General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Originally Posted by: klingondragon 11, the big archive. So do i need to put the w3d in the right folder first? Like This: For A Mod -D/Games/Art/ For A MiniMod -Documents/CnC Generals Data/Maps/Here am i right?Question:12In A MiniMod Shortcut -Did I Need to Rename it if Yes What name Do I Need to Put? Question:13Using unused Voice,What Do I Need to Copy To Have The CommandButtons talk ... Like if You Click The LaunchButton For NuclearMissile it will Says "Select Target". Edited by user Sunday, January 22, 2017 6:52:25 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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not quite.
when you put stuff in a big, it doesn't matter which folder it started in. When you put it in the big and that popup pops up, you can give it whatever path you like. e.g. file: 'c:/users/public/documents/cheesecake/hamster/supernova/frogspawn.w3d' can be renamed to 'Art/W3D/tank.w3d' when you put it in your big archive.
A minimod is exactly the same (you just put the big in your documents/data folder instead of the game root).
12. Depends what you mean by rename. You have to change the shortcut target. What display name you give it is entirely up to you. |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Question:14 What Default meters Do I need to Put To my Unit Needs An Right Example
Thanks In Advance- |
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General Joined: 12/30/2011(UTC) Posts: 982
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Originally Posted by: adrianemapmaker Question:14 What Default meters Do I need to Put To my Unit Needs An Right Example
Thanks In Advance- It depends what unit it is, just look for a similar unit that already is in the game and see what parameters that unit has... |
Panem et kirkinses |
1 user thanked acidbrain for this useful post.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Question:15How To Disband A 0ne Object (As Far As I Know all of My Object is being attached in One Object, And now i Don't Know how To Disband Them) Question:16How to use 2 models, what should i do in ini Like i will put a patriot in my battleship ,i done the model the ini is the problem Edited by user Saturday, January 28, 2017 5:10:03 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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16. Look at the avengers. Their laser turrets are separate models. The ini has a module which attaches the turret. Code: Behavior = OverlordContain ModuleTag_OverlordContain
Slots = 1
DamagePercentToUnits = 100%
AllowInsideKindOf = PORTABLE_STRUCTURE
PassengersAllowedToFire = Yes
PayloadTemplateName = AmericaTankAvengerLaserTurret
ExperienceSinkForRider = Yes ; I get the Exp for things my turret friend kills
End
Edited by user Saturday, January 28, 2017 11:42:13 AM(UTC)
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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What i Thinkin Is ,I would add an Existing Model In To Another Existing Model.. What Should I Do In The Ini Of it Example:From Mod in ModdbEdited by user Saturday, January 28, 2017 10:13:33 PM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Exactly as I said above. Use an overlord contain module. |
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1 user thanked klingondragon for this useful post.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Question:17 How Can I add Some Shortcuts Power Button in My Vgen IS It Possible To Be Imitate
Rewriting Question:15 How To Disband A 0ne Object (As Far As I Know all of My Object is being attached in One Object, And now i Don't Know how To Disband Them)
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Adding more Questions:Rewriting Question:15Gmax Questions How To Disband A 0ne Object (As Far As I Know all of My Object is being attached in One Object, And now i Don't Know how To Disband Them) Question:17How Can I add Some Shortcuts Power Button in My Vgen IS It Possible To Be Imitate Question:181.How To Add Bones To Your Model Using Gmax , I found some Models That Used Bones With Attached Names's With It, 2.Did I Need to Name Them All ?, 3.Did I Need to Put Bone Correctly (example) Id use RangerAssaultRifle (its a Long Gun)and i wrongly put the Bone be more like OfficerPistol ,What Will Happen? Edited by user Thursday, February 2, 2017 4:42:19 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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15. I'm not quite sure what it is you're asking. This is probably why it's not been answered.
17. Yes. Add it to the shortcut commandset. |
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1 user thanked klingondragon for this useful post.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Question:19Actual MuzzleFx Picture is Seen In Game ; and Look's Real Bad , How To fix This Guys? Need Help Edited by user Tuesday, February 14, 2017 8:01:51 AM(UTC)
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General Joined: 12/30/2011(UTC) Posts: 982
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Originally Posted by: adrianemapmaker Question:19 Actual MuzzleFx Picture is Seen In Game ; and Look's Real Bad , How To fix This Guys? Need Help Check This thread for settings... Greetz Edited by user Tuesday, February 14, 2017 9:47:50 AM(UTC)
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Panem et kirkinses |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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New :
I Found a New Question About Weapons ; I Thinkin I Want to Mod The Battleship Weapon And i Find 2 of them
The Fire Fx (only)
Damage (only)?
They Are Separated to Each other What Should I do Now In The Weaponset In My Ini Now? |
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