General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Update: New model update including (1male infected 1Female) already skinned but btw i need a volunteer Photo editor that know good editing (Skin for Infected only)-(Optional - if theres someone willing ) Edited by user Saturday, July 29, 2017 6:22:37 AM(UTC)
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Well unuder updateeeee!!! As You Can See I add "Some" new stuff (Well there's a big mistake in the picture -- but its good though ididnt know if its a bug but i love it and gonna add it --- i am talking about the smoke you see... its an smoke from an a aurora bomb projectile from Worldbuilder>America>system that i put then he explode then this happens the smoke fx of it is good and never ending? yah and never ending i can use it as a fog hope i can add that ) -----] The Map That Youve Requested For Beta Test ,,, Here it is ... Sorry i can No Longer say what is the deadline of the map ... hope this map Completed soon Edited by user Monday, July 31, 2017 9:00:08 PM(UTC)
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Captain Joined: 6/20/2015(UTC) Posts: 77
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Take your time and that smoke is perfect for fog |
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Private Joined: 8/3/2017(UTC) Posts: 2 Location: Somewhere under the brick and steel of a non-descript building Thanks: 3 times Was thanked: 2 time(s) in 2 post(s)
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These look amazing!!!! I would like to try the test map when you finish it if the offer is still up. Might I suggest making the zombie's textures a little more.... zombie-ish? Like maybe some blueish or grayish skin, rotting flesh, etc? I imagine what you have now are probably just placeholders but just a suggestion. Also, here's an idea for an upgrade the zombies could have -- Second Wind
Cost: $1500Zombies revive as a Skeleton 2 seconds after their death. The Skeletons are half [Or possibly even less] as powerful as the original unit, but are 15% faster. Or another idea along those lines. The player could choose this upgrade or the Second Wind upgrade. Dust Biters
Cost: $1500Zombies are reduced to their torsos immediately after death. Zombie Torso's have identical health and armor to the original unit, attack 30% faster, but move 50% slower.Or heck, have both upgrades but give them to different zombie types. Edited by user Thursday, August 3, 2017 5:45:07 PM(UTC)
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"Filled with surprises" -- Nuke Truck
This is Gameanater on a new account
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Captain Joined: 6/20/2015(UTC) Posts: 77
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Originally Posted by: JCD_Gameanater These look amazing!!!!
I would like to try the test map when you finish it if the offer is still up. Might I suggest making the zombie's textures a little more.... zombie-ish? Like maybe some blueish or grayish skin, rotting flesh, etc? I imagine what you have now are probably just placeholders but just a suggestion.
Also, here's an idea for an upgrade the zombies could have --
Second Wind
Cost: $1500
Zombies revive as a Skeleton 2 seconds after their death. The Skeletons are half [Or possibly even less] as powerful as the original unit, but are 15% faster.
Or another idea along those lines. The player could choose this upgrade or the Second Wind upgrade.
Dust Biters
Cost: $1500
Zombies are reduced to their torsos immediately after death. Zombie Torso's have identical health and armor to the original unit, attack 30% faster, but move 50% slower.
Or heck, have both upgrades but give them to different zombie types. Nice Ideas |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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At GAMEANATER well i am on working for missions now (skirmish not Supported - i am gonna do it if i can) |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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New one - Credits Shockwave - I Called it Automated SentryGun (From Tank_GattlingGun From Shockwave ) A multi purpose building try guess it . Edited by user Saturday, August 5, 2017 6:14:12 AM(UTC)
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Jesus! This looks amazing! :_0 |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Update: New types Special infected coming right up , beta map on the move butcher spitter Thug Behemoth can you suggest a name for my special infected Edited by user Wednesday, September 13, 2017 6:09:34 AM(UTC)
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Captain Joined: 6/20/2015(UTC) Posts: 77
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Maybe Call it: Nightfear or Quickbone |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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this mod is not dead - i just need a mouse for continuing this again oohh cool name rip Edited by user Wednesday, September 13, 2017 6:08:11 AM(UTC)
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