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Offline klingondragon  
#21 Posted : Sunday, January 22, 2017 6:22:31 AM(UTC)
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11, the big archive.
Offline AdrianeMapMaker  
#22 Posted : Sunday, January 22, 2017 6:40:42 AM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
11, the big archive.
So do i need to put the w3d in the right folder first?

Like This:
For A Mod
-D/Games/Art/
For A MiniMod
-Documents/CnC Generals Data/Maps/Here

am i right?



Question:12
In A MiniMod Shortcut -Did I Need to Rename it if Yes What name Do I Need to Put?

Question:13
Using unused Voice,What Do I Need to Copy To Have The CommandButtons talk ... Like if You Click The LaunchButton For NuclearMissile it will Says "Select Target".

Edited by user Sunday, January 22, 2017 6:52:25 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#23 Posted : Sunday, January 22, 2017 6:58:23 AM(UTC)
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not quite.

when you put stuff in a big, it doesn't matter which folder it started in. When you put it in the big and that popup pops up, you can give it whatever path you like.
e.g. file: 'c:/users/public/documents/cheesecake/hamster/supernova/frogspawn.w3d' can be renamed to 'Art/W3D/tank.w3d' when you put it in your big archive.

A minimod is exactly the same (you just put the big in your documents/data folder instead of the game root).

12. Depends what you mean by rename. You have to change the shortcut target. What display name you give it is entirely up to you.
Offline AdrianeMapMaker  
#24 Posted : Thursday, January 26, 2017 11:31:58 PM(UTC)
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Question:14
What Default meters Do I need to Put To my Unit
Needs An Right Example

Thanks In Advance-
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Offline acidbrain  
#25 Posted : Friday, January 27, 2017 2:16:34 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Question:14
What Default meters Do I need to Put To my Unit
Needs An Right Example

Thanks In Advance-


It depends what unit it is, just look for a similar unit that already is in the game and see what parameters that unit has...
Panem et kirkinses
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AdrianeMapMaker on 1/27/2017(UTC)
Offline AdrianeMapMaker  
#26 Posted : Saturday, January 28, 2017 4:21:09 AM(UTC)
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Question:15
How To Disband A 0ne Object (As Far As I Know all of My Object is being attached in One Object, And now i Don't Know how To Disband Them)

Question:16

How to use 2 models, what should i do in ini
Like i will put a patriot in my battleship ,i done the model the ini is the problem

Edited by user Saturday, January 28, 2017 5:10:03 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#27 Posted : Saturday, January 28, 2017 7:12:43 AM(UTC)
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16. Look at the avengers. Their laser turrets are separate models. The ini has a module which attaches the turret. 
Code:
  Behavior = OverlordContain ModuleTag_OverlordContain
    Slots                 = 1
    DamagePercentToUnits  = 100%
    AllowInsideKindOf     = PORTABLE_STRUCTURE
    PassengersAllowedToFire = Yes
    PayloadTemplateName        = AmericaTankAvengerLaserTurret
    ExperienceSinkForRider = Yes ; I get the Exp for things my turret friend kills
  End

Edited by user Saturday, January 28, 2017 11:42:13 AM(UTC)  | Reason: Added Code

Offline AdrianeMapMaker  
#28 Posted : Saturday, January 28, 2017 10:03:26 PM(UTC)
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What i Thinkin Is ,I would add an Existing Model In To Another Existing Model.. What Should I Do In The Ini Of it

Example:From Mod in Moddb
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Edited by user Saturday, January 28, 2017 10:13:33 PM(UTC)  | Reason: Not specified

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Offline klingondragon  
#29 Posted : Sunday, January 29, 2017 8:14:17 AM(UTC)
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Exactly as I said above. Use an overlord contain module.
thanks 1 user thanked klingondragon for this useful post.
AdrianeMapMaker on 1/31/2017(UTC)
Offline AdrianeMapMaker  
#30 Posted : Monday, January 30, 2017 5:48:24 AM(UTC)
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Question:17
How Can I add Some Shortcuts Power Button in My Vgen IS It Possible To Be Imitate

Rewriting Question:15
How To Disband A 0ne Object (As Far As I Know all of My Object is being attached in One Object, And now i Don't Know how To Disband Them)
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Offline AdrianeMapMaker  
#31 Posted : Wednesday, February 1, 2017 5:58:12 AM(UTC)
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Adding more Questions:

Rewriting Question:15Gmax Questions
How To Disband A 0ne Object (As Far As I Know all of My Object is being attached in One Object, And now i Don't Know how To Disband Them)

Question:17
How Can I add Some Shortcuts Power Button in My Vgen IS It Possible To Be Imitate

Question:18
1.How To Add Bones To Your Model Using Gmax , I found some Models That Used Bones With Attached Names's With It,
2.Did I Need to Name Them All ?,
3.Did I Need to Put Bone Correctly (example) Id use RangerAssaultRifle (its a Long Gun)and i wrongly put the Bone be more like OfficerPistol ,What Will Happen?

Edited by user Thursday, February 2, 2017 4:42:19 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#32 Posted : Wednesday, February 1, 2017 7:48:58 AM(UTC)
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15. I'm not quite sure what it is you're asking. This is probably why it's not been answered.

17. Yes. Add it to the shortcut commandset.
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AdrianeMapMaker on 2/2/2017(UTC)
Offline AdrianeMapMaker  
#33 Posted : Tuesday, February 14, 2017 8:01:11 AM(UTC)
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Question:19
Actual MuzzleFx Picture is Seen In Game ; and Look's Real Bad , How To fix This Guys?
Need Help

Edited by user Tuesday, February 14, 2017 8:01:51 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#34 Posted : Tuesday, February 14, 2017 9:46:48 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Question:19
Actual MuzzleFx Picture is Seen In Game ; and Look's Real Bad , How To fix This Guys?
Need Help


Check This thread for settings...

Greetz

Edited by user Tuesday, February 14, 2017 9:47:50 AM(UTC)  | Reason: Secret

Panem et kirkinses
Offline AdrianeMapMaker  
#35 Posted : Friday, February 17, 2017 11:31:18 PM(UTC)
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New :

I Found a New Question About Weapons ; I Thinkin I Want to Mod The Battleship Weapon And i Find 2
of them

The Fire Fx (only)

Damage (only)?



They Are Separated to Each other What Should I do Now In The Weaponset In My Ini Now?
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