Captain Joined: 5/11/2016(UTC) Posts: 85
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Is it possible to script Black Lotus to hunt for your supply centers and use Cash Hack on them at specific intervals?
You have to have done something very specific to get this to happen, namely using a nuke near a civilian population center resulting in a humanitarian crisis. Civilians file past your base towards a refugee camp for the rest of the mission should you do this - Lotus is here on behalf of the UN to tax you for the supplies needed to take care of them.
You cannot, by default, target her. If you kill her, the retaliation you face is... unpleasant.
So yeah, I was hoping to figure out how to get her to do that - and hopefully how to capture your nuke silo so you can't use it again.
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Major Joined: 3/27/2015(UTC) Posts: 490
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Why don't you just drain money every few minutes rather than having that much flavor? Also you can just make it so that when you use the Nuke, it checks for special power completion then gives the named nuke to another player. |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Haven't tested this, but put Lotus on a team (alone) that considers the player to be an enemy.
Then in scripts use Team->CommandButton->Use command ability -- all -- nearest object type. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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Captain Joined: 5/11/2016(UTC) Posts: 85
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Originally Posted by: Annihilationzh Haven't tested this, but put Lotus on a team (alone) that considers the player to be an enemy.
Then in scripts use Team->CommandButton->Use command ability -- all -- nearest object type. Sweet! Definitely need to try that, I'll report back if it works. My other problem, populating a civilian structure with garrisoned randomized civilians, is proving a bit more difficult than I'd hoped...
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Any unit in a civilian faction can't garrison buildings, in order to achieve that you need to have a new player with a faction different than civilian for those civilian units to be able to garrison buildings. |
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
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Originally Posted by: SkyMix_RMT Any unit in a civilian faction can't garrison buildings, in order to achieve that you need to have a new player with a faction different than civilian for those civilian units to be able to garrison buildings. Then How have I colored a Civilian Faction Green and Forced it to Garrison those civilian Buildings , Also Load them into the UNMANNED Units ? It worked for me , Even before I set the : Code:PlayerTemplate FactionCivilian
PlayableSide = YES ; So you can gain EXP From killing them
End
They could Garrison the Buildings BTW . |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Weird, I once encountered a problem where I couldn't garrison civilian units in civilian buildings and changing the faction worked. |
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Captain Joined: 5/11/2016(UTC) Posts: 85
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It works... I ended up having her target the supply dock itself and set up a timer to subtract 1000 supplies from the player 13 seconds after she starts being as she doesn't affect the amount in the player's dock itself. It is every bit as diabolical a gameplay mechanic as ever I could hope for. If you force-target her or her entourage they go hostile and you start to get hit by an off-map superweapon you can't see to retaliate against. Just need to work out how often I want her to drain your resources, considering that there are a number of oil derricks and a second supply dock elsewhere on the map (lightly defended, but initially in the hands of the enemy). Edited by user Monday, August 28, 2017 1:58:20 PM(UTC)
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