General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
I want TO make a Building that Had a Bridge Logic Where Roof Tops Can Be Walk-able Do You Have any Idea Guys, Main Questions: How To Make Bridge How To Export Bridges in Renx What Code Needed ; Just need a Example Edited by user Tuesday, July 18, 2017 6:38:46 AM(UTC)
| Reason: Not specified |
|
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
|
|
|
|
|
Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
|
Well , No idea ; Can't you make a Texture like a roof for a Bridge and well Connect it to the top of the House |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
well you can just find a bridge in world builder .... i want to use the logic of the bridge where on the top is walk-able sides are not well the Top(RoofTop) sides (Windows,Walls) Edited by user Friday, July 21, 2017 5:21:47 AM(UTC)
| Reason: Not specified |
|
|
|
|
Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
|
Well , is there anything about bridge INI ? There must be Sth . If we find Bridge INI then we will be able to make The house Walk-able . Just from the time I could use INI to now I haven't found anything about the Bridges . Mabey a secret file or somewhere else … Edit: Just one thing , I haven't looked for a bridge in Civilian Buildings , now i'm on Mobile ; There must be a kind of Module Tag which contains Walk-able Ability . STEP1 : Find a bridge in world builder and memorize the name . STEP2 : Find it by name . Edited by user Friday, July 21, 2017 7:31:16 AM(UTC)
| Reason: Not specified |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
|
|
|
General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
|
Depends on what you want to do. You could create an invisible bridge. Or you could mess around with the fortified walls that can be walked on - the ones from the vGenerals GLA mission. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
|
|
|
Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
|
Look at what I have found in AsianFloodBridge Modules : Quote: Behavior = BridgeBehavior ModuleTag_03 LateralScaffoldSpeed = 100.0 VerticalScaffoldSpeed = 70.0 End Well , That's All We'll need to do : Code: AddModule
Behavior = BridgeBehavior ModuleTag_BridgeLogic
LateralScaffoldSpeed = ?
VerticalScaffoldSpeed = ?
End
End
End
? = I don't know what it is Also GeometryMajorRadius is Strange ! Quote: Geometry = BOX GeometryMajorRadius = 1117.0 GeometryMinorRadius = 25.0 GeometryHeight = 3.0 GeometryIsSmall = No More INFO Coming Soon ... Edited by user Friday, July 21, 2017 9:58:50 AM(UTC)
| Reason: Not specified |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.