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Offline klingondragon  
#21 Posted : Sunday, February 26, 2017 6:57:40 AM(UTC)
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I was asleep. I can't make and upload a map while I'm asleep.
Why have you got it out for me?

Also I know not what tank thread you are referring to.
Offline acidbrain  
#22 Posted : Sunday, February 26, 2017 12:19:29 PM(UTC)
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Originally Posted by: Klingondragon Go to Quoted Post
Why have you got it out for me?

I have nothing against you klingon but sometimes i just get so irritated about your stubbornness.
This is the thread i was talking about...

Greetz

Panem et kirkinses
Offline klingondragon  
#23 Posted : Sunday, February 26, 2017 12:39:29 PM(UTC)
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I thing you'll find, neither of us were right, neither one of use was wrong.
I don't see the part where I'm stubborn. Nor do I see the part where I was 'proven wrong'.

I only see that we tried to combat the problem from different angles. In the end, the matter was solved, and I like to think we both helped.

The same is true for this thread. The only reason I'm pushing my method over anyone else's, is because the original post mentioned that they already had a solution, but they wanted a simpler/shorter script. All the solutions I've seen (but mine) still have a lots of scripts.
Offline i^love^mixery  
#24 Posted : Sunday, April 23, 2017 7:02:57 AM(UTC)
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Oh acid... why are you so cancerous?

The usage of additional players is a good idea as long as computer players are not planned to be working for the map. With computer players you simply don't have enough player slots available. As long as computer players are not desired, this is one of the best solutions.

The "unsellable" option does not have any effect for computer enemies. You can disable the building, take away the power, freeze it with microwave tanks, remove the "sell" command button, the computer player doesn't give a crap and will still sell it.


Afaik there is only one solution to get the perfect building transfer script running without problems, working with comps:

1. Import the official comp script into your map
2. Go into every comp player's script folder and SPAWN the sellable buildings for him via script, they won't sell them.
3. Additionally place all of these sellable buildings on the map and transfer them to player0, player1 etc.

This will result in the following:
For human players, the comp folder spawn scripts won't have any effect, thus only the transfer scripts work.
For computer players, the transfered building will all be sold instantly, thus only the spawn scripts will work.

With this method there will be exactly one of the desired buildings left for each player, human or not.

Edited by user Sunday, April 23, 2017 7:03:38 AM(UTC)  | Reason: Not specified

Offline acidbrain  
#25 Posted : Sunday, April 23, 2017 7:22:37 AM(UTC)
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Cancerous? maybe, but i have a good memory and you are just as cancerous as i am mixery...:P
Good to see you back here btw
Panem et kirkinses
Offline i^love^mixery  
#26 Posted : Sunday, April 23, 2017 9:01:34 AM(UTC)
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Let me rephrase that... why are you still so cancerous? I have grown out of it. Actually I grew out of it before I even become inactive.

Furthermore, at the times when I shared the same attitude I at least knew what I was talking about as I was possibly the best zh scripter who was still active on the entire planet. You are making fun of klingondragon without having a working solution yourself, which is just wrong on so many levels.

Edited by user Sunday, April 23, 2017 9:03:25 AM(UTC)  | Reason: Not specified

Offline acidbrain  
#27 Posted : Sunday, April 23, 2017 9:11:15 AM(UTC)
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Lol, thats the mixery i know, the best there is...:P
You're right, i misbehaved a bit over here but klingon and i had a special bond in those days...:P
Somehow i just loved to piss in his garden...
Panem et kirkinses
Offline i^love^mixery  
#28 Posted : Sunday, April 23, 2017 9:22:22 AM(UTC)
i^love^mixery
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Yea maybe I haven't changed so much after all :P
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