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Offline AdrianeMapMaker  
#1 Posted : Tuesday, July 18, 2017 6:35:13 AM(UTC)
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I want TO make a Building that Had a Bridge Logic Where Roof Tops Can Be Walk-able

Do You Have any Idea Guys, Main Questions:
How To Make Bridge
How To Export Bridges in Renx
What Code Needed ; Just need a Example

Edited by user Tuesday, July 18, 2017 6:38:46 AM(UTC)  | Reason: Not specified

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Offline AdrianeMapMaker  
#2 Posted : Thursday, July 20, 2017 7:50:39 AM(UTC)
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help
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Offline Unknown Editor  
#3 Posted : Thursday, July 20, 2017 9:16:32 AM(UTC)
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Well , No idea ; Can't you make a Texture like a roof for a Bridge and well Connect it to the top of the House
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline AdrianeMapMaker  
#4 Posted : Friday, July 21, 2017 5:18:36 AM(UTC)
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well you can just find a bridge in world builder ....

i want to use the logic of the bridge where on the top is walk-able sides are not
well the Top(RoofTop) sides (Windows,Walls)

Edited by user Friday, July 21, 2017 5:21:47 AM(UTC)  | Reason: Not specified

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Offline Unknown Editor  
#5 Posted : Friday, July 21, 2017 7:23:52 AM(UTC)
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Well , is there anything about bridge INI ? There must be Sth .
If we find Bridge INI then we will be able to make The house Walk-able .
Just from the time I could use INI to now I haven't found anything about the Bridges .
Mabey a secret file or somewhere else …

Edit: Just one thing , I haven't looked for a bridge in Civilian Buildings , now i'm on Mobile ;
There must be a kind of Module Tag which contains Walk-able Ability .

STEP1 : Find a bridge in world builder and memorize the name .
STEP2 : Find it by name .

Edited by user Friday, July 21, 2017 7:31:16 AM(UTC)  | Reason: Not specified

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline Annihilationzh  
#6 Posted : Friday, July 21, 2017 9:04:49 AM(UTC)
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Depends on what you want to do. You could create an invisible bridge. Or you could mess around with the fortified walls that can be walked on - the ones from the vGenerals GLA mission.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Offline Unknown Editor  
#7 Posted : Friday, July 21, 2017 9:55:53 AM(UTC)
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Look at what I have found in AsianFloodBridge Modules :

Quote:
Behavior = BridgeBehavior ModuleTag_03
LateralScaffoldSpeed = 100.0
VerticalScaffoldSpeed = 70.0
End


Well , That's All We'll need to do :

Code:
 AddModule
  Behavior                = BridgeBehavior ModuleTag_BridgeLogic
    LateralScaffoldSpeed  = ?
    VerticalScaffoldSpeed = ?
  End
 End
End


? = I don't know what it is Disapprove


Also GeometryMajorRadius is Strange !
Quote:
Geometry = BOX
GeometryMajorRadius = 1117.0
GeometryMinorRadius = 25.0
GeometryHeight = 3.0
GeometryIsSmall = No


More INFO Coming Soon ...

Edited by user Friday, July 21, 2017 9:58:50 AM(UTC)  | Reason: Not specified

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
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