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Offline acidbrain  
#21 Posted : Monday, April 24, 2017 2:38:10 AM(UTC)
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Got an idea...
What if the fences are removed and sandbags with barbwire in front of it are placed on the wall, looks better I think...
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
mr_hymn_ on 4/24/2017(UTC)
Offline mr_hymn_  
#22 Posted : Monday, April 24, 2017 4:19:10 AM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
Got an idea...
What if the fences are removed and sandbags with barbwire in front of it are placed on the wall, looks better I think...


No problem you can try. if it looks good. I would love it too.
Offline qqqqqqqqqp  
#23 Posted : Monday, April 24, 2017 8:39:04 AM(UTC)
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Texturing is easy for me but skeleton animation I can't seem to do. Tried to model infantry three times each one ended in failure. Buildings and vehicles I'm fine with but infantry is the one thing I can't do. Very frustrating.
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Offline mr_hymn_  
#24 Posted : Monday, April 24, 2017 10:24:29 AM(UTC)
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Originally Posted by: qqqqqqqqqp Go to Quoted Post
Texturing is easy for me but skeleton animation I can't seem to do. Tried to model infantry three times each one ended in failure. Buildings and vehicles I'm fine with but infantry is the one thing I can't do. Very frustrating.


Same...
Offline mr_hymn_  
#25 Posted : Friday, April 28, 2017 12:54:34 PM(UTC)
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Trying my own version. not that good though. Blacky concrete texture with some sort of ventilation and some low poly turrets.
As far as I know my mass low poly turret doesn't make game any slower.

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Meet my fortress, I feel safe in my fortress especially in china mission.
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thanks 2 users thanked mr_hymn_ for this useful post.
elliesy on 4/29/2017(UTC), AdrianeMapMaker on 4/30/2017(UTC)
Offline qqqqqqqqqp  
#26 Posted : Friday, April 28, 2017 1:55:47 PM(UTC)
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Oh hey look a giant nuclear reactor Looks. Is that modded or just the building? I modded it into an advanced reactor that gave 100 power I think.
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Offline qqqqqqqqqp  
#27 Posted : Saturday, April 29, 2017 1:18:34 PM(UTC)
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Oh kinda a question but is this buildable or must I use worldbuilder to put it in I was wanting to make working walls but it seemed to be a bit on the hard side. This was back before I knew how to mod. If it is buildable could you help me make a working wall system?
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline mr_hymn_  
#28 Posted : Sunday, April 30, 2017 4:01:34 AM(UTC)
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Just simply use a wall but remove the topple so it won't be easily crush by enemy and allies. in KindOF needed LINE_BUILD so you can drag to make a long continuously wall.

You can try with vanilla fence first and when you know how it works then you can move on with your own model. My wall has 6 stations and will automatically spawn 3 turrets on top of the wall and 3 as tank trap in the front to draw the enemy fire.
Offline qqqqqqqqqp  
#29 Posted : Sunday, April 30, 2017 3:01:45 PM(UTC)
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I'll have to it give a go
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline mr_hymn_  
#30 Posted : Sunday, April 30, 2017 9:51:03 PM(UTC)
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Just like any other building or defenses. it won't do anything else just build, sell and be destroyed. In my case I made my wall can do more.

But if you want to know the gate I will show you my code.
Offline mr_hymn_  
#31 Posted : Monday, May 1, 2017 11:00:38 PM(UTC)
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Building each block of wall is slow and most of the time I can finish only half of my base and enemy is come, Because Dozer needs to giving order once per build and not accept building queue.

So I made 3 versions of 3 blocks wide, 4 blocks wide and 5 blocks wide and spawn the same amount of turret and tank traps.

I can build a wall faster this way however I have a little glitch for a wider wall that sometimes unit may go through the wall (sometimes) even I set the geometry size correctly. For allies only sometimes they can go through the wall only through the 3-5 blocks wide. 1-2 blocks wide will 100% prevent all units from going through.

From testing all size will actually prevent enemy from going through.
Offline AdrianeMapMaker  
#32 Posted : Friday, May 25, 2018 2:05:44 AM(UTC)
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Acid brain where did you got this Textures btw
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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Offline acidbrain  
#33 Posted : Friday, May 25, 2018 9:52:29 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Acid brain where did you got this Textures btw

Layered multiple textures with different tranparencies, if you want those textures i can try to dig them up...

Cheers
Panem et kirkinses
Offline AdrianeMapMaker  
#34 Posted : Monday, May 28, 2018 12:18:07 AM(UTC)
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cool pls give me those textures

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Offline acidbrain  
#35 Posted : Tuesday, May 29, 2018 9:32:00 AM(UTC)
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Here are the textures adriane...

Cheers
File Attachment(s):
Textures.rar (630kb) downloaded 33 time(s).
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 5/30/2018(UTC)
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