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Offline Gameanater  
#161 Posted : Saturday, February 11, 2017 4:28:53 PM(UTC)
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Lotus is awesome, and she's the only hero unit that can detect stealthed units. Super Lotus is even better and CHEAPER at that.

Kell, obviously he's going to lose against the direct counter to a Hero unit, but the Kill Pilot ability is way more useful than you may realize.

Burton is pretty decent, but he can slaughter quite a few units once he gets Veterency to Level 3. Heck, even at Level 2 he's pretty devastating.
Plus, he can climb cliffs which can be useful for sneaking into someone's base.





Well, anyways, I can't fully commit to the mod for some time but I will be happy to do some coding and mapping. I'm not so good at the scripting but I'm fairly decent at map geometry and aesthetics.

Edited by user Saturday, February 11, 2017 5:08:42 PM(UTC)  | Reason: Not specified

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
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NewtronGamer3 on 3/28/2017(UTC)
Offline Zatsupachi  
#162 Posted : Sunday, February 12, 2017 7:21:14 AM(UTC)
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(Actually, Jarmen Kell can also detect stealth)

I have less complicated way of doing it.
When you train an avenger, you spawn an un-killable object that spawns the actual unit.
You put the MaxSimultaneousOfType on the un-killable object.

Edited by user Sunday, February 12, 2017 7:25:22 AM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline klingondragon  
#163 Posted : Thursday, February 23, 2017 12:56:24 PM(UTC)
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Where are we all on this?

I've been fiddling with some of the faction stuff (Logos, Strings, etc.). I've also been looking for Audio clips we could use for things like "We Are Victorious" and the like. And skirmish music. Anyone know where I can get some MCU sounds (Like an MCU version of this site)?

At the moment I'm still using the original factions to test all this stuff on. I would like to get some mod objects in soon (even as one off units. At least I'd be able to test them and fine tune them).
Offline AdrianeMapMaker  
#164 Posted : Friday, February 24, 2017 4:17:28 AM(UTC)
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Hey Guys I Had a Bit Knowledge About Skinning And Might be Useful Here ; Just Add The Wanted Skin Then i Will Do The Job


Addin Some Models here That Can Be Used As A Misc In Missions

Edited by user Friday, February 24, 2017 4:24:28 AM(UTC)  | Reason: Not specified

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zero hour mad map maker on 2/24/2017(UTC), NewtronGamer3 on 3/28/2017(UTC)
Offline zero hour mad map maker  
#165 Posted : Friday, February 24, 2017 7:22:29 AM(UTC)
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Originally Posted by: KlingonDragon Go to Quoted Post
Where are we all on this?


I'm on standby, and will be ready whenever the mapping is needed/discussed.
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
Offline Omar_Gamer  
#166 Posted : Monday, February 27, 2017 1:58:24 PM(UTC)
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Originally Posted by: Klingondragon Go to Quoted Post
Where are we all on this?



i am on stand by for some time Smile
Offline AdrianeMapMaker  
#167 Posted : Tuesday, February 28, 2017 4:09:24 AM(UTC)
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No Classes In 4 Days Gonna Share Some Misc For This Mod That Are Being Used In My Mod

Edited by user Tuesday, February 28, 2017 7:25:17 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#168 Posted : Tuesday, February 28, 2017 5:29:33 AM(UTC)
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Really, The priority should be making models for our new units.
Offline AdrianeMapMaker  
#169 Posted : Tuesday, February 28, 2017 7:19:33 AM(UTC)
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Well I Am Not The Model Maker here Only Skinner Thats Why - ""Just Sharing My The Actual W3dObject will Be Used In My Mods"" -

If There Some Unique Stuff That i made In My Mod ; Sure It Will be Added Here

Edited by user Tuesday, February 28, 2017 7:34:08 AM(UTC)  | Reason: Not specified

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NewtronGamer3 on 3/28/2017(UTC)
Offline zero hour mad map maker  
#170 Posted : Tuesday, March 7, 2017 7:30:26 AM(UTC)
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What's the current update on this? Anyone have any news?
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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NewtronGamer3 on 3/28/2017(UTC)
Offline Omar_Gamer  
#171 Posted : Tuesday, March 7, 2017 8:20:29 AM(UTC)
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i donot no maybe we have to standby more time
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NewtronGamer3 on 3/28/2017(UTC)
Offline klingondragon  
#172 Posted : Tuesday, March 7, 2017 8:22:41 AM(UTC)
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I've been working on ideas for new controlbars.

And I built a massive castle in the sims 4.

Edited by user Tuesday, March 7, 2017 8:25:57 AM(UTC)  | Reason: Not specified

Offline AdrianeMapMaker  
#173 Posted : Wednesday, March 15, 2017 5:24:17 AM(UTC)
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Hey Man ... Tried to Find More Member's That Will Help You In this mod I Found Some Personel Full Active In Revora and Gentool Home

Edited by user Wednesday, March 15, 2017 5:25:21 AM(UTC)  | Reason: Not specified

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NewtronGamer3 on 3/28/2017(UTC)
Offline qqqqqqqqqp  
#174 Posted : Sunday, March 19, 2017 9:31:51 PM(UTC)
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Well I'll just rewrite this thing seeing you have a team already.

For your carrier I've dealt with the idea of a mobile carrier and its a pain. Mostly becuase airfield bones don't seem to stay attached to the object once it's built. I've done the "deploy" method it works but this causes another problem. Planes can't float they follow the bones if it deploys but when they get to the end they will just sink to the ground. I remedied this with my mobile carrier by creating an entire set of hand made aircraft that the models actually put the plane as high the carriers deck. This fixes that problem but creates another... when the plane then takes of it doubles the height at which the plane is flying and since your carrier is already flying the aircraft will probbly be off screen. Best bet would be the garrison idea it's not flashy but it works mostly without flaws. If it wasn't the helicarrier it could be done but fly carrier throws even more complexities into the mix. Sorry to be the downer...

Edited by user Sunday, March 19, 2017 10:29:52 PM(UTC)  | Reason: Not specified

9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
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NewtronGamer3 on 3/28/2017(UTC)
Offline matthewandnathan  
#175 Posted : Tuesday, March 21, 2017 10:45:28 AM(UTC)
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Originally Posted by: qqqqqqqqqp Go to Quoted Post
Well I'll just rewrite this thing seeing you have a team already.

For your carrier I've dealt with the idea of a mobile carrier and its a pain. Mostly becuase airfield bones don't seem to stay attached to the object once it's built. I've done the "deploy" method it works but this causes another problem. Planes can't float they follow the bones if it deploys but when they get to the end they will just sink to the ground. I remedied this with my mobile carrier by creating an entire set of hand made aircraft that the models actually put the plane as high the carriers deck. This fixes that problem but creates another... when the plane then takes of it doubles the height at which the plane is flying and since your carrier is already flying the aircraft will probbly be off screen. Best bet would be the garrison idea it's not flashy but it works mostly without flaws. If it wasn't the helicarrier it could be done but fly carrier throws even more complexities into the mix. Sorry to be the downer...

Can't you change the max height that planes fly at? Thus negating the issue where the planes fly off the screen? Rather clever idea by the way, with the models.Thumb Up

Edited by user Tuesday, March 21, 2017 10:46:28 AM(UTC)  | Reason: Not specified

"Overlord Moving."
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NewtronGamer3 on 3/28/2017(UTC)
Offline Zatsupachi  
#176 Posted : Tuesday, March 21, 2017 12:51:27 PM(UTC)
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It has the weird side effect of ground units using ground-only weapons at the jets. They can't hit the jets because the hitbox is offset.

It's the same issue with Drones actually-- since they don't fly at standard height(100ft) they fly at above their parent vehicle(50ft).
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
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NewtronGamer3 on 3/28/2017(UTC)
Offline qqqqqqqqqp  
#177 Posted : Tuesday, March 21, 2017 6:10:42 PM(UTC)
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Changing max height might work but that might cuase more side effects but it would really look weird probbly... the side effects of changing the models to be taller is they turn mid air REALLY weird. I suppose you could have the planes be touching the ground and that would fixe the double height thing but tgat also creates a side effect the hit box is on the ground soo...Yea. like I said carrier is a cool idea IF you can work out evey kink. But all these probelms are for a boat based carrier and since the carrier they are useing flys it will cuase who knows what type of anomalies... Also it I had to get rid of the without payload plane would die becuase un-deploying it with the planes on it caused them to explode as well but I coded my carrier when I was younger and naive now I'm surprised I got it to even remotely work
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
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NewtronGamer3 on 3/28/2017(UTC)
Offline NewtronGamer3  
#178 Posted : Tuesday, March 28, 2017 6:38:44 AM(UTC)
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You guys still doin this right? ;3
(removed signature image, please pick a much smaller one -pk)
Offline klingondragon  
#179 Posted : Tuesday, March 28, 2017 6:58:52 AM(UTC)
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I think the team is just too unorganised.
Offline acidbrain  
#180 Posted : Tuesday, March 28, 2017 7:52:29 AM(UTC)
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Originally Posted by: Klingondragon Go to Quoted Post
I think the team is just too unorganised.


Maybe because the leader doesn't know how to lead..~

Panem et kirkinses
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NewtronGamer3 on 3/29/2017(UTC)
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