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Give player in start position 1 generals powers in multiplayer
Private Joined: 11/9/2016(UTC) Posts: 3
Was thanked: 2 time(s) in 2 post(s)
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This has been driving me mad.
Im trying to create a multiplayer map whereby whoever starts in start position 1 gets the paradrop ability straight away.
If possible id like to give them the use of the ability 6/7 times and then they have to wait for the timer as you would normally have to.
(im trying to build a DDAY landing multiplayer map)
I tried to make the units appear by using reinforcements and have them paradropped in but this just didn't work at all and I decided it would be more fun for the player to be able to select where the dropzone would be.
Any ideas?
Any help is greatly appreciated!
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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it should be possible as a civilian paradrop followed by a team transfer. Then again multiplayer maps can mess up all kinds of stuff. |
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: Battery556 This has been driving me mad.
Im trying to create a multiplayer map whereby whoever starts in start position 1 gets the paradrop ability straight away.
If possible id like to give them the use of the ability 6/7 times and then they have to wait for the timer as you would normally have to.
(im trying to build a DDAY landing multiplayer map)
I tried to make the units appear by using reinforcements and have them paradropped in but this just didn't work at all and I decided it would be more fun for the player to be able to select where the dropzone would be.
Any ideas?
Any help is greatly appreciated! Yoo mate, you still need/want to know how to do this? LordWizz~ |
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Private Joined: 11/9/2016(UTC) Posts: 3
Was thanked: 2 time(s) in 2 post(s)
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Hey LordWizz, if you have a solution im all ears! :)
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1 user thanked Battery556 for this useful post.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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You could just have a script: Code:
If {
ThisPlayer enters area
}
Then {
Unlock Paradrop for that player
}
If you give it "Deactivate on success", it should do it just the once. You could also use a map.ini to change the special power so that it only takes a few seconds to recharge and use another script to take away the special power after a fixed amount of time Edited by user Thursday, February 23, 2017 12:42:56 PM(UTC)
| Reason: BB Code |
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: Battery556 Hey LordWizz, if you have a solution im all ears! :) https://i.gyazo.com/67ca...2ae8151385431b2327ec.pnghttps://i.gyazo.com/8ab7...0a78d8779eaa24b0fec1.pnghttps://i.gyazo.com/672e...d60d928b32efaa4439df.pngSorry i don't know how to post images xD But anyway do you mean this ??? [Look to the images] =] LordWizz~ |
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Private Joined: 11/9/2016(UTC) Posts: 3
Was thanked: 2 time(s) in 2 post(s)
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Well that looks about right! - I remember trying something similar however in multiplayer games it didnt appear to work - have you had success with this in multiplayer and/or skirmish?
I will have a play with it soon :)
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1 user thanked Battery556 for this useful post.
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Try to use the player0-player7 method... Code:
***IF***
player0 has startposition 1
***THEN***
give player0 paradrop ability
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Panem et kirkinses |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Quote:Sorry i don't know how to post images xD Try To Use The Postimage.org Then Use The Button Insert Image |
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1 user thanked AdrianeMapMaker for this useful post.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Or, since you have the URL, use [img] bb code tags. |
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2 users thanked klingondragon for this useful post.
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: acidbrain Try to use the player0-player7 method... Code:
***IF***
player0 has startposition 1
***THEN***
give player0 paradrop ability
Oh nice solution =D |
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: adrianemapmaker Quote:Sorry i don't know how to post images xD Try To Use The Postimage.org Then Use The Button Insert Image TY I'll try it out ^^ Edit: Testing..... =PXDDDDDDDD Yaaaay it worked =] TYSM ^^Edited by user Friday, February 24, 2017 2:43:00 PM(UTC)
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: KlingonDragon Or, since you have the URL, use [img] bb code tags. I think i already tried that, but it didn't show up correctly with Gyazo =[ |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Works fine. If you click quote, you can see the code I used. Edited by user Friday, February 24, 2017 3:49:28 PM(UTC)
| Reason: Test Successful |
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: Klingondragon Works fine. If you click quote, you can see the code I used. Oohhhhh XD i'm just.... never using forums =P i will learn it hahaha |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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The codes are very simple. This should help. |
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1 user thanked klingondragon for this useful post.
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Private Joined: 2/14/2017(UTC) Posts: 19 Thanks: 8 times
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Originally Posted by: Klingondragon The codes are very simple. This should help. Oh nice, and thanks =] and uhmm the link in your signature is dead =[ Oops i found a dead Link... |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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It's the free server I use. It's not very reliable. Seems to be working at the moment. |
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Give player in start position 1 generals powers in multiplayer
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