General Joined: 12/30/2011(UTC) Posts: 982
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Got an idea... What if the fences are removed and sandbags with barbwire in front of it are placed on the wall, looks better I think... |
Panem et kirkinses |
1 user thanked acidbrain for this useful post.
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: acidbrain Got an idea... What if the fences are removed and sandbags with barbwire in front of it are placed on the wall, looks better I think... No problem you can try. if it looks good. I would love it too.
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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Texturing is easy for me but skeleton animation I can't seem to do. Tried to model infantry three times each one ended in failure. Buildings and vehicles I'm fine with but infantry is the one thing I can't do. Very frustrating. |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: qqqqqqqqqp Texturing is easy for me but skeleton animation I can't seem to do. Tried to model infantry three times each one ended in failure. Buildings and vehicles I'm fine with but infantry is the one thing I can't do. Very frustrating. Same...
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Trying my own version. not that good though. Blacky concrete texture with some sort of ventilation and some low poly turrets. As far as I know my mass low poly turret doesn't make game any slower. Meet my fortress, I feel safe in my fortress especially in china mission.
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2 users thanked mr_hymn_ for this useful post.
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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Oh hey look a giant nuclear reactor Looks. Is that modded or just the building? I modded it into an advanced reactor that gave 100 power I think. |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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Oh kinda a question but is this buildable or must I use worldbuilder to put it in I was wanting to make working walls but it seemed to be a bit on the hard side. This was back before I knew how to mod. If it is buildable could you help me make a working wall system? |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Just simply use a wall but remove the topple so it won't be easily crush by enemy and allies. in KindOF needed LINE_BUILD so you can drag to make a long continuously wall.
You can try with vanilla fence first and when you know how it works then you can move on with your own model. My wall has 6 stations and will automatically spawn 3 turrets on top of the wall and 3 as tank trap in the front to draw the enemy fire.
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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I'll have to it give a go |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Just like any other building or defenses. it won't do anything else just build, sell and be destroyed. In my case I made my wall can do more.
But if you want to know the gate I will show you my code.
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Building each block of wall is slow and most of the time I can finish only half of my base and enemy is come, Because Dozer needs to giving order once per build and not accept building queue.
So I made 3 versions of 3 blocks wide, 4 blocks wide and 5 blocks wide and spawn the same amount of turret and tank traps.
I can build a wall faster this way however I have a little glitch for a wider wall that sometimes unit may go through the wall (sometimes) even I set the geometry size correctly. For allies only sometimes they can go through the wall only through the 3-5 blocks wide. 1-2 blocks wide will 100% prevent all units from going through.
From testing all size will actually prevent enemy from going through.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Acid brain where did you got this Textures btw |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Originally Posted by: adrianemapmaker Acid brain where did you got this Textures btw Layered multiple textures with different tranparencies, if you want those textures i can try to dig them up... Cheers |
Panem et kirkinses |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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cool pls give me those textures
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Here are the textures adriane... Cheers |
Panem et kirkinses |
1 user thanked acidbrain for this useful post.
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