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WielkiKaszaniarz Offline
#1 Posted : Friday, April 7, 2017 1:24:16 PM(UTC)
WielkiKaszaniarz
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Would you like to describe me point by point, how to add "unpack" ability to a unit? I've copied original code from GDI Rig and modified it, and a unit looks right in game (with turn left-right, OBBox, textures), so just adding a unit isn't a problem for me. But what is needed to add "Unpack/Repack"? The files which I've created in 3DSMax:

AUTruck_SKN.w3x (Hierarchical Model), AUTruck_SKL.w3x (Skeleton), AUTruckTRL.w3x (or TRR).w3x (Pure Animation, turn left-right), AUTruckDEP.w3x (Pure Animation of deploying), ABTruck.w3x (Hierarchical Model with Skeleton, version after deployment). My unit doesn't have any slots for cannons or repair drones, to make this easier. Do I need more w3x files? And if yes, which ones should be in ModelConditionState and which ones in AnimationState? Which parts of code should I look closer and which xml files do I need to code it right?

If you can, please help me. I'm single-person team (nobody interested cooperating, and even if somebody's declaring help, he does almost nothing) and I don't want to stop work on my mod (even if many think that it's dead).

I appreciate universal tips, but if they won't help, of course I can upload my code here.
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CommieDog Offline
#2 Posted : Sunday, April 9, 2017 5:30:18 PM(UTC)
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I'm a bit confused here. Have you already gotten the deploy and undeploy abilities to work, and now you're just trying to get the graphics right?

CommieDog: Because someone has to do your dirty work for you
WielkiKaszaniarz Offline
#3 Posted : Sunday, April 9, 2017 5:40:22 PM(UTC)
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No, in-game I don't have even "Deploy" button
CommieDog Offline
#4 Posted : Monday, April 10, 2017 1:53:12 AM(UTC)
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Then you should probably fix that before you worry about the graphical code.

If you copied the Rig code for your unit, then you'll need to add Command_UnpackRig to your unit's CommandSet.

CommieDog: Because someone has to do your dirty work for you
WielkiKaszaniarz Offline
#5 Posted : Tuesday, April 11, 2017 6:48:37 AM(UTC)
WielkiKaszaniarz
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I have it:

<LogicCommandSet
id="GDIRigCommandSet">
<Cmd>Command_StanceDrillDown</Cmd>
<Cmd>Command_UnpackRig</Cmd>
<Cmd>Command_AttackMove</Cmd>
</LogicCommandSet>

Could you check my code?

Edited by user Tuesday, April 11, 2017 6:51:14 AM(UTC)  | Reason: Not specified

CommieDog Offline
#6 Posted : Tuesday, April 11, 2017 9:52:51 PM(UTC)
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I see that you reference a NODAmmoVanCommandSet in your new unit, but the CommandSet you posted is for the Rig. What does NODAmmoVanCommandSet look like?

CommieDog: Because someone has to do your dirty work for you
WielkiKaszaniarz Offline
#7 Posted : Thursday, April 13, 2017 6:41:02 AM(UTC)
WielkiKaszaniarz
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And that was a mistake, because if I used "NODAmmoVanCommandSet" at the beginning, I shouldn't have in NODAmmoVan.xml:



but Command_UnpackNODAmmoVan.

I've corrected it and returned to GDIRigCommandSet. Now deployment ability works fine. I'm not sure if animations of deployment is right because I have to rescale NBAmmoVan about 50x (it's size is like a shoe of infantry :P). When I check it, I'll write if I have more problems.

Thanks a lot, CommieDog! :)
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