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Offline klingondragon  
#1 Posted : Monday, November 3, 2014 4:43:32 AM(UTC)
klingondragon
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Please see the attached word document



The attached document is obsolete.
Please use the link in my signature.

Edited by user Monday, February 6, 2017 9:56:31 AM(UTC)  | Reason: Updated the tutorial

File Attachment(s):
Make a new general.zip (34kb) downloaded 586 time(s).
thanks 5 users thanked klingondragon for this useful post.
UTD^Force on 11/3/2014(UTC), CaeDares on 11/3/2014(UTC), Gameanater on 11/3/2014(UTC), qqqqqqqqqp on 11/9/2014(UTC), Tank Destroyer on 1/18/2015(UTC)
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Offline UTD^Force  
#2 Posted : Saturday, January 24, 2015 10:00:33 AM(UTC)
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Nvm, got it to work.

Edited by user Thursday, October 18, 2018 8:22:48 AM(UTC)  | Reason: I was so bad at modding

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Offline klingondragon  
#3 Posted : Saturday, January 24, 2015 10:32:09 AM(UTC)
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whats wrong with it ive never had any problems
Offline braxt  
#4 Posted : Wednesday, May 13, 2015 1:49:55 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
whats wrong with it ive never had any problems





Wheres Generals.csf? I cannot find a single .csf file. I dunno what Im doing wrong, New to this modding crap. I've been trying to get a new general working for like 4 freaking hours now.

I dont know if Im just an idiot, But where is generals.csf why do I even need the csf thing if theres no csf files? Am I supposed to make one because you didn't say that in the tutorial...

Offline klingondragon  
#5 Posted : Thursday, May 14, 2015 1:36:57 PM(UTC)
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The csf is in English.big
You only need I for text like your general's name
To play your general you need not edit it
Offline acidbrain  
#6 Posted : Friday, May 15, 2015 12:47:12 AM(UTC)
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You have to extract the generals.csf file with final big, it's in EnglishZH.BIG.
If you have extracted the generals.csf file open it with csf editor and export as generals.str, it's easier to edit your strings if they are in a text file.

Greetz
Panem et kirkinses
Offline klingondragon  
#7 Posted : Sunday, November 20, 2016 1:06:32 PM(UTC)
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Does anyone want me to update this tutorial?
Offline zero hour mad map maker  
#8 Posted : Sunday, November 27, 2016 2:43:55 PM(UTC)
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Hey! Yeah could you update this? I am interested in doing that and an updated tutorial would be nice!
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
Offline klingondragon  
#9 Posted : Sunday, November 27, 2016 3:55:06 PM(UTC)
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Will do.
The new one will probably be web based rather than a word document. (if anyone objects strongly enough I can still make a word version)
Offline AdrianeMapMaker  
#10 Posted : Saturday, February 4, 2017 5:53:41 AM(UTC)
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is this working Properly Now .... Im gonna just test this one to my Virtual Machine
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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Offline klingondragon  
#11 Posted : Monday, February 6, 2017 9:55:02 AM(UTC)
klingondragon
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It works for me. If you could follow it and tell me if you find any problems I can try and fix them as you find them.

The link is in my signature.
Offline Kang Rusa  
#12 Posted : Wednesday, November 22, 2017 7:48:54 AM(UTC)
Kang Rusa
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I have a problem. I tried making my own general and when I opened the game, it says there's a serious error. I'm reinstalling now, so please tell me if I did anything wrong.
Offline klingondragon  
#13 Posted : Friday, November 24, 2017 3:14:27 AM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Unless we see your code, we're not likely to be able to help. Can you upload your modded files?
Offline Rusa Kambangan  
#14 Posted : Friday, July 12, 2019 2:36:40 AM(UTC)
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Originally Posted by: KlingonDragon Go to Quoted Post
Unless we see your code, we're not likely to be able to help. Can you upload your modded files?


Nevermind, I reinstalled and I'm trying again. I'll come back to you if I have any problems. Also, where do you add/change unit images and voices?
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