-188844 Hope this helps you.
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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A model edit isn't necessary to change the weapon, but it would look strange for rockets to come out of his rifle. Wouldn't be any worse than the time i modded the humvee to rapid fire nuke shells though. Try simply adding a rocket weapon from one of the rocket guys to Jarmen Kell's weaponset to start with, you have to start small. Stuff like the cash hack and things are more difficult, and things like knife animations would be way more difficult than that. |
one soul at a time |
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