Oh acid... why are you so cancerous?
The usage of additional players is a good idea as long as computer players are not planned to be working for the map. With computer players you simply don't have enough player slots available. As long as computer players are not desired, this is one of the best solutions.
The "unsellable" option does not have any effect for computer enemies. You can disable the building, take away the power, freeze it with microwave tanks, remove the "sell" command button, the computer player doesn't give a crap and will still sell it.
Afaik there is only one solution to get the perfect building transfer script running without problems, working with comps:
1. Import the official comp script into your map
2. Go into every comp player's script folder and SPAWN the sellable buildings for him via script, they won't sell them.
3. Additionally place all of these sellable buildings on the map and transfer them to player0, player1 etc.
This will result in the following:
For human players, the comp folder spawn scripts won't have any effect, thus only the transfer scripts work.
For computer players, the transfered building will all be sold instantly, thus only the spawn scripts will work.
With this method there will be exactly one of the desired buildings left for each player, human or not.
Edited by user Sunday, April 23, 2017 7:03:38 AM(UTC)
| Reason: Not specified