Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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Was looking at the bike logic post and got to thinking since you can use it to make a unit switch locomotors could you have one that made is drive on the ground and then one that "hover" at a negative level so it goes under ground. Or does this break the game? I'll probbly try it in a bit but was wondering if anyone eles has tried it. Edited by user Saturday, April 29, 2017 4:31:28 PM(UTC)
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9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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Major Joined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
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If you put negative values in PreferredHeight, it will act as if PreferredHieght is 0, since the ground will stop them from moving...
HOWEVER.
If you want a unit to "Burrow" underground, why don't you have a separate model of it dug under ground. Just have a TransitionState animation to illustrate is digging underground to the "dug-in" model.
This will not make it so that the unit is too low of an altitude to attack though. They can still attack the unit normally since we really didn't put the object under the world. I think the Combat Bike Logic has a parameter called: "UseRiderStealth" So just have rider that has a StealthUpdate. You can use it to illustrate a unit has dug-in and cannot be seen, detectors can still detect it of course. |
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Colonel Joined: 5/24/2010(UTC) Posts: 492
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Can't believe I'm logging in on this website again after so many years to answer... Can't you grant an armor upgrade that's invincible to make it invulnerable when in the "dug-in" state?
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Major Joined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
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I've actually been meaning to test invincibility-state for the dug-in state. Since the Condition parameter on ArmorSet is a StatusBitType Code:
ArmorSet
Condition = WEAPON_RIDER1
Armor = VulnerableArmor
End
ArmorSet
Condition = WEAPON_RIDER2
Armor = InvulnerableArmor
End
I have not tested these, but y'all are welcome to try. I would question the balance of it though. |
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1 user thanked Zatsupachi for this useful post.
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