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Offline Unknown Editor  
#1 Posted : Sunday, September 10, 2017 2:42:38 PM(UTC)
Unknown Editor
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Joined: 3/22/2017(UTC)
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Location: Some where on Earth

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Hey Guys , Yeah Hear I am with another EXTREME Question

------------------- ALREADY SOLVED --------------------

Well , I want this Nuke Armed Trucks to get ready to be Constructed in 2:30 or 4:00 mins ...
Almost done but I just can't see how should I take them to get out of the Bunker after Constructed !
Sth wrong with the OCL , they Don't Follow the Rally , just Stay in the Bunker so you should take them out by Selecting them yourself .
Also PLZ Verify if the Str file Works for you , For me it just Shows the Original Tooltips Sad
Here is the INI :

Edited by user Wednesday, October 4, 2017 4:58:36 AM(UTC)  | Reason: Well , Come and think about it there was nothing left to Explain ...

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Sponsor
Offline Unknown Editor  
#2 Posted : Sunday, September 10, 2017 2:50:32 PM(UTC)
Unknown Editor
Major
Joined: 3/22/2017(UTC)
Posts: 278
Location: Some where on Earth

Thanks: 123 times
Was thanked: 69 time(s) in 59 post(s)
Also , How can I find any list of OCL Dispositions [What are they , What does which do {This one I can check but But will be Glad to know}]?
I really am Stuck ...
PLZ HELP ! HELP !!! Dead

Edited by user Wednesday, September 13, 2017 12:08:02 AM(UTC)  | Reason: Not Specified by the UNKNOWN EDITOR ; Should I have used THE befor a Name ? NOP

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline acidbrain  
#3 Posted : Wednesday, September 13, 2017 5:02:39 AM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

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Originally Posted by: Unknown Editor Go to Quoted Post
Also , How can I find any list of OCL Dispositions [What are they , What does which do {This one I can check but But will be Glad to know}]?
I really am Stuck ...
PLZ HELP ! HELP !!! Dead


Disposition is the character of the spawned object.
Here are the possibilities:
Code:

RANDOM_FORCE
LIKE_EXISTING
INHERIT_VELOCITY
ON_GROUND_ALIGNED
SEND_IT_FLYING
SEND_IT_OUT


RANDOM_FORCE: The name itself says it, random force, when the object is spawned it will move somewhere with a random force, you can set the values with the following parameters.
Code:

MinForceMagnitude = Integer
MaxForceMagnitude = Integer
SpinRate = Integer
MinForcePitch = Integer
MaxForcePitch = Integer


LIKE_EXISTING: The name says it, like existing, this is used to spawn hulks for example, when a tank dies a hulk is spawned in on the position of the tank that was killed.


INHERIT_VELOCITY: The name says it, inherit the velocity of the object that spawned the ocl object, used for drones that die, also used in conjunction with RANDOM_FORCE for bits that fly away when a unit dies and such.
You can set the intensity.
Code:

DispositionIntensity = Decimal


ON_GROUND_ALIGNED: The name says it, on ground aligned, used for poison fields and radiation fields for example.

SEND_IT_FLYING: Name says it, send it flying, used for death of units, the bits that fly away, a bit like RANDOM_FORCE but this is not random, you can set the intensity.
Code:

DispositionIntensity = Decimal


SEND_IT_OUT: Name says it, send it out, used for the soldiers that spawn when a building is destroyed.

Hope this info is helpful for ya, have fun...
If anyone has more knowledge about this matter feel free to share...

Greetz

Edited by user Wednesday, September 13, 2017 5:07:13 AM(UTC)  | Reason: Secret

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
Unknown Editor on 9/13/2017(UTC)
Offline Unknown Editor  
#4 Posted : Wednesday, September 13, 2017 2:58:14 PM(UTC)
Unknown Editor
Major
Joined: 3/22/2017(UTC)
Posts: 278
Location: Some where on Earth

Thanks: 123 times
Was thanked: 69 time(s) in 59 post(s)
Thank you a lot Acid Brain , The Information is EXCELLENT .
Now it's much easier to find a way with OCL for it ...
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline Unknown Editor  
#5 Posted : Wednesday, October 4, 2017 4:54:09 AM(UTC)
Unknown Editor
Major
Joined: 3/22/2017(UTC)
Posts: 278
Location: Some where on Earth

Thanks: 123 times
Was thanked: 69 time(s) in 59 post(s)
Originally Posted by: Unknown Editor Go to Quoted Post
Now it's much easier to find a way with OCL for it ...


Well , to be Honest I was a Noob in OCL ( and Still am )
But I have Finished it ...



It Now Works with out any Problems but STILL need a Script Disapprove
When You Press The Construction Button ( Which Spawns a CINE_ConvoyTruckArmedWithNuke )
A Script ( Not Dis-active by Success ) needs to Specify that and Presses the Command_ConstructNukeArmedTruck Hidden Button ...
And Then All Rights will be Reserved Smile
But One Problem is that If you are serving an Upgrade or Something ... It will only be ORDERED and waits for Upgrade to Finish .
Is There a way to Pause and Disable the Special Power when Upgrading (I think by a Script) ?

Here is also a Map (I made in 1 Hour) :
File Attachment(s):
Nuke_Mission.zip (30kb) downloaded 9 time(s).
Unknown Editor attached the following image(s):
Construction Bug.jpg
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
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