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Offline Herobrine24  
#41 Posted : Wednesday, February 1, 2017 3:04:20 PM(UTC)
Herobrine24
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would this be the correct way for the ini? if not please use that example and change it into what would work in the ini to use as an example for the others

CommandButton Command_DaisyCutter
Command = SPECIAL_POWER
SpecialPower = SuperweaponDaisyCutter
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:DaisyCutter
ButtonImage = SACDaisyCutter
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDaisyCutter
RadiusCursorType = DAISYCUTTER
InvalidCursorName = GenericInvalid
End
Offline klingondragon  
#42 Posted : Wednesday, February 1, 2017 3:08:37 PM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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That would work. Probably. However, depending what you want to do with it, it might be best to give it a new name (e.g.: Command_DaisyCutter_New).
Offline Herobrine24  
#43 Posted : Wednesday, February 1, 2017 3:35:53 PM(UTC)
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btw, ive moved all of the teams units to team "TransferTeam" and now the transfer script doesnt seem to work anymore.
Do the scripts have to be in a specific folder or should the team be something else?
Offline SkyMix_RMT  
#44 Posted : Wednesday, February 1, 2017 4:29:55 PM(UTC)
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I do not recommend the use of map.ini in a multiplayer (online) map. It will cause mismatches and possibly game crashes. However, if this is for skirmish and skirmish only, then go ahead, otherwise, the only way you could do it is, as I said earlier, with the boss faction units.
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Offline Herobrine24  
#45 Posted : Wednesday, February 1, 2017 4:44:09 PM(UTC)
Herobrine24
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i dont like the fact that the boss faction uses the china buildings. if the map.ini will turn out to be a waste of time i will use the boss faction and the scripts
Offline klingondragon  
#46 Posted : Wednesday, February 1, 2017 8:52:07 PM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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map.inis do work online. But you have to make sure the other players already have it. When you transfer the map the map.ini will transfer. But the first time it's loaded, it doesn't load the map.ini. It should next time you load it.
Offline SkyMix_RMT  
#47 Posted : Thursday, February 2, 2017 8:28:43 AM(UTC)
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New map.inis will only load if you restart your game wich is very inconvenient for the other players.
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Offline Herobrine24  
#48 Posted : Thursday, February 2, 2017 8:46:41 AM(UTC)
Herobrine24
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ive moved all of the teams units to team "TransferTeam" and now the transfer script doesnt seem to work anymore.
Do the scripts have to be in a specific folder or should the team be something else?
Offline klingondragon  
#49 Posted : Thursday, February 2, 2017 8:48:27 AM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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If you change the team or player a script references it won't work. You'll have to update the script to reference the new team.
Offline Herobrine24  
#50 Posted : Thursday, February 2, 2017 8:50:12 AM(UTC)
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Everything that should be transfered is teamTransferTeam and the script moves teamTransferTeam to player0 at start. moving the Scripts in folder PlyrCivilian doesnt work either

Edited by user Thursday, February 2, 2017 8:51:01 AM(UTC)  | Reason: Not specified

Offline klingondragon  
#51 Posted : Thursday, February 2, 2017 8:55:07 AM(UTC)
klingondragon
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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In my experience, transferring like that only works when you transfer everything from a player to another.
Create a new civilian player and give everything you want to transfer to them.
Offline Herobrine24  
#52 Posted : Sunday, February 5, 2017 5:43:05 AM(UTC)
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So ive been finishing the map itself and i came to a problem. When the transfered Command Center of player0 gets destroyed, everyone dies but if the building that is being protected by the others is destroyed only they die. is it because im testing it with bots or is player0 somehow tied to all players?
Offline Herobrine24  
#53 Posted : Wednesday, May 31, 2017 11:31:27 AM(UTC)
Herobrine24
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Joined: 11/20/2016(UTC)
Posts: 31
Germany

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I have been reworking my map entirely
and now im facing 2 new problems:

- The Game Desyncs and kicks everyone out
of the match when there are 4-3 players in it
sometime after player 1 gains control of his base

- During playtesting with another player as the Host he
experienced a bug that didnt let him move his camera
right at the beginning and till the end of the match

Map Download Link:
http://www.mediafire.com...led%29by+Herobrine24.rar

Im also open for suggestions and your own improved versions

Edited by user Wednesday, May 31, 2017 11:31:57 AM(UTC)  | Reason: Not specified

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