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Possible to run Generals's Mission in Zero hour?
Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Because Generals original missions are way better and more difficult specially China. I believe the old times that I spent lots of time defending my base and lastly kill them all.
In Zero hour feels like mission is too easy and lacking something. It would be more challenging to play old maps with new unit in zero hour.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Yeah, you cannot run generals maps within Zero Hour. That would be cool if you could though. |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Maybe . But You Need to Mod that Version To be compatible in yours Some of The Units Are Changed Right So It Will Be A Big matter Of Time , I think. |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: Zero Hour Mad Map Maker Yeah, you cannot run generals maps within Zero Hour. That would be cool if you could though. There are quite a few mods that transfer generals maps to zero hour. Heck, I've done it myself. Just need to open them in zero hour WB and fix the errors IIRC. |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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I saw some people actually did but they did not pack all the missions map together. They put as a whole big bundle with skirmish maps also many maps are not AI friendly. I see that China is most fun since I saw the enemy always keep coming up like a horde and overwhelming unlike USA and GLA mission which a lot easier.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Originally Posted by: Annihilationzh There are quite a few mods that transfer generals maps to zero hour. Heck, I've done it myself.
Just need to open them in zero hour WB and fix the errors IIRC.
Yeah I just meant vanilla ZH cannot run vanilla generals maps. ( With No modding involved) I was somewhat misguided because I thought this was in the technical support section, when it wasn't. Shows you how I've been lately.... |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I once extracted all the mission maps from generals and added them to ZH (in my documents) the same as any map. They all ran fine. There were a couple of minor problems, but, for the most part, they were fine. No modding needed. Edited by user Monday, March 27, 2017 7:25:06 PM(UTC)
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: KlingonDragon I once extracted all the mission maps from generals and added them to ZH (in my documents) the same as any map. They all ran fine. There were a couple of minor problems, but, for the most part, they were fine. No modding needed. Thx. So I need to write on Campaign.ini to run all regular general missions first then ZH missions? Do you know where are the campaign map files?
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1 user thanked mr_hymn_ for this useful post.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Yes, but not off the top of my head. |
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